mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-30 23:51:05 +00:00
42 lines
1.1 KiB
OpenEdge ABL
42 lines
1.1 KiB
OpenEdge ABL
|
// This file contains common data definitions for both vertex and fragment shader
|
||
|
|
||
|
uniform vec4 uCameraPos;
|
||
|
|
||
|
uniform int uTextureMode;
|
||
|
|
||
|
// colors
|
||
|
uniform vec4 uObjectColor;
|
||
|
uniform vec4 uDynLightColor;
|
||
|
uniform vec4 uFogColor;
|
||
|
uniform float uDesaturationFactor;
|
||
|
|
||
|
// Fixed colormap stuff
|
||
|
uniform int uFixedColormap; // 0, when no fixed colormap, 1 for a light value, 2 for a color blend, 3 for a fog layer
|
||
|
uniform vec4 uFixedColormapStart;
|
||
|
uniform vec4 uFixedColormapRange;
|
||
|
|
||
|
// Glowing walls stuff
|
||
|
uniform vec4 uGlowTopPlane;
|
||
|
uniform vec4 uGlowTopColor;
|
||
|
uniform vec4 uGlowBottomPlane;
|
||
|
uniform vec4 uGlowBottomColor;
|
||
|
|
||
|
// Lighting + Fog
|
||
|
uniform vec4 uLightAttr;
|
||
|
#define uLightLevel uLightAttr.a
|
||
|
#define uFogDensity uLightAttr.b
|
||
|
#define uLightFactor uLightAttr.g
|
||
|
#define uLightDist uLightAttr.r
|
||
|
uniform int uFogEnabled;
|
||
|
|
||
|
// dynamic lights
|
||
|
uniform ivec4 uLightRange;
|
||
|
|
||
|
|
||
|
// redefine the matrix names to what they actually represent.
|
||
|
#define ModelMatrix gl_TextureMatrix[7]
|
||
|
#define ViewMatrix gl_ModelViewMatrix
|
||
|
#define ProjectionMatrix gl_ProjectionMatrix
|
||
|
#define TextureMatrix gl_TextureMatrix[0]
|
||
|
|