// Tank 1 Huge ------------------------------------------------------------

ACTOR Tank1 209
{
	Game Strife
	Radius 16
	Height 192
	+SOLID
	ConversationID 31, -1, -1
	States
	{
	Spawn:
		TNK1 A 15
		TNK1 B 11
		TNK1 C 40
		Loop
	}
}

// Tank 2 Huge ------------------------------------------------------------

ACTOR Tank2 210
{
	Game Strife
	Radius 16
	Height 192
	+SOLID
	ConversationID 32, -1, -1
	States
	{
	Spawn:
		TNK2 A 15
		TNK2 B 11
		TNK2 C 40
		Loop
	}
}

// Tank 3 Huge ------------------------------------------------------------

ACTOR Tank3 211
{
	Game Strife
	Radius 16
	Height 192
	+SOLID
	ConversationID 33, -1, -1
	States
	{
	Spawn:
		TNK3 A 15
		TNK3 B 11
		TNK3 C 40
		Loop
	}
}

// Tank 4 -------------------------------------------------------------------

ACTOR Tank4 213
{
	Game Strife
	Radius 16
	Height 56
	+SOLID
	ConversationID 34, -1, -1
	States
	{
	Spawn:
		TNK4 A 15
		TNK4 B 11
		TNK4 C 40
		Loop
	}
}

// Tank 5 -------------------------------------------------------------------

ACTOR Tank5 214
{
	Game Strife
	Radius 16
	Height 56
	+SOLID
	ConversationID 35, -1, -1
	States
	{
	Spawn:
		TNK5 A 15
		TNK5 B 11
		TNK5 C 40
		Loop
	}
}

// Tank 6 -------------------------------------------------------------------

ACTOR Tank6 229
{
	Game Strife
	Radius 16
	Height 56
	+SOLID
	ConversationID 36, -1, -1
	States
	{
	Spawn:
		TNK6 A 15
		TNK6 B 11
		TNK6 C 40
		Loop
	}
}

// Water Bottle -------------------------------------------------------------

ACTOR WaterBottle 2014
{
	Game Strife
	ConversationID 131, -1, -1
	States
	{
	Spawn:
		WATR A -1
		Stop
	}
}

// Mug ----------------------------------------------------------------------

ACTOR Mug 164
{
	Game Strife
	ConversationID 132, -1, -1
	States
	{
	Spawn:
		MUGG A -1
		Stop
	}
}

// Wooden Barrel ------------------------------------------------------------

ACTOR WoodenBarrel 82
{
	Game Strife
	Health 10
	Radius 10
	Height 32
	+SOLID +SHOOTABLE +NOBLOOD
	+INCOMBAT
	ConversationID 203, -1, -1
	DeathSound "woodenbarrel/death"
	States
	{
	Spawn:
		BARW A -1
		Stop
	Death:
		BARW B 2 A_Scream
		BARW C 2
		BARW D 2 A_NoBlocking
		BARW EFG 2
		BARW H -1
		Stop
	}
}

// Strife's explosive barrel ------------------------------------------------

ACTOR ExplosiveBarrel2 94
{
	Game Strife
	Health 30
	Radius 10
	Height 32
	ConversationID 204, -1, -1
	+SOLID +SHOOTABLE +NOBLOOD +OLDRADIUSDMG
	DeathSound "world/barrelx"
	+INCOMBAT
	States
	{
	Spawn:
		BART A -1
		Stop
	Death:
		BART B 2 Bright A_Scream
		BART CD 2 Bright
		BART E 2 Bright A_NoBlocking
		BART F 2 Bright A_Explode(64, 64, 1, 1)
		BART GHIJ 2 Bright
		BART K 3 Bright
		BART L -1
		Stop
	}
}

// Light Silver, Fluorescent ----------------------------------------------

ACTOR LightSilverFluorescent 95
{
	Game Strife
	Radius 2.5
	Height 16
	+NOBLOCKMAP
	+FIXMAPTHINGPOS
	ConversationID 206, -1, -1
	States
	{
	Spawn:
		LITS A -1 Bright
		Stop
	}
}

// Light Brown, Fluorescent -----------------------------------------------

ACTOR LightBrownFluorescent 96
{
	Game Strife
	Radius 2.5
	Height 16
	+NOBLOCKMAP
	+FIXMAPTHINGPOS
	ConversationID 207, -1, -1
	States
	{
	Spawn:
		LITB A -1 Bright
		Stop
	}
}

// Light Gold, Fluorescent ------------------------------------------------

ACTOR LightGoldFluorescent 97
{
	Game Strife
	Radius 2.5
	Height 16
	+NOBLOCKMAP
	+FIXMAPTHINGPOS
	ConversationID 208, -1, -1
	States
	{
	Spawn:
		LITG A -1 Bright
		Stop
	}
}

// Light Globe --------------------------------------------------------------

ACTOR LightGlobe 2028
{
	Game Strife
	Radius 16
	Height 16
	+SOLID
	ConversationID 209, -1, -1
	States
	{
	Spawn:
		LITE A -1 Bright
		Stop
	}
}

// Techno Pillar ------------------------------------------------------------

ACTOR PillarTechno 48
{
	Game Strife
	Radius 20
	Height 128
	+SOLID
	ConversationID 210, -1, -1
	States
	{
	Spawn:
		MONI A -1
		Stop
	}
}

// Aztec Pillar -------------------------------------------------------------

ACTOR PillarAztec 54
{
	Game Strife
	Radius 16
	Height 128
	+SOLID
	ConversationID 211, -1, -1
	States
	{
	Spawn:
		STEL A -1
		Stop
	}
}

// Damaged Aztec Pillar -----------------------------------------------------

ACTOR PillarAztecDamaged 55
{
	Game Strife
	Radius 16
	Height 80
	+SOLID
	ConversationID 212, -1, -1
	States
	{
	Spawn:
		STLA A -1
		Stop
	}
}

// Ruined Aztec Pillar ------------------------------------------------------

ACTOR PillarAztecRuined 56
{
	Game Strife
	Radius 16
	Height 40
	+SOLID
	ConversationID 213, -1, -1
	States
	{
	Spawn:
		STLE A -1
		Stop
	}
}

// Huge Tech Pillar ---------------------------------------------------------

ACTOR PillarHugeTech 57
{
	Game Strife
	Radius 24
	Height 192
	+SOLID
	ConversationID 214, -1, -1
	States
	{
	Spawn:
		HUGE ABCD 4
		Loop
	}
}

// Alien Power Crystal in a Pillar ------------------------------------------

ACTOR PillarAlienPower 227
{
	Game Strife
	Radius 24
	Height 192
	+SOLID
	ConversationID 215, -1, -1
	ActiveSound "ambient/alien2"
	States
	{
	Spawn:
		APOW A -1 A_LoopActiveSound
		Stop
	}
}

// SStalactiteBig -----------------------------------------------------------

ACTOR SStalactiteBig 98
{
	Game Strife
	Radius 16
	Height 54
	+SOLID +SPAWNCEILING +NOGRAVITY
	ConversationID 216, -1, -1
	States
	{
	Spawn:
		STLG C -1
		Stop
	}
}

// SStalactiteSmall ---------------------------------------------------------

ACTOR SStalactiteSmall 161
{
	Game Strife
	Radius 16
	Height 40
	+SOLID +SPAWNCEILING +NOGRAVITY
	ConversationID 217, -1, -1
	States
	{
	Spawn:
		STLG A -1
		Stop
	}
}

// SStalagmiteBig -----------------------------------------------------------

ACTOR SStalagmiteBig 160
{
	Game Strife
	Radius 16
	Height 40
	+SOLID
	ConversationID 218, -1, -1
	States
	{
	Spawn:
		STLG B -1
		Stop
	}
}

// Cave Pillar Top ----------------------------------------------------------

ACTOR CavePillarTop 159
{
	Game Strife
	Radius 16
	Height 128
	+SOLID +SPAWNCEILING +NOGRAVITY
	ConversationID 219, -1, -1
	States
	{
	Spawn:
		STLG D -1
		Stop
	}
}

// Cave Pillar Bottom -------------------------------------------------------

ACTOR CavePillarBottom 162
{
	Game Strife
	Radius 16
	Height 128
	+SOLID
	ConversationID 220, -1, -1
	States
	{
	Spawn:
		STLG E -1
		Stop
	}
}

// SStalagmiteSmall ---------------------------------------------------------

ACTOR SStalagmiteSmall 163
{
	Game Strife
	Radius 16
	Height 25
	+SOLID
	ConversationID 221, -1, -1
	States
	{
	Spawn:
		STLG F -1
		Stop
	}
}

// Candle -------------------------------------------------------------------

ACTOR Candle 34
{
	Game Strife
	ConversationID 222, -1, -1
	States
	{
	Spawn:
		KNDL A -1 Bright
		Stop
	}
}

// StrifeCandelabra ---------------------------------------------------------

ACTOR StrifeCandelabra 35
{
	Game Strife
	Radius 16
	Height 40
	+SOLID
	ConversationID 223, -1, -1
	States
	{
	Spawn:
		CLBR A -1
		Stop
	}
}

// Floor Water Drop ---------------------------------------------------------

ACTOR WaterDropOnFloor 103
{
	Game Strife
	+NOBLOCKMAP
	ConversationID 224, -1, -1
	ActiveSound "world/waterdrips"
	States
	{
	Spawn:
		DRIP A 6 A_FLoopActiveSound
		DRIP BC 4
		DRIP D 4 A_FLoopActiveSound
		DRIP EF 4
		DRIP G 4 A_FLoopActiveSound
		DRIP H 4
		Loop
	}
}

// Waterfall Splash ---------------------------------------------------------

ACTOR WaterfallSplash 104
{
	Game Strife
	+NOBLOCKMAP
	ConversationID 225, -1, -1
	ActiveSound "world/waterfall"
	States
	{
	Spawn:
		SPLH ABCDEFG 4
		SPLH H 4 A_LoopActiveSound
		Loop
	}
}

// Ceiling Water Drip -------------------------------------------------------

ACTOR WaterDrip 53
{
	Game Strife
	Height 1
	+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
	ConversationID 226, -1, -1
	States
	{
	Spawn:
		CDRP A 10
		CDRP BCD 8
		Loop
	}
}

// WaterFountain ------------------------------------------------------------

ACTOR WaterFountain 112
{
	Game Strife
	+NOBLOCKMAP
	ConversationID 227, -1, -1
	ActiveSound "world/watersplash"
	States
	{
	Spawn:
		WTFT ABC 4
		WTFT D 4 A_LoopActiveSound
		Loop
	}
}

// Hearts in Tank -----------------------------------------------------------

ACTOR HeartsInTank 113
{
	Game Strife
	Radius 16
	Height 56
	+SOLID
	ConversationID 228, -1, -1
	States
	{
	Spawn:
		HERT ABC 4 Bright
		Loop
	}
}

// Teleport Swirl -----------------------------------------------------------

ACTOR TeleportSwirl 23
{
	Game Strife
	+NOBLOCKMAP
	RenderStyle Add
	Alpha 0.25
	ConversationID 229, -1, -1
	States
	{
	Spawn:
		TELP ABCD 3 Bright
		Loop
	}
}

// Dead Player --------------------------------------------------------------
// Strife's disappeared. This one doesn't.

ACTOR DeadStrifePlayer 15
{
	Game Strife
	ConversationID 231, -1, -1
	States
	{
	Spawn:
		PLAY P 700
		RGIB H -1
		Stop
	}
}

// Dead Peasant -------------------------------------------------------------
// Unlike Strife's, this one does not turn into gibs and disappear.

ACTOR DeadPeasant 18
{
	Game Strife
	ConversationID 232, -1, -1
	States
	{
	Spawn:
		PEAS N -1
		Stop
	}
}

// Dead Acolyte -------------------------------------------------------------
// Unlike Strife's, this one does not turn into gibs and disappear.

ACTOR DeadAcolyte 21
{
	Game Strife
	ConversationID 233, -1, -1
	States
	{
	Spawn:
		AGRD N -1
		Stop
	}
}

// Dead Reaver --------------------------------------------------------------

ACTOR DeadReaver 20
{
	Game Strife
	ConversationID 234, -1, -1
	States
	{
	Spawn:
		ROB1 R -1
		Stop
	}
}

// Dead Rebel ---------------------------------------------------------------

ACTOR DeadRebel 19
{
	Game Strife
	ConversationID 235, -1, -1
	States
	{
	Spawn:
		HMN1 N -1
		Stop
	}
}

// Sacrificed Guy -----------------------------------------------------------

ACTOR SacrificedGuy 212
{
	Game Strife
	ConversationID 236, -1, -1
	States
	{
	Spawn:
		SACR A -1
		Stop
	}
}

// Pile of Guts -------------------------------------------------------------

ACTOR PileOfGuts
{
	// Strife used a doomednum, which is the same as the Aztec Pillar. Since
	// the pillar came first in the mobjinfo list, you could not spawn this
	// in a map. Pity.
	Game Strife
	ConversationID 237, -1, -1
	States
	{
	Spawn:
		DEAD A -1
		Stop
	}
}

// Burning Barrel -----------------------------------------------------------

ACTOR StrifeBurningBarrel 70
{
	Game Strife
	Radius 16
	Height 48
	+SOLID
	ConversationID 238, -1, -1
	States
	{
	Spawn:
		BBAR ABCD 4 Bright
		Loop
	}
}

// Burning Bowl -----------------------------------------------------------

ACTOR BurningBowl 105
{
	Game Strife
	Radius 16
	Height 16
	+SOLID
	ConversationID 239, -1, -1
	ActiveSound "world/smallfire"
	States
	{
	Spawn:
		BOWL ABCD 4 Bright
		Loop
	}
}

// Burning Brazier -----------------------------------------------------------

ACTOR BurningBrazier 106
{
	Game Strife
	Radius 10
	Height 32
	+SOLID
	ConversationID 240, -1, -1
	ActiveSound "world/smallfire"
	States
	{
	Spawn:
		BRAZ ABCD 4 Bright
		Loop
	}
}

// Small Torch Lit --------------------------------------------------------

ACTOR SmallTorchLit 107
{
	Game Strife
	Radius 2.5
	Height 16
	+NOBLOCKMAP
	+FIXMAPTHINGPOS
	ConversationID 241, -1, -1

	// It doesn't have any action functions, so how does it use this sound?
	ActiveSound "world/smallfire"
	States
	{
	Spawn:
		TRHL ABCD 4 Bright
		Loop
	}
}

// Small Torch Unlit --------------------------------------------------------

ACTOR SmallTorchUnlit 108
{
	Game Strife
	Radius 2.5
	Height 16
	+NOBLOCKMAP
	+FIXMAPTHINGPOS
	ConversationID 242, -1, -1
	States
	{
	Spawn:
		TRHO A -1
		Stop
	}
}

// Ceiling Chain ------------------------------------------------------------

ACTOR CeilingChain 109
{
	Game Strife
	Radius 20
	Height 93
	+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
	ConversationID 243, -1, -1
	States
	{
	Spawn:
		CHAN A -1
		Stop
	}
}

// Cage Light ---------------------------------------------------------------

ACTOR CageLight 28
{
	// No, it's not bright even though it's a light.
	Game Strife
	Height 3
	+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
	ConversationID 244, -1, -1
	States
	{
	Spawn:
		CAGE A -1
		Stop
	}
}

// Statue -------------------------------------------------------------------

ACTOR Statue 110
{
	Game Strife
	Radius 20
	Height 64
	+SOLID
	ConversationID 245, -1, -1
	States
	{
	Spawn:
		STAT A -1
		Stop
	}
}

// Ruined Statue ------------------------------------------------------------

ACTOR StatueRuined 44
{
	Game Strife
	Radius 20
	Height 56
	+SOLID
	ConversationID 246, -1, -1
	States
	{
	Spawn:
		DSTA A -1
		Stop
	}
}

// Medium Torch -------------------------------------------------------------

ACTOR MediumTorch 111
{
	Game Strife
	Radius 4
	Height 72
	+SOLID
	ConversationID 247, -1, -1
	States
	{
	Spawn:
		LTRH ABCD 4
		Loop
	}
}

// Outside Lamp -------------------------------------------------------------

ACTOR OutsideLamp 43
{
	// No, it's not bright.
	Game Strife
	Radius 3
	Height 80
	+SOLID
	ConversationID 248, -1, -1
	States
	{
	Spawn:
		LAMP A -1
		Stop
	}
}

// Pole Lantern -------------------------------------------------------------

ACTOR PoleLantern 46
{
	// No, it's not bright.
	Game Strife
	Radius 3
	Height 80
	+SOLID
	ConversationID 249, -1, -1
	States
	{
	Spawn:
		LANT A -1
		Stop
	}
}

// Rock 1 -------------------------------------------------------------------

ACTOR SRock1 99
{
	Game Strife
	+NOBLOCKMAP
	ConversationID 250, -1, -1
	States
	{
	Spawn:
		ROK1 A -1
		Stop
	}
}

// Rock 2 -------------------------------------------------------------------

ACTOR SRock2 100
{
	Game Strife
	+NOBLOCKMAP
	ConversationID 251, -1, -1
	States
	{
	Spawn:
		ROK2 A -1
		Stop
	}
}

// Rock 3 -------------------------------------------------------------------

ACTOR SRock3 101
{
	Game Strife
	+NOBLOCKMAP
	ConversationID 252, -1, -1
	States
	{
	Spawn:
		ROK3 A -1
		Stop
	}
}

// Rock 4 -------------------------------------------------------------------

ACTOR SRock4 102
{
	Game Strife
	+NOBLOCKMAP
	ConversationID 253, -1, -1
	States
	{
	Spawn:
		ROK4 A -1
		Stop
	}
}

// Stick in Water -----------------------------------------------------------

ACTOR StickInWater 215
{
	Game Strife
	+NOBLOCKMAP
	+FLOORCLIP
	ConversationID 254, -1, -1
	ActiveSound "world/river"
	States
	{
	Spawn:
		LOGW ABCD 5 A_LoopActiveSound
		Loop
	}
}

// Rubble 1 -----------------------------------------------------------------

ACTOR Rubble1 29
{
	Game Strife
	+NOBLOCKMAP +NOCLIP
	ConversationID 255, -1, -1
	States
	{
	Spawn:
		RUB1 A -1
		Stop
	}
}

// Rubble 2 -----------------------------------------------------------------

ACTOR Rubble2 30
{
	Game Strife
	+NOBLOCKMAP +NOCLIP
	ConversationID 256, -1, -1
	States
	{
	Spawn:
		RUB2 A -1
		Stop
	}
}

// Rubble 3 -----------------------------------------------------------------

ACTOR Rubble3 31
{
	Game Strife
	+NOBLOCKMAP +NOCLIP
	ConversationID 257, -1, -1
	States
	{
	Spawn:
		RUB3 A -1
		Stop
	}
}

// Rubble 4 -----------------------------------------------------------------

ACTOR Rubble4 32
{
	Game Strife
	+NOBLOCKMAP +NOCLIP
	ConversationID 258, -1, -1
	States
	{
	Spawn:
		RUB4 A -1
		Stop
	}
}

// Rubble 5 -----------------------------------------------------------------

ACTOR Rubble5 36
{
	Game Strife
	+NOBLOCKMAP +NOCLIP
	ConversationID 259, -1, -1
	States
	{
	Spawn:
		RUB5 A -1
		Stop
	}
}

// Rubble 6 -----------------------------------------------------------------

ACTOR Rubble6 37
{
	Game Strife
	+NOBLOCKMAP +NOCLIP
	ConversationID 260, -1, -1
	States
	{
	Spawn:
		RUB6 A -1
		Stop
	}
}

// Rubble 7 -----------------------------------------------------------------

ACTOR Rubble7 41
{
	Game Strife
	+NOBLOCKMAP +NOCLIP
	ConversationID 261, -1, -1
	States
	{
	Spawn:
		RUB7 A -1
		Stop
	}
}

// Rubble 8 -----------------------------------------------------------------

ACTOR Rubble8 42
{
	Game Strife
	+NOBLOCKMAP +NOCLIP
	ConversationID 262, -1, -1
	States
	{
	Spawn:
		RUB8 A -1
		Stop
	}
}

// Surgery Crab -------------------------------------------------------------

ACTOR SurgeryCrab 117
{
	Game Strife
	+SOLID +SPAWNCEILING +NOGRAVITY
	Radius 20
	Height 16
	ConversationID 263, -1, -1
	States
	{
	Spawn:
		CRAB A -1
		Stop
	}
}

// Large Torch --------------------------------------------------------------

ACTOR LargeTorch 47
{
	Game Strife
	Radius 10
	Height 72
	+SOLID
	ConversationID 264, -1, -1
	ActiveSound "world/smallfire"
	States
	{
	Spawn:
		LMPC ABCD 4 Bright
		Loop
	}
}

// Huge Torch --------------------------------------------------------------

ACTOR HugeTorch 50
{
	Game Strife
	Radius 10
	Height 80
	+SOLID
	ConversationID 265, -1, -1
	ActiveSound "world/smallfire"
	States
	{
	Spawn:
		LOGS ABCD 4
		Loop
	}
}

// Palm Tree ----------------------------------------------------------------

ACTOR PalmTree 51
{
	Game Strife
	Radius 15
	Height 109
	+SOLID
	ConversationID 266, -1, -1
	States
	{
	Spawn:
		TREE A -1
		Stop
	}
}

// Big Tree ----------------------------------------------------------------

ACTOR BigTree2 202
{
	Game Strife
	Radius 15
	Height 109
	+SOLID
	ConversationID 267, -1, -1
	States
	{
	Spawn:
		TREE B -1
		Stop
	}
}

// Potted Tree ----------------------------------------------------------------

ACTOR PottedTree 203
{
	Game Strife
	Radius 15
	Height 64
	+SOLID
	ConversationID 268, -1, -1
	States
	{
	Spawn:
		TREE C -1
		Stop
	}
}

// Tree Stub ----------------------------------------------------------------

ACTOR TreeStub 33
{
	Game Strife
	Radius 15
	Height 80
	+SOLID
	ConversationID 269, -1, -1
	States
	{
	Spawn:
		TRET A -1
		Stop
	}
}

// Short Bush ---------------------------------------------------------------

ACTOR ShortBush 60
{
	Game Strife
	Radius 15
	Height 40
	+SOLID
	ConversationID 270, -1, -1
	States
	{
	Spawn:
		BUSH A -1
		Stop
	}
}

// Tall Bush ---------------------------------------------------------------

ACTOR TallBush 62
{
	Game Strife
	Radius 20
	Height 64
	+SOLID
	ConversationID 271, -1, -1
	States
	{
	Spawn:
		SHRB A -1
		Stop
	}
}

// Chimney Stack ------------------------------------------------------------

ACTOR ChimneyStack 63
{
	Game Strife
	Radius 20
	Height 64	// This height does not fit the sprite
	+SOLID
	ConversationID 272, -1, -1
	States
	{
	Spawn:
		STAK A -1
		Stop
	}
}

// Barricade Column ---------------------------------------------------------

ACTOR BarricadeColumn 69
{
	Game Strife
	Radius 16
	Height 128
	+SOLID
	ConversationID 273, -1, -1
	States
	{
	Spawn:
		BARC A -1
		Stop
	}
}

// Pot ----------------------------------------------------------------------

ACTOR Pot 165
{
	Game Strife
	Radius 12
	Height 24
	+SOLID
	ConversationID 274, -1, -1
	States
	{
	Spawn:
		VAZE A -1
		Stop
	}
}

// Pitcher ------------------------------------------------------------------

ACTOR Pitcher 188
{
	Game Strife
	Radius 12
	Height 32
	+SOLID
	ConversationID 275, -1, -1
	States
	{
	Spawn:
		VAZE B -1
		Stop
	}
}

// Stool --------------------------------------------------------------------

ACTOR Stool 189
{
	Game Strife
	Radius 6
	Height 24
	+SOLID
	ConversationID 276, -1, -1
	States
	{
	Spawn:
		STOL A -1
		Stop
	}
}

// Metal Pot ----------------------------------------------------------------

ACTOR MetalPot 190
{
	Game Strife
	+NOBLOCKMAP
	ConversationID 277, -1, -1
	States
	{
	Spawn:
		MPOT A -1
		Stop
	}
}

// Tub ----------------------------------------------------------------------

ACTOR Tub 191
{
	Game Strife
	+NOBLOCKMAP
	ConversationID 278, -1, -1
	States
	{
	Spawn:
		TUB1 A -1
		Stop
	}
}

// Anvil --------------------------------------------------------------------

ACTOR Anvil 194
{
	Game Strife
	Radius 16
	Height 32
	+SOLID
	ConversationID 279, -1, -1
	States
	{
	Spawn:
		ANVL A -1
		Stop
	}
}

// Silver Tech Lamp ----------------------------------------------------------

ACTOR TechLampSilver 196
{
	Game Strife
	Radius 11
	Height 64
	+SOLID
	ConversationID 280, -1, -1
	States
	{
	Spawn:
		TECH A -1
		Stop
	}
}

// Brass Tech Lamp ----------------------------------------------------------

ACTOR TechLampBrass 197
{
	Game Strife
	Radius 8
	Height 64
	+SOLID
	ConversationID 281, -1, -1
	States
	{
	Spawn:
		TECH B -1
		Stop
	}
}

// Tray --------------------------------------------------------------------

ACTOR Tray 68
{
	Game Strife
	Radius 24
	Height 40
	+SOLID
	ConversationID 282, -1, -1
	States
	{
	Spawn:
		TRAY A -1
		Stop
	}
}

// AmmoFiller ---------------------------------------------------------------

ACTOR AmmoFiller 228
{
	Game Strife
	Radius 12
	Height 24
	+SOLID
	ConversationID 283, -1, -1
	States
	{
	Spawn:
		AFED A -1
		Stop
	}
}

// Sigil Banner -------------------------------------------------------------

ACTOR SigilBanner 216
{
	Game Strife
	Radius 24
	Height 96
	+NOBLOCKMAP	// I take it this was once solid, yes?
	ConversationID 284, -1, -1
	States
	{
	Spawn:
		SBAN A -1
		Stop
	}
}

// RebelBoots ---------------------------------------------------------------

ACTOR RebelBoots 217
{
	Game Strife
	+NOBLOCKMAP
	ConversationID 285, -1, -1
	States
	{
	Spawn:
		BOTR A -1
		Stop
	}
}

// RebelHelmet --------------------------------------------------------------

ACTOR RebelHelmet 218
{
	Game Strife
	+NOBLOCKMAP
	ConversationID 286, -1, -1
	States
	{
	Spawn:
		HATR A -1
		Stop
	}
}

// RebelShirt ---------------------------------------------------------------

ACTOR RebelShirt 219
{
	Game Strife
	+NOBLOCKMAP
	ConversationID 287, -1, -1
	States
	{
	Spawn:
		TOPR A -1
		Stop
	}
}

// Alien Bubble Column ------------------------------------------------------

ACTOR AlienBubbleColumn 221
{
	Game Strife
	Radius 16
	Height 128
	+SOLID
	ConversationID 290, -1, -1
	ActiveSound "ambient/alien5"
	States
	{
	Spawn:
		BUBB A 4 A_LoopActiveSound
		Loop
	}
}

// Alien Floor Bubble -------------------------------------------------------

ACTOR AlienFloorBubble 222
{
	Game Strife
	Radius 16
	Height 72
	+SOLID
	ConversationID 291, -1, -1
	ActiveSound "ambient/alien6"
	States
	{
	Spawn:
		BUBF A 4 A_LoopActiveSound
		Loop
	}
}

// Alien Ceiling Bubble -----------------------------------------------------

ACTOR AlienCeilingBubble 223
{
	Game Strife
	Radius 16
	Height 72
	+SOLID +SPAWNCEILING +NOGRAVITY
	ConversationID 292, -1, -1
	ActiveSound "ambient/alien4"
	States
	{
	Spawn:
		BUBC A 4 A_LoopActiveSound
		Loop
	}
}

// Alien Asp Climber --------------------------------------------------------

ACTOR AlienAspClimber 224
{
	Game Strife
	Radius 16
	Height 128
	+SOLID
	ConversationID 293, -1, -1
	ActiveSound "ambient/alien3"
	States
	{
	Spawn:
		ASPR A 4 A_LoopActiveSound
		Loop
	}
}

// Alien Spider Light -------------------------------------------------------

ACTOR AlienSpiderLight 225
{
	Game Strife
	Radius 32
	Height 56
	+SOLID
	ConversationID 294, -1, -1
	ActiveSound "ambient/alien1"
	States
	{
	Spawn:
		SPDL ABC 5 A_LoopActiveSound
		Loop
	}
}

// Target Practice -----------------------------------------------------------

ACTOR TargetPractice 208
{
	Game Strife
	Health 99999999
	PainChance 255
	Radius 10
	Height 72
	Mass 9999999
	+SOLID +SHOOTABLE +NOBLOOD
	+INCOMBAT +NODAMAGE
	ConversationID 205, -1, -1
	PainSound "misc/metalhit"
	States
	{
	Spawn:
		HOGN A 2 A_CheckTerrain
		Loop
	Pain:
		HOGN B 1 A_CheckTerrain
		HOGN C 1 A_Pain
		Goto Spawn
	}
}

// Force Field Guard --------------------------------------------------------

ACTOR ForceFieldGuard 25 native
{
	Game Strife
	ConversationID 0
	Health 10
	Radius 2
	Height 1
	Mass 10000
	+SHOOTABLE
	+NOSECTOR
	+NOBLOOD
	+INCOMBAT
	States
	{
	Spawn:
		TNT1 A -1
		Stop
	Death:
		TNT1 A 1 A_RemoveForceField
		Stop
	}
}

// Kneeling Guy -------------------------------------------------------------

ACTOR KneelingGuy 204
{
	Game Strife
	ConversationID 37,-1,-1
	Health 51
	Painchance 255
	Radius 6
	Height 17
	Mass 50000
	+SOLID
	+SHOOTABLE
	+NOBLOOD
	+ISMONSTER
	+INCOMBAT
	PainSound "misc/static"
	DeathSound "misc/static"
	ActiveSound "misc/chant"
	states
	{
	Spawn:
	See:
		NEAL A 15 A_LoopActiveSound
		NEAL B 40 A_LoopActiveSound
		Loop
	Pain:
		NEAL C 5 A_SetShadow
		NEAL B 4 A_Pain
		NEAL C 5 A_ClearShadow
		Goto Spawn
	Wound:
		NEAL B 6
		NEAL C 13 A_GetHurt
		Loop
	Death:
		NEAL D 5
		NEAL E 5 A_Scream
		NEAL F 6
		NEAL G 5 A_NoBlocking
		NEAL H 5
		NEAL I 6
		NEAL J -1
		Stop
	}


}

// Klaxon Warning Light -----------------------------------------------------

ACTOR KlaxonWarningLight 24
{
	Game Strife
	ConversationID 121,-1,-1
	ReactionTime 60
	Radius 5
	+NOBLOCKMAP +AMBUSH
	+SPAWNCEILING +NOGRAVITY
	+FIXMAPTHINGPOS +NOSPLASHALERT
	+SYNCHRONIZED
	States
	{
	Spawn:
		KLAX A 5 A_TurretLook
		Loop
	See:
		KLAX B 6 A_KlaxonBlare
		KLAX C 60
		Loop
	}

}

// CeilingTurret ------------------------------------------------------------

ACTOR CeilingTurret 27
{
	Game Strife
	ConversationID 122,-1,-1
	Health 125
	Speed 0
	Painchance 0
	Mass 10000000
	Monster
	-SOLID
	-CANPASS
	+AMBUSH
	+SPAWNCEILING
	+NOGRAVITY
	+NOBLOOD
	+NOSPLASHALERT
	+DONTFALL
	MinMissileChance 150
	DeathSound "turret/death"
	States
	{
	Spawn:
		TURT A 5 A_TurretLook
		Loop
	See:
		TURT A 2 A_Chase
		Loop
	Missile:
	Pain:
		TURT B 4 A_ShootGun
		TURT D 3 A_SentinelRefire
		TURT A 4 A_SentinelRefire
		Loop
	Death:
		BALL A 6 Bright A_Scream
		BALL BCDE 6 Bright
		TURT C -1
		Stop
	}
}


// Power Coupling -----------------------------------------------------------

ACTOR PowerCoupling 220 native
{
	Game Strife
	ConversationID 288,-1,-1
	Health 40
	Radius 17
	Height 64
	Mass 999999
	+SOLID
	+SHOOTABLE
	+DROPPED
	+NOBLOOD
	+NOTDMATCH
	+INCOMBAT
	States
	{
	Spawn:
		COUP AB 5
		Loop
	}
}

// Gibs for things that bleed -----------------------------------------------

ACTOR Meat native
{
	+NOCLIP
	States
	{
	Spawn:
		MEAT A 700
		Stop
		MEAT B 700
		Stop
		MEAT C 700
		Stop
		MEAT D 700
		Stop
		MEAT E 700
		Stop
		MEAT F 700
		Stop
		MEAT G 700
		Stop
		MEAT H 700
		Stop
		MEAT I 700
		Stop
		MEAT J 700
		Stop
		MEAT K 700
		Stop
		MEAT L 700
		Stop
		MEAT M 700
		Stop
		MEAT N 700
		Stop
		MEAT O 700
		Stop
		MEAT P 700
		Stop
		MEAT Q 700
		Stop
		MEAT R 700
		Stop
		MEAT S 700
		Stop
		MEAT T 700
		Stop
	}
}

// Gibs for things that don't bleed -----------------------------------------

ACTOR Junk : Meat
{
states
{
	Spawn:
		JUNK A 700
		Stop
		JUNK B 700
		Stop
		JUNK C 700
		Stop
		JUNK D 700
		Stop
		JUNK E 700
		Stop
		JUNK F 700
		Stop
		JUNK G 700
		Stop
		JUNK H 700
		Stop
		JUNK I 700
		Stop
		JUNK J 700
		Stop
		JUNK K 700
		Stop
		JUNK L 700
		Stop
		JUNK M 700
		Stop
		JUNK N 700
		Stop
		JUNK O 700
		Stop
		JUNK P 700
		Stop
		JUNK Q 700
		Stop
		JUNK R 700
		Stop
		JUNK S 700
		Stop
		JUNK T 700
		Stop
	}
}

