/*
** file_directory.cpp
**
**---------------------------------------------------------------------------
** Copyright 2008-2009 Randy Heit
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
**    notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
**    notice, this list of conditions and the following disclaimer in the
**    documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
**    derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/


#include <sys/stat.h>
#include <sys/types.h>
#ifdef _WIN32
#include <io.h>
#define stat _stat
#else
#include <dirent.h>
#ifndef __sun
#include <fts.h>
#endif
#endif
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include <errno.h>
#include <stdlib.h>
#include <time.h>

#include "doomtype.h"
#include "tarray.h"
#include "resourcefile.h"
#include "zstring.h"
#include "cmdlib.h"
#include "doomerrors.h"



//==========================================================================
//
// Zip Lump
//
//==========================================================================

struct FDirectoryLump : public FResourceLump
{
	virtual FileReader *NewReader();
	virtual int FillCache();

private:
};


//==========================================================================
//
// Zip file
//
//==========================================================================

class FDirectory : public FResourceFile
{
	TArray<FDirectoryLump> Lumps;

	static int STACK_ARGS lumpcmp(const void * a, const void * b);

	int AddDirectory(const char *dirpath);
	void AddEntry(const char *fullpath, int size);

public:
	FDirectory(const char * dirname);
	bool Open(bool quiet);
	virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};



//==========================================================================
//
// 
//
//==========================================================================

FDirectory::FDirectory(const char * directory)
: FResourceFile(NULL, NULL)
{
	FString dirname;

	#ifdef _WIN32
		directory = _fullpath(NULL, directory, _MAX_PATH);
	#else
		// Todo for Linux: Resolve the path befire using it
	#endif
	dirname = directory;
	dirname.ReplaceChars('\\', '/');
	if (dirname[dirname.Len()-1] != '/') dirname += '/';
	Filename = copystring(dirname);
}


//==========================================================================
//
//
//
//==========================================================================

int STACK_ARGS FDirectory::lumpcmp(const void * a, const void * b)
{
	FDirectoryLump * rec1 = (FDirectoryLump *)a;
	FDirectoryLump * rec2 = (FDirectoryLump *)b;

	return stricmp(rec1->FullName, rec2->FullName);
}

#ifdef _WIN32
//==========================================================================
//
// Windows version
//
//==========================================================================

int FDirectory::AddDirectory(const char *dirpath)
{
	struct _finddata_t fileinfo;
	intptr_t handle;
	FString dirmatch;
	int count = 0;

	dirmatch = dirpath;
	dirmatch += '*';
	
	if ((handle = _findfirst(dirmatch, &fileinfo)) == -1)
	{
		Printf("Could not scan '%s': %s\n", dirpath, strerror(errno));
	}
	else
	{
		do
		{
			if (fileinfo.attrib & _A_HIDDEN)
			{
				// Skip hidden files and directories. (Prevents SVN bookkeeping
				// info from being included.)
				continue;
			}
			if (fileinfo.attrib & _A_SUBDIR)
			{

				if (fileinfo.name[0] == '.' &&
					(fileinfo.name[1] == '\0' ||
					 (fileinfo.name[1] == '.' && fileinfo.name[2] == '\0')))
				{
					// Do not record . and .. directories.
					continue;
				}
				FString newdir = dirpath;
				newdir << fileinfo.name << '/';
				count += AddDirectory(newdir);
			}
			else
			{
				if (strstr(fileinfo.name, ".orig") || strstr(fileinfo.name, ".bak"))
				{
					// We shouldn't add backup files to the lump directory
					continue;
				}

				AddEntry(FString(dirpath) + fileinfo.name, fileinfo.size);
				count++;
			}
		} while (_findnext(handle, &fileinfo) == 0);
		_findclose(handle);
	}
	return count;
}

#elif defined(__sun) || defined(__APPLE__)

int FDirectory::AddDirectory(const char *dirpath)
{
	int count = 0;
	TArray<FString> scanDirectories;
	scanDirectories.Push(dirpath);
	for(unsigned int i = 0;i < scanDirectories.Size();i++)
	{
		DIR* directory = opendir(scanDirectories[i].GetChars());
		if (directory == NULL)
		{
			Printf("Could not read directory: %s\n", strerror(errno));
			return 0;
		}

		struct dirent *file;
		while((file = readdir(directory)) != NULL)
		{
			if(file->d_name[0] == '.') //File is hidden or ./.. directory so ignore it.
				continue;

			FString fullFileName = scanDirectories[i] + file->d_name;

			struct stat fileStat;
			stat(fullFileName.GetChars(), &fileStat);

			if(S_ISDIR(fileStat.st_mode))
			{
				scanDirectories.Push(scanDirectories[i] + file->d_name + "/");
				continue;
			}
			AddEntry(scanDirectories[i] + file->d_name, fileStat.st_size);
			count++;
		}
		closedir(directory);
	}
	return count;
}

#else

//==========================================================================
//
// add_dirs
// 4.4BSD version
//
//==========================================================================

int FDirectory::AddDirectory(const char *dirpath)
{
	char *argv [2] = { NULL, NULL };
	argv[0] = new char[strlen(dirpath)+1];
	strcpy(argv[0], dirpath);
	FTS *fts;
	FTSENT *ent;
	int count = 0;

	fts = fts_open(argv, FTS_LOGICAL, NULL);
	if (fts == NULL)
	{
		Printf("Failed to start directory traversal: %s\n", strerror(errno));
		return 0;
	}
	while ((ent = fts_read(fts)) != NULL)
	{
		if (ent->fts_info == FTS_D && ent->fts_name[0] == '.')
		{
			// Skip hidden directories. (Prevents SVN bookkeeping
			// info from being included.)
			fts_set(fts, ent, FTS_SKIP);
		}
		if (ent->fts_info == FTS_D && ent->fts_level == 0)
		{
			continue;
		}
		if (ent->fts_info != FTS_F)
		{
			// We're only interested in remembering files.
			continue;
		}
		AddEntry(ent->fts_path, ent->fts_statp->st_size);
		count++;
	}
	fts_close(fts);
	delete[] argv[0];
	return count;
}
#endif


//==========================================================================
//
//
//
//==========================================================================

bool FDirectory::Open(bool quiet)
{
	NumLumps = AddDirectory(Filename);
	if (!quiet) Printf(", %d lumps\n", NumLumps);
	// Entries in Zips are sorted alphabetically.
	qsort(&Lumps[0], NumLumps, sizeof(FDirectoryLump), lumpcmp);
	return true;
}

//==========================================================================
//
//
//
//==========================================================================

void FDirectory::AddEntry(const char *fullpath, int size)
{
	FDirectoryLump *lump_p = &Lumps[Lumps.Reserve(1)];

	// The lump's name is only the part relative to the main directory
	lump_p->LumpNameSetup(fullpath + strlen(Filename));
	lump_p->LumpSize = size;
	lump_p->Owner = this;
	lump_p->Flags = 0;
	lump_p->CheckEmbedded();
}


//==========================================================================
//
//
//
//==========================================================================

FileReader *FDirectoryLump::NewReader()
{
	try
	{
		FString fullpath = Owner->Filename;
		fullpath += FullName;
		return new FileReader(fullpath);
	}
	catch (CRecoverableError &)
	{
		return NULL;
	}
}

//==========================================================================
//
//
//
//==========================================================================

int FDirectoryLump::FillCache()
{
	Cache = new char[LumpSize];
	FileReader *reader = NewReader();
	reader->Read(Cache, LumpSize);
	delete reader;
	RefCount = 1;
	return 1;
}

//==========================================================================
//
// File open
//
//==========================================================================

FResourceFile *CheckDir(const char *filename, FileReader *file, bool quiet)
{
	FResourceFile *rf = new FDirectory(filename);
	if (rf->Open(quiet)) return rf;
	delete rf;
	return NULL;
}

