qzdoom-gpl/src/dobject.h

614 lines
16 KiB
C
Raw Normal View History

/*
** dobject.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __DOBJECT_H__
#define __DOBJECT_H__
#include <stdlib.h>
#include "doomtype.h"
class PClass;
class FArchive;
class DObject;
class DArgs;
class DCanvas;
class DConsoleCommand;
class DConsoleAlias;
class DSeqNode;
class DSeqActorNode;
class DSeqPolyNode;
class DSeqSectorNode;
class DThinker;
class AActor;
class DPolyAction;
class DMovePoly;
class DPolyDoor;
class DRotatePoly;
class DPusher;
class DScroller;
class DSectorEffect;
class DLighting;
class DFireFlicker;
class DFlicker;
class DGlow;
class DGlow2;
class DLightFlash;
class DPhased;
class DStrobe;
class DMover;
class DElevator;
class DMovingCeiling;
class DCeiling;
class DDoor;
class DMovingFloor;
class DFloor;
class DFloorWaggle;
class DPlat;
class DPillar;
class PClassActor;
#define RUNTIME_CLASS_CASTLESS(cls) (cls::RegistrationInfo.MyClass) // Passed a native class name, returns a PClass representing that class
#define RUNTIME_CLASS(cls) ((cls::MetaClass *)RUNTIME_CLASS_CASTLESS(cls)) // Like above, but returns the true type of the meta object
#define RUNTIME_TEMPLATE_CLASS(cls) ((class cls::MetaClass *)RUNTIME_CLASS_CASTLESS(cls)) // RUNTIME_CLASS, but works with templated parameters on GCC
#define NATIVE_TYPE(object) (object->StaticType()) // Passed an object, returns the type of the C++ class representing the object
// Enumerations for the meta classes created by ClassReg::RegisterClass()
enum
{
CLASSREG_PClass,
CLASSREG_PClassActor,
CLASSREG_PClassInventory,
CLASSREG_PClassAmmo,
CLASSREG_PClassHealth,
CLASSREG_PClassPuzzleItem,
CLASSREG_PClassWeapon,
CLASSREG_PClassPlayerPawn,
CLASSREG_PClassType,
CLASSREG_PClassClass,
};
struct ClassReg
{
PClass *MyClass;
const char *Name;
ClassReg *ParentType;
const size_t *Pointers;
void (*ConstructNative)(void *);
unsigned int SizeOf:28;
unsigned int MetaClassNum:4;
PClass *RegisterClass();
void SetupClass(PClass *cls);
};
enum EInPlace { EC_InPlace };
#define DECLARE_ABSTRACT_CLASS(cls,parent) \
public: \
virtual PClass *StaticType() const; \
static ClassReg RegistrationInfo, * const RegistrationInfoPtr; \
private: \
typedef parent Super; \
typedef cls ThisClass;
#define DECLARE_ABSTRACT_CLASS_WITH_META(cls,parent,meta) \
DECLARE_ABSTRACT_CLASS(cls,parent) \
public: \
typedef meta MetaClass; \
MetaClass *GetClass() const { return static_cast<MetaClass *>(DObject::GetClass()); } \
protected: \
enum { MetaClassNum = CLASSREG_##meta }; private: \
#define DECLARE_CLASS(cls,parent) \
DECLARE_ABSTRACT_CLASS(cls,parent) \
private: static void InPlaceConstructor (void *mem);
#define DECLARE_CLASS_WITH_META(cls,parent,meta) \
DECLARE_ABSTRACT_CLASS_WITH_META(cls,parent,meta) \
private: static void InPlaceConstructor (void *mem);
#define HAS_OBJECT_POINTERS \
static const size_t PointerOffsets[];
// Taking the address of a field in an object at address 1 instead of
// address 0 keeps GCC from complaining about possible misuse of offsetof.
#define DECLARE_POINTER(field) (size_t)&((ThisClass*)1)->field - 1,
#define END_POINTERS ~(size_t)0 };
#if defined(_MSC_VER)
# pragma section(".creg$u",read)
# define _DECLARE_TI(cls) __declspec(allocate(".creg$u")) ClassReg * const cls::RegistrationInfoPtr = &cls::RegistrationInfo;
#else
# define _DECLARE_TI(cls) ClassReg * const cls::RegistrationInfoPtr __attribute__((section(SECTION_CREG))) = &cls::RegistrationInfo;
#endif
#define _IMP_PCLASS(cls,ptrs,create) \
ClassReg cls::RegistrationInfo = {\
NULL, \
#cls, \
&cls::Super::RegistrationInfo, \
ptrs, \
create, \
sizeof(cls), \
cls::MetaClassNum }; \
_DECLARE_TI(cls) \
PClass *cls::StaticType() const { return RegistrationInfo.MyClass; }
#define _IMP_CREATE_OBJ(cls) \
void cls::InPlaceConstructor(void *mem) { new((EInPlace *)mem) cls; }
#define IMPLEMENT_POINTY_CLASS(cls) \
_IMP_CREATE_OBJ(cls) \
_IMP_PCLASS(cls,cls::PointerOffsets,cls::InPlaceConstructor) \
const size_t cls::PointerOffsets[] = {
#define IMPLEMENT_CLASS(cls) \
_IMP_CREATE_OBJ(cls) \
_IMP_PCLASS(cls,NULL,cls::InPlaceConstructor)
#define IMPLEMENT_ABSTRACT_CLASS(cls) \
_IMP_PCLASS(cls,NULL,NULL)
#define IMPLEMENT_ABSTRACT_POINTY_CLASS(cls) \
_IMP_PCLASS(cls,cls::PointerOffsets,NULL) \
const size_t cls::PointerOffsets[] = {
enum EObjectFlags
{
// GC flags
OF_White0 = 1 << 0, // Object is white (type 0)
OF_White1 = 1 << 1, // Object is white (type 1)
OF_Black = 1 << 2, // Object is black
OF_Fixed = 1 << 3, // Object is fixed (should not be collected)
OF_Rooted = 1 << 4, // Object is soft-rooted
OF_EuthanizeMe = 1 << 5, // Object wants to die
OF_Cleanup = 1 << 6, // Object is now being deleted by the collector
OF_YesReallyDelete = 1 << 7, // Object is being deleted outside the collector, and this is okay, so don't print a warning
OF_WhiteBits = OF_White0 | OF_White1,
OF_MarkBits = OF_WhiteBits | OF_Black,
// Other flags
OF_JustSpawned = 1 << 8, // Thinker was spawned this tic
OF_SerialSuccess = 1 << 9, // For debugging Serialize() calls
OF_Sentinel = 1 << 10, // Object is serving as the sentinel in a ring list
};
template<class T> class TObjPtr;
namespace GC
{
enum EGCState
{
GCS_Pause,
GCS_Propagate,
GCS_Sweep,
GCS_Finalize
};
// Number of bytes currently allocated through M_Malloc/M_Realloc.
extern size_t AllocBytes;
// Amount of memory to allocate before triggering a collection.
extern size_t Threshold;
// List of gray objects.
extern DObject *Gray;
// List of every object.
extern DObject *Root;
// Current white value for potentially-live objects.
extern uint32 CurrentWhite;
// Current collector state.
extern EGCState State;
// Position of GC sweep in the list of objects.
extern DObject **SweepPos;
// Size of GC pause.
extern int Pause;
// Size of GC steps.
extern int StepMul;
// Is this the final collection just before exit?
extern bool FinalGC;
// Current white value for known-dead objects.
static inline uint32 OtherWhite()
{
return CurrentWhite ^ OF_WhiteBits;
}
// Frees all objects, whether they're dead or not.
void FreeAll();
// Does one collection step.
void Step();
// Does a complete collection.
void FullGC();
// Handles the grunt work for a write barrier.
void Barrier(DObject *pointing, DObject *pointed);
// Handles a write barrier.
static inline void WriteBarrier(DObject *pointing, DObject *pointed);
// Handles a write barrier for a pointer that isn't inside an object.
static inline void WriteBarrier(DObject *pointed);
// Handles a read barrier.
template<class T> inline T *ReadBarrier(T *&obj)
{
if (obj == NULL || !(obj->ObjectFlags & OF_EuthanizeMe))
{
return obj;
}
return obj = NULL;
}
// Check if it's time to collect, and do a collection step if it is.
static inline void CheckGC()
{
if (AllocBytes >= Threshold)
Step();
}
// Forces a collection to start now.
static inline void StartCollection()
{
Threshold = AllocBytes;
}
// Marks a white object gray. If the object wants to die, the pointer
// is NULLed instead.
void Mark(DObject **obj);
// Marks an array of objects.
void MarkArray(DObject **objs, size_t count);
// For cleanup
void DelSoftRootHead();
// Soft-roots an object.
void AddSoftRoot(DObject *obj);
// Unroots an object.
void DelSoftRoot(DObject *obj);
template<class T> void Mark(T *&obj)
{
union
{
T *t;
DObject *o;
};
o = obj;
Mark(&o);
obj = t;
}
template<class T> void Mark(TObjPtr<T> &obj);
template<class T> void MarkArray(T **obj, size_t count)
{
MarkArray((DObject **)(obj), count);
}
template<class T> void MarkArray(TArray<T> &arr)
{
MarkArray(&arr[0], arr.Size());
}
}
// A template class to help with handling read barriers. It does not
// handle write barriers, because those can be handled more efficiently
// with knowledge of the object that holds the pointer.
template<class T>
class TObjPtr
{
union
{
T *p;
DObject *o;
};
public:
TObjPtr() throw()
{
}
TObjPtr(T *q) throw()
: p(q)
{
}
TObjPtr(const TObjPtr<T> &q) throw()
: p(q.p)
{
}
T *operator=(T *q) throw()
{
return p = q;
// The caller must now perform a write barrier.
}
operator T*() throw()
{
return GC::ReadBarrier(p);
}
T &operator*()
{
T *q = GC::ReadBarrier(p);
assert(q != NULL);
return *q;
}
T **operator&() throw()
{
// Does not perform a read barrier. The only real use for this is with
// the DECLARE_POINTER macro, where a read barrier would be a very bad
// thing.
return &p;
}
T *operator->() throw()
{
return GC::ReadBarrier(p);
}
bool operator<(T *u) throw()
{
return GC::ReadBarrier(p) < u;
}
bool operator<=(T *u) throw()
{
return GC::ReadBarrier(p) <= u;
}
bool operator>(T *u) throw()
{
return GC::ReadBarrier(p) > u;
}
bool operator>=(T *u) throw()
{
return GC::ReadBarrier(p) >= u;
}
bool operator!=(T *u) throw()
{
return GC::ReadBarrier(p) != u;
}
bool operator==(T *u) throw()
{
return GC::ReadBarrier(p) == u;
}
template<class U> friend inline FArchive &operator<<(FArchive &arc, TObjPtr<U> &o);
template<class U> friend inline void GC::Mark(TObjPtr<U> &obj);
friend class DObject;
};
template<class T> inline FArchive &operator<<(FArchive &arc, TObjPtr<T> &o)
{
return arc << o.p;
}
// Use barrier_cast instead of static_cast when you need to cast
// the contents of a TObjPtr to a related type.
template<class T,class U> inline T barrier_cast(TObjPtr<U> &o)
{
return static_cast<T>(static_cast<U *>(o));
}
template<class T> inline void GC::Mark(TObjPtr<T> &obj)
{
GC::Mark(&obj.o);
}
class DObject
{
public:
virtual PClass *StaticType() const { return RegistrationInfo.MyClass; }
static ClassReg RegistrationInfo, * const RegistrationInfoPtr;
static void InPlaceConstructor (void *mem);
typedef PClass MetaClass;
private:
typedef DObject ThisClass;
protected:
enum { MetaClassNum = CLASSREG_PClass };
// Per-instance variables. There are four.
private:
PClass *Class; // This object's type
public:
DObject *ObjNext; // Keep track of all allocated objects
DObject *GCNext; // Next object in this collection list
uint32 ObjectFlags; // Flags for this object
public:
DObject ();
DObject (PClass *inClass);
virtual ~DObject ();
inline bool IsKindOf (const PClass *base) const;
inline bool IsA (const PClass *type) const;
void SerializeUserVars(FArchive &arc);
virtual void Serialize (FArchive &arc);
// For catching Serialize functions in derived classes
// that don't call their base class.
void CheckIfSerialized () const;
virtual void Destroy ();
// If you need to replace one object with another and want to
// change any pointers from the old object to the new object,
// use this method.
virtual size_t PointerSubstitution (DObject *old, DObject *notOld);
static size_t StaticPointerSubstitution (DObject *old, DObject *notOld);
- Changed: The texture loader now looks for a TEXTURES lump for text based texture definitions. HIRESTEX is still supported but deprecated. - Removed all 16 bit values from texture manager. - Changed: The texture manager now sorts all textures for a WAD by type to avoid priority issues with HIRESTEX defined textures. - Changed sidedef flag WALLF_ADDTRANS into a linedef flag because it is always the same for both sides of a linedef. This also makes handling this in the UDMF parser easier because the linedef parsing function does not need to access the sidedef data. - Added new ZDoom specific UDMF linedef and sidedef properties to map parser. - Added new ZDoom specific UDMF sector properties to map parser. - Added class definitions for new interpolators that are better equipped to interact with the interpolated objects. - Separated interpolation code into its own file r_interpolate.cpp. - Added some simple customization options to the end game screens. - Fixed: Polyobject detection in the internal node builder did not work anymore due to some code rearrangement for UDMF map loading. To keep it compatible between all map formats the THINGS lump of binary format maps must be loaded before building the nodes. This also means that the spawning itself can be done in the same function for all map types (except Build) now. - Changed 'Smooth mouse movement' menu option from m_filter to smooth_mouse which is more what would be expected from this option. - Fixed: Weapons and ammo items that were modified by Dehacked gave full ammo when being dropped by monsters. To properly handle this the handling of spawning Dehacked modified pickups was changed to use the DECORATE replacement feature instead of hacking the spawn state of the original item and calling a spawn function from there. SVN r1001 (trunk)
2008-05-30 06:56:50 +00:00
PClass *GetClass() const
{
if (Class == NULL)
{
// Save a little time the next time somebody wants this object's type
// by recording it now.
const_cast<DObject *>(this)->Class = StaticType();
}
return Class;
}
void SetClass (PClass *inClass)
{
Class = inClass;
}
void *operator new(size_t len)
{
return M_Malloc(len);
}
void operator delete (void *mem)
{
M_Free(mem);
}
// GC fiddling
// An object is white if either white bit is set.
bool IsWhite() const
{
return !!(ObjectFlags & OF_WhiteBits);
}
bool IsBlack() const
{
return !!(ObjectFlags & OF_Black);
}
// An object is gray if it isn't white or black.
bool IsGray() const
{
return !(ObjectFlags & OF_MarkBits);
}
// An object is dead if it's the other white.
bool IsDead() const
{
return !!(ObjectFlags & GC::OtherWhite() & OF_WhiteBits);
}
void ChangeWhite()
{
ObjectFlags ^= OF_WhiteBits;
}
void MakeWhite()
{
ObjectFlags = (ObjectFlags & ~OF_MarkBits) | (GC::CurrentWhite & OF_WhiteBits);
}
void White2Gray()
{
ObjectFlags &= ~OF_WhiteBits;
}
void Black2Gray()
{
ObjectFlags &= ~OF_Black;
}
void Gray2Black()
{
ObjectFlags |= OF_Black;
}
// Marks all objects pointed to by this one. Returns the (approximate)
// amount of memory used by this object.
virtual size_t PropagateMark();
protected:
// This form of placement new and delete is for use *only* by PClass's
// CreateNew() method. Do not use them for some other purpose.
void *operator new(size_t, EInPlace *mem)
{
return (void *)mem;
}
void operator delete (void *mem, EInPlace *)
{
M_Free (mem);
}
};
static inline void GC::WriteBarrier(DObject *pointing, DObject *pointed)
{
if (pointed != NULL && pointed->IsWhite() && pointing->IsBlack())
{
Barrier(pointing, pointed);
}
}
static inline void GC::WriteBarrier(DObject *pointed)
{
if (pointed != NULL && State == GCS_Propagate && pointed->IsWhite())
{
Barrier(NULL, pointed);
}
}
#include "dobjtype.h"
inline bool DObject::IsKindOf (const PClass *base) const
{
return base->IsAncestorOf (GetClass ());
}
inline bool DObject::IsA (const PClass *type) const
{
return (type == GetClass());
}
template<class T> T *dyn_cast(DObject *p)
{
if (p != NULL && p->IsKindOf(RUNTIME_CLASS_CASTLESS(T)))
{
return static_cast<T *>(p);
}
return NULL;
}
template<class T> const T *dyn_cast(const DObject *p)
{
return dyn_cast<T>(const_cast<DObject *>(p));
}
#endif //__DOBJECT_H__