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https://github.com/ZDoom/qzdoom-gpl.git
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637 lines
17 KiB
C++
637 lines
17 KiB
C++
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/*
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** music_midistream.cpp
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** Implements base class for MIDI and MUS streaming.
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**
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**---------------------------------------------------------------------------
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** Copyright 2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifdef _WIN32
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// HEADER FILES ------------------------------------------------------------
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#include "i_musicinterns.h"
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#include "templates.h"
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#include "doomdef.h"
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#include "m_swap.h"
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// MACROS ------------------------------------------------------------------
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#define MAX_TIME (1000000/20) // Send out 1/20 of a sec of events at a time.
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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EXTERN_CVAR (Float, snd_midivolume)
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extern DWORD midivolume;
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extern UINT mididevice;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// MIDIStreamer Constructor
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//
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//==========================================================================
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MIDIStreamer::MIDIStreamer()
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: MidiOut(0), PlayerThread(0), ExitEvent(0), BufferDoneEvent(0),
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Division(0), InitialTempo(500000)
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{
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BufferDoneEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (BufferDoneEvent == NULL)
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{
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Printf(PRINT_BOLD, "Could not create buffer done event for MIDI playback\n");
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}
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ExitEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (ExitEvent == NULL)
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{
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Printf(PRINT_BOLD, "Could not create exit event for MIDI playback\n");
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return;
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}
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}
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//==========================================================================
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//
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// MIDIStreamer Destructor
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//
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//==========================================================================
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MIDIStreamer::~MIDIStreamer()
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{
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Stop();
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if (ExitEvent != NULL)
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{
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CloseHandle(ExitEvent);
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}
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if (BufferDoneEvent != NULL)
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{
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CloseHandle(BufferDoneEvent);
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: IsMIDI
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//
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// You bet it is!
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//
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//==========================================================================
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bool MIDIStreamer::IsMIDI() const
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{
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return true;
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}
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//==========================================================================
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//
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// MIDIStreamer :: IsValid
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//
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//==========================================================================
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bool MIDIStreamer::IsValid() const
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{
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return ExitEvent != NULL && Division != 0;
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}
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//==========================================================================
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//
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// MIDIStreamer :: CheckCaps
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//
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// Called immediately after the device is opened in case a subclass should
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// want to alter its behavior depending on which device it got.
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//
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//==========================================================================
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void MIDIStreamer::CheckCaps(DWORD dev_id)
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{
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}
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//==========================================================================
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//
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// MIDIStreamer :: Play
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//
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//==========================================================================
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void MIDIStreamer::Play (bool looping)
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{
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DWORD tid;
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UINT dev_id;
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m_Status = STATE_Stopped;
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m_Looping = looping;
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EndQueued = 0;
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VolumeChanged = false;
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Restarting = true;
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InitialPlayback = true;
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dev_id = MAX(mididevice, 0u);
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if (MMSYSERR_NOERROR != midiStreamOpen(&MidiOut, &dev_id, 1, (DWORD_PTR)Callback, (DWORD_PTR)this, CALLBACK_FUNCTION))
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{
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Printf(PRINT_BOLD, "Could not open MIDI out device\n");
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return;
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}
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CheckCaps(dev_id);
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// Set time division and tempo.
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MIDIPROPTIMEDIV timediv = { sizeof(MIDIPROPTIMEDIV), Division };
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MIDIPROPTEMPO tempo = { sizeof(MIDIPROPTEMPO), Tempo = InitialTempo };
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if (MMSYSERR_NOERROR != midiStreamProperty(MidiOut, (LPBYTE)&timediv, MIDIPROP_SET | MIDIPROP_TIMEDIV) ||
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MMSYSERR_NOERROR != midiStreamProperty(MidiOut, (LPBYTE)&tempo, MIDIPROP_SET | MIDIPROP_TEMPO))
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{
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Printf(PRINT_BOLD, "Setting MIDI stream speed failed\n");
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midiStreamClose(MidiOut);
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MidiOut = NULL;
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return;
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}
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// Try two different methods for setting the stream to full volume.
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// Unfortunately, this isn't as reliable as it once was, which is a pity.
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// The real volume selection is done by setting the volume controller for
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// each channel. Because every General MIDI-compliant device must support
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// this controller, it is the most reliable means of setting the volume.
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VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume((HMIDIOUT)MidiOut, &SavedVolume));
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if (VolumeWorks)
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{
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VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume((HMIDIOUT)MidiOut, 0xffffffff));
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}
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snd_midivolume.Callback(); // set volume to current music's properties
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OutputVolume (midivolume & 0xffff);
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ResetEvent(ExitEvent);
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ResetEvent(BufferDoneEvent);
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// Fill the initial buffers for the song.
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BufferNum = 0;
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do
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{
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int res = FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME);
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if (res == SONG_MORE)
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{
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if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
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{
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Printf ("Initial midiStreamOut failed\n");
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Stop();
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return;
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}
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BufferNum ^= 1;
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}
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else if (res == SONG_DONE)
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{
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if (looping)
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{
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Restarting = true;
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if (SONG_MORE == FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME))
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{
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if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
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{
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Printf ("Initial midiStreamOut failed\n");
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Stop();
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return;
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}
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BufferNum ^= 1;
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}
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else
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{
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Stop();
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return;
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}
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}
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else
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{
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EndQueued = true;
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}
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}
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else
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{
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Stop();
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return;
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}
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}
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while (BufferNum != 0);
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if (MMSYSERR_NOERROR != midiStreamRestart(MidiOut))
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{
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Printf ("midiStreamRestart failed\n");
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Stop();
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}
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else
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{
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PlayerThread = CreateThread(NULL, 0, PlayerProc, this, 0, &tid);
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if (PlayerThread == NULL)
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{
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Printf ("MUS CreateThread failed\n");
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Stop();
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}
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else
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{
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m_Status = STATE_Playing;
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}
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: Pause
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//
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// "Pauses" the song by setting it to zero volume and filling subsequent
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// buffers with NOPs until the song is unpaused.
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//
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//==========================================================================
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void MIDIStreamer::Pause ()
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{
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if (m_Status == STATE_Playing)
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{
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m_Status = STATE_Paused;
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OutputVolume(0);
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: Resume
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//
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// "Unpauses" a song by restoring the volume and letting subsequent
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// buffers store real MIDI events again.
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//
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//==========================================================================
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void MIDIStreamer::Resume ()
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{
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if (m_Status == STATE_Paused)
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{
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OutputVolume(midivolume & 0xffff);
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m_Status = STATE_Playing;
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: Stop
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//
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// Stops playback and closes the player thread and MIDI device.
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//
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//==========================================================================
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void MIDIStreamer::Stop ()
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{
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EndQueued = 2;
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if (PlayerThread)
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{
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SetEvent(ExitEvent);
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WaitForSingleObject(PlayerThread, INFINITE);
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CloseHandle(PlayerThread);
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PlayerThread = NULL;
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}
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if (MidiOut)
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{
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midiStreamStop(MidiOut);
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midiOutReset((HMIDIOUT)MidiOut);
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if (VolumeWorks)
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{
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midiOutSetVolume((HMIDIOUT)MidiOut, SavedVolume);
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}
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midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[0], sizeof(MIDIHDR));
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midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[1], sizeof(MIDIHDR));
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midiStreamClose(MidiOut);
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MidiOut = NULL;
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}
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m_Status = STATE_Stopped;
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}
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//==========================================================================
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//
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// MIDIStreamer :: IsPlaying
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//
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//==========================================================================
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bool MIDIStreamer::IsPlaying ()
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{
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return m_Status != STATE_Stopped;
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}
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//==========================================================================
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//
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// MIDIStreamer :: SetVolume
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//
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//==========================================================================
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void MIDIStreamer::SetVolume (float volume)
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{
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OutputVolume(midivolume & 0xffff);
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}
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//==========================================================================
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//
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// MIDIStreamer :: OutputVolume
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//
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// Signals the buffer filler to send volume change events on all channels.
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//
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//==========================================================================
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void MIDIStreamer::OutputVolume (DWORD volume)
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{
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NewVolume = volume;
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VolumeChanged = true;
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}
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//==========================================================================
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//
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// MIDIStreamer :: VolumeControllerChange
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//
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// Some devices don't support master volume
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// (e.g. the Audigy's software MIDI synth--but not its two hardware ones),
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// so assume none of them do and scale channel volumes manually.
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//
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//==========================================================================
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int MIDIStreamer::VolumeControllerChange(int channel, int volume)
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{
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ChannelVolumes[channel] = volume;
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return ((volume + 1) * (midivolume & 0xffff)) >> 16;
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}
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//==========================================================================
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//
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// MIDIStreamer :: Callback Static
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//
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// Signals the BufferDoneEvent to prepare the next buffer. The buffer is not
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// prepared in the callback directly, because it's generally still in use by
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// the MIDI streamer when this callback is executed.
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//
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//==========================================================================
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void CALLBACK MIDIStreamer::Callback(HMIDIOUT hOut, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2)
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{
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MIDIStreamer *self = (MIDIStreamer *)dwInstance;
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if (self->EndQueued > 1)
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{
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return;
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}
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if (uMsg == MOM_DONE)
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{
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SetEvent(self->BufferDoneEvent);
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: Update
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//
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// Called periodically to see if the player thread is still alive. If it
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// isn't, stop playback now.
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//
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//==========================================================================
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void MIDIStreamer::Update()
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{
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// If the PlayerThread is signalled, then it's dead.
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if (PlayerThread != NULL &&
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WaitForSingleObject(PlayerThread, 0) == WAIT_OBJECT_0)
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{
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CloseHandle(PlayerThread);
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PlayerThread = NULL;
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Printf ("MIDI playback failure\n");
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Stop();
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: PlayerProc Static
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//
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// Entry point for the player thread.
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//
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//==========================================================================
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DWORD WINAPI MIDIStreamer::PlayerProc (LPVOID lpParameter)
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{
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return ((MIDIStreamer *)lpParameter)->PlayerLoop();
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}
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//==========================================================================
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//
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// MIDIStreamer :: PlayerLoop
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//
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// Services MIDI playback events.
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//
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//==========================================================================
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DWORD MIDIStreamer::PlayerLoop()
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{
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HANDLE events[2] = { BufferDoneEvent, ExitEvent };
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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for (;;)
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{
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switch (WaitForMultipleObjects(2, events, FALSE, INFINITE))
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{
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case WAIT_OBJECT_0:
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if (ServiceEvent())
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{
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return 1;
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}
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break;
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case WAIT_OBJECT_0 + 1:
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return 0;
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default:
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// Should not happen.
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return 1;
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}
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: ServiceEvent
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//
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||
|
// Fills the buffer that just finished playing with new events and appends
|
||
|
// it to the MIDI stream queue. Stops the song if playback is over. Returns
|
||
|
// true if a problem occured and playback should stop.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
bool MIDIStreamer::ServiceEvent()
|
||
|
{
|
||
|
if (EndQueued == 1)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
if (MMSYSERR_NOERROR != midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
fill:
|
||
|
switch (FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME))
|
||
|
{
|
||
|
case SONG_MORE:
|
||
|
if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BufferNum ^= 1;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case SONG_DONE:
|
||
|
if (m_Looping)
|
||
|
{
|
||
|
Restarting = true;
|
||
|
goto fill;
|
||
|
}
|
||
|
EndQueued = 1;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// MIDIStreamer :: FillBuffer
|
||
|
//
|
||
|
// Copies MIDI events from the SMF and puts them into a MIDI stream
|
||
|
// buffer. Filling the buffer stops when the song end is encountered, the
|
||
|
// buffer space is used up, or the maximum time for a buffer is hit.
|
||
|
//
|
||
|
// Can return:
|
||
|
// - SONG_MORE if the buffer was prepared with data.
|
||
|
// - SONG_DONE if the song's end was reached.
|
||
|
// The buffer will never have data in this case.
|
||
|
// - SONG_ERROR if there was a problem preparing the buffer.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
int MIDIStreamer::FillBuffer(int buffer_num, int max_events, DWORD max_time)
|
||
|
{
|
||
|
if (!Restarting && CheckDone())
|
||
|
{
|
||
|
return SONG_DONE;
|
||
|
}
|
||
|
|
||
|
int i;
|
||
|
DWORD *events = Events[buffer_num], *max_event_p;
|
||
|
DWORD tot_time = 0;
|
||
|
DWORD time = 0;
|
||
|
|
||
|
// The final event is for a NOP to hold the delay from the last event.
|
||
|
max_event_p = events + (max_events - 1) * 3;
|
||
|
|
||
|
if (InitialPlayback)
|
||
|
{
|
||
|
InitialPlayback = false;
|
||
|
if (!VolumeWorks)
|
||
|
{
|
||
|
// Send the full master volume SysEx message.
|
||
|
events[0] = 0; // dwDeltaTime
|
||
|
events[1] = 0; // dwStreamID
|
||
|
events[2] = (MEVT_LONGMSG << 24) | 8; // dwEvent
|
||
|
events[3] = 0x047f7ff0; // dwParms[0]
|
||
|
events[4] = 0xf77f7f01; // dwParms[1]
|
||
|
events += 5;
|
||
|
}
|
||
|
DoInitialSetup();
|
||
|
}
|
||
|
|
||
|
// If the volume has changed, stick those events at the start of this buffer.
|
||
|
if (VolumeChanged && (m_Status != STATE_Paused || NewVolume == 0))
|
||
|
{
|
||
|
VolumeChanged = false;
|
||
|
for (i = 0; i < 16; ++i)
|
||
|
{
|
||
|
BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * NewVolume) >> 16);
|
||
|
events[0] = 0; // dwDeltaTime
|
||
|
events[1] = 0; // dwStreamID
|
||
|
events[2] = MIDI_CTRLCHANGE | i | (7<<8) | (courseVol<<16);
|
||
|
events += 3;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Play nothing while paused.
|
||
|
if (m_Status == STATE_Paused)
|
||
|
{
|
||
|
// Be more responsive when unpausing by only playing each buffer
|
||
|
// for a third of the maximum time.
|
||
|
events[0] = MAX<DWORD>(1, (max_time / 3) * Division / Tempo);
|
||
|
events[1] = 0;
|
||
|
events[2] = MEVT_NOP << 24;
|
||
|
events += 3;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (Restarting)
|
||
|
{
|
||
|
Restarting = false;
|
||
|
// Stop all notes in case any were left hanging.
|
||
|
for (i = 0; i < 16; ++i)
|
||
|
{
|
||
|
events[0] = 0; // dwDeltaTime
|
||
|
events[1] = 0; // dwStreamID
|
||
|
events[2] = MIDI_NOTEOFF | i | (60 << 8) | (64<<16);
|
||
|
events += 3;
|
||
|
}
|
||
|
DoRestart();
|
||
|
}
|
||
|
events = MakeEvents(events, max_event_p, max_time);
|
||
|
}
|
||
|
memset(&Buffer[buffer_num], 0, sizeof(MIDIHDR));
|
||
|
Buffer[buffer_num].lpData = (LPSTR)Events[buffer_num];
|
||
|
Buffer[buffer_num].dwBufferLength = DWORD((LPSTR)events - Buffer[buffer_num].lpData);
|
||
|
Buffer[buffer_num].dwBytesRecorded = Buffer[buffer_num].dwBufferLength;
|
||
|
if (MMSYSERR_NOERROR != midiOutPrepareHeader((HMIDIOUT)MidiOut, &Buffer[buffer_num], sizeof(MIDIHDR)))
|
||
|
{
|
||
|
return SONG_ERROR;
|
||
|
}
|
||
|
return SONG_MORE;
|
||
|
}
|
||
|
#endif
|