qzdoom-gpl/src/gl/stereo3d/scoped_view_shifter.cpp

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//
//---------------------------------------------------------------------------
//
// Copyright(C) 2015 Christopher Bruns
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//--------------------------------------------------------------------------
//
/*
** scoped_view_shifter.cpp
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** Stack-scoped class for temporarily changing camera viewpoint
** Used for stereoscopic 3D.
**
*/
#include "scoped_view_shifter.h"
#include "r_utility.h"
namespace s3d {
ScopedViewShifter::ScopedViewShifter(float dxyz[3]) // in meters
{
// save original values
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cachedView = ViewPos;
// modify values
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ViewPos += DVector3(dxyz[0], dxyz[1], dxyz[2]);
}
ScopedViewShifter::~ScopedViewShifter()
{
// restore original values
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ViewPos = cachedView;
}
}