2016-09-29 03:21:43 +00:00
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#pragma once
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#include "drawercodegen.h"
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enum class DrawWallVariant
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{
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2016-09-29 05:38:33 +00:00
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Opaque,
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Masked,
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Add,
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AddClamp,
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SubClamp,
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RevSubClamp
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2016-09-29 03:21:43 +00:00
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};
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class DrawWallCodegen : public DrawerCodegen
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{
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public:
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2016-09-30 05:27:25 +00:00
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void Generate(DrawWallVariant variant, bool fourColumns, SSAValue args, SSAValue thread_data);
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2016-09-29 05:38:33 +00:00
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private:
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void LoopShade(DrawWallVariant variant, bool fourColumns, bool isSimpleShade);
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void Loop(DrawWallVariant variant, bool fourColumns, bool isSimpleShade, bool isNearestFilter);
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2016-09-30 05:27:25 +00:00
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SSAVec4i Sample(SSAInt frac, int index, bool isNearestFilter);
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2016-09-29 05:38:33 +00:00
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SSAVec4i Shade(SSAVec4i fg, int index, bool isSimpleShade);
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SSAVec4i Blend(SSAVec4i fg, SSAVec4i bg, DrawWallVariant variant);
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SSAStack<SSAInt> stack_index, stack_frac[4];
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SSAUBytePtr dest;
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SSAUBytePtr source[4];
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SSAUBytePtr source2[4];
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SSAInt pitch;
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SSAInt count;
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SSAInt dest_y;
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SSAInt texturefrac[4];
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SSAInt texturefracx[4];
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SSAInt iscale[4];
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SSAInt textureheight[4];
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SSAInt light[4];
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SSAInt srcalpha;
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SSAInt destalpha;
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SSABool is_simple_shade;
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SSABool is_nearest_filter;
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SSAShadeConstants shade_constants;
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2016-09-30 05:27:25 +00:00
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SSAWorkerThread thread;
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2016-09-29 05:38:33 +00:00
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SSAInt fracstep[4];
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SSAInt one[4];
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2016-09-29 03:21:43 +00:00
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};
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