/*
** thingdef_expression.cpp
**
** Expression evaluation
**
**---------------------------------------------------------------------------
** Copyright 2008 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
**    notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
**    notice, this list of conditions and the following disclaimer in the
**    documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
**    derived from this software without specific prior written permission.
** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be
**    covered by the terms of the GNU General Public License as published by
**    the Free Software Foundation; either version 2 of the License, or (at
**    your option) any later version.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/

#include <stdlib.h>
#include "actor.h"
#include "sc_man.h"
#include "tarray.h"
#include "templates.h"
#include "cmdlib.h"
#include "i_system.h"
#include "m_random.h"
#include "a_pickups.h"
#include "thingdef.h"
#include "p_lnspec.h"
#include "doomstat.h"
#include "thingdef_exp.h"
#include "m_fixed.h"
#include "vmbuilder.h"
#include "v_text.h"
#include "math/cmath.h"

struct FLOP
{
	ENamedName Name;
	int Flop;
	double (*Evaluate)(double);
};

// Decorate operates on degrees, so the evaluate functions need to convert
// degrees to radians for those that work with angles.
static const FLOP FxFlops[] =
{
	{ NAME_Exp,		FLOP_EXP,		[](double v) { return g_exp(v); } },
	{ NAME_Log,		FLOP_LOG,		[](double v) { return g_log(v); } },
	{ NAME_Log10,	FLOP_LOG10,		[](double v) { return g_log10(v); } },
	{ NAME_Sqrt,	FLOP_SQRT,		[](double v) { return g_sqrt(v); } },
	{ NAME_Ceil,	FLOP_CEIL,		[](double v) { return ceil(v); } },
	{ NAME_Floor,	FLOP_FLOOR,		[](double v) { return floor(v); } },

	{ NAME_ACos,	FLOP_ACOS_DEG,	[](double v) { return g_acos(v) * (180.0 / M_PI); } },
	{ NAME_ASin,	FLOP_ASIN_DEG,	[](double v) { return g_asin(v) * (180.0 / M_PI); } },
	{ NAME_ATan,	FLOP_ATAN_DEG,	[](double v) { return g_atan(v) * (180.0 / M_PI); } },
	{ NAME_Cos,		FLOP_COS_DEG,	[](double v) { return g_cosdeg(v); } },
	{ NAME_Sin,		FLOP_SIN_DEG,	[](double v) { return g_sindeg(v); } },
	{ NAME_Tan,		FLOP_TAN_DEG,	[](double v) { return g_tan(v * (M_PI / 180.0)); } },

	{ NAME_CosH,	FLOP_COSH,		[](double v) { return g_cosh(v); } },
	{ NAME_SinH,	FLOP_SINH,		[](double v) { return g_sinh(v); } },
	{ NAME_TanH,	FLOP_TANH,		[](double v) { return g_tanh(v); } },
};

ExpEmit::ExpEmit(VMFunctionBuilder *build, int type)
: RegNum(build->Registers[type].Get(1)), RegType(type), Konst(false), Fixed(false)
{
}

void ExpEmit::Free(VMFunctionBuilder *build)
{
	if (!Fixed && !Konst && RegType <= REGT_TYPE)
	{
		build->Registers[RegType].Return(RegNum, 1);
	}
}

void ExpEmit::Reuse(VMFunctionBuilder *build)
{
	if (!Fixed && !Konst)
	{
		bool success = build->Registers[RegType].Reuse(RegNum);
		assert(success && "Attempt to reuse a register that is already in use");
	}
}

//==========================================================================
//
// FindDecorateBuiltinFunction
//
// Returns the symbol for a decorate utility function. If not found, create
// it and install it in Actor.
//
//==========================================================================

static PSymbol *FindDecorateBuiltinFunction(FName funcname, VMNativeFunction::NativeCallType func)
{
	PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol(funcname, false);
	if (sym == NULL)
	{
		PSymbolVMFunction *symfunc = new PSymbolVMFunction(funcname);
		VMNativeFunction *calldec = new VMNativeFunction(func, funcname);
		symfunc->Function = calldec;
		sym = symfunc;
		RUNTIME_CLASS(AActor)->Symbols.AddSymbol(sym);
	}
	return sym;
}

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxExpression::Emit (VMFunctionBuilder *build)
{
	ScriptPosition.Message(MSG_ERROR, "Unemitted expression found");
	return ExpEmit();
}


//==========================================================================
//
//
//
//==========================================================================

bool FxExpression::isConstant() const
{
	return false;
}

//==========================================================================
//
//
//
//==========================================================================

VMFunction *FxExpression::GetDirectFunction()
{
	return NULL;
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxExpression::Resolve(FCompileContext &ctx)
{
	isresolved = true;
	return this;
}


//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxExpression::ResolveAsBoolean(FCompileContext &ctx)
{
	///FIXME: Use an actual boolean type
	FxExpression *x = Resolve(ctx);
	if (x != NULL)
	{
		if (x->ValueType->GetRegType() == REGT_INT)
		{
			x->ValueType = TypeSInt32;
		}
		else if (x->ValueType == TypeState)
		{
			x = new FxCastStateToBool(x);
			x = x->Resolve(ctx);
		}
		else
		{
			ScriptPosition.Message(MSG_ERROR, "Not an integral type");
			delete this;
			return NULL;
		}
	}
	return x;
}

//==========================================================================
//
//
//
//==========================================================================

void FxExpression::RequestAddress()
{
	ScriptPosition.Message(MSG_ERROR, "invalid dereference\n");
}

//==========================================================================
//
//
//
//==========================================================================

static void EmitParameter(VMFunctionBuilder *build, FxExpression *operand, const FScriptPosition &pos)
{
	ExpEmit where = operand->Emit(build);

	if (where.RegType == REGT_NIL)
	{
		pos.Message(MSG_ERROR, "Attempted to pass a non-value");
		build->Emit(OP_PARAM, 0, where.RegType, where.RegNum);
	}
	else
	{
		int regtype = where.RegType;
		if (where.Konst)
		{
			regtype |= REGT_KONST;
		}
		build->Emit(OP_PARAM, 0, regtype, where.RegNum);
		where.Free(build);
	}
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxConstant::MakeConstant(PSymbol *sym, const FScriptPosition &pos)
{
	FxExpression *x;
	PSymbolConstNumeric *csym = dyn_cast<PSymbolConstNumeric>(sym);
	if (csym != NULL)
	{
		if (csym->ValueType->IsA(RUNTIME_CLASS(PInt)))
		{
			x = new FxConstant(csym->Value, pos);
		}
		else if (csym->ValueType->IsA(RUNTIME_CLASS(PFloat)))
		{
			x = new FxConstant(csym->Float, pos);
		}
		else
		{
			pos.Message(MSG_ERROR, "Invalid constant '%s'\n", csym->SymbolName.GetChars());
			return NULL;
		}
	}
	else
	{
		pos.Message(MSG_ERROR, "'%s' is not a constant\n", sym->SymbolName.GetChars());
		x = NULL;
	}
	return x;
}

ExpEmit FxConstant::Emit(VMFunctionBuilder *build)
{
	ExpEmit out;

	out.Konst = true;
	int regtype = value.Type->GetRegType();
	out.RegType = regtype;
	if (regtype == REGT_INT)
	{
		out.RegNum = build->GetConstantInt(value.Int);
	}
	else if (regtype == REGT_FLOAT)
	{
		out.RegNum = build->GetConstantFloat(value.Float);
	}
	else if (regtype == REGT_POINTER)
	{
		VM_ATAG tag = ATAG_GENERIC;
		if (value.Type == TypeState)
		{
			tag = ATAG_STATE;
		}
		else if (value.Type->GetLoadOp() == OP_LO)
		{
			tag = ATAG_OBJECT;
		}
		out.RegNum = build->GetConstantAddress(value.pointer, tag);
	}
	else if (regtype == REGT_STRING)
	{
		out.RegNum = build->GetConstantString(value.GetString());
	}
	else
	{
		ScriptPosition.Message(MSG_ERROR, "Cannot emit needed constant");
		out.RegNum = 0;
	}
	return out;
}

//==========================================================================
//
//
//
//==========================================================================

FxIntCast::FxIntCast(FxExpression *x)
: FxExpression(x->ScriptPosition)
{
	basex=x;
	ValueType = TypeSInt32;
}

//==========================================================================
//
//
//
//==========================================================================

FxIntCast::~FxIntCast()
{
	SAFE_DELETE(basex);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxIntCast::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	SAFE_RESOLVE(basex, ctx);

	if (basex->ValueType->GetRegType() == REGT_INT)
	{
		if (basex->ValueType != TypeName)
		{
			FxExpression *x = basex;
			basex = NULL;
			delete this;
			return x;
		}
		else
		{
			// Ugh. This should abort, but too many mods fell into this logic hole somewhere, so this seroious error needs to be reduced to a warning. :(
			if (!basex->isConstant())	ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got a name");
			else ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got \"%s\"", static_cast<FxConstant*>(basex)->GetValue().GetName().GetChars());
			FxExpression * x = new FxConstant(0, ScriptPosition);
			delete this;
			return x;
		}
	}
	else if (basex->ValueType->GetRegType() == REGT_FLOAT)
	{
		if (basex->isConstant())
		{
			ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
			FxExpression *x = new FxConstant(constval.GetInt(), ScriptPosition);
			delete this;
			return x;
		}
		return this;
	}
	ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
	delete this;
	return NULL;
}

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxIntCast::Emit(VMFunctionBuilder *build)
{
	ExpEmit from = basex->Emit(build);
	assert(!from.Konst);
	assert(basex->ValueType->GetRegType() == REGT_FLOAT);
	from.Free(build);
	ExpEmit to(build, REGT_INT);
	build->Emit(OP_CAST, to.RegNum, from.RegNum, CAST_F2I);
	return to;
}

//==========================================================================
//
//
//
//==========================================================================

FxFloatCast::FxFloatCast(FxExpression *x)
: FxExpression(x->ScriptPosition)
{
	basex=x;
	ValueType = TypeFloat64;
}

//==========================================================================
//
//
//
//==========================================================================

FxFloatCast::~FxFloatCast()
{
	SAFE_DELETE(basex);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxFloatCast::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	SAFE_RESOLVE(basex, ctx);

	if (basex->ValueType->GetRegType() == REGT_FLOAT)
	{
		FxExpression *x = basex;
		basex = NULL;
		delete this;
		return x;
	}
	else if (basex->ValueType->GetRegType() == REGT_INT)
	{
		if (basex->ValueType != TypeName)
		{
			if (basex->isConstant())
			{
				ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
				FxExpression *x = new FxConstant(constval.GetFloat(), ScriptPosition);
				delete this;
				return x;
			}
			return this;
		}
		else
		{
			// Ugh. This should abort, but too many mods fell into this logic hole somewhere, so this seroious error needs to be reduced to a warning. :(
			if (!basex->isConstant()) ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got a name");
			else ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got \"%s\"", static_cast<FxConstant*>(basex)->GetValue().GetName().GetChars());
			FxExpression *x = new FxConstant(0.0, ScriptPosition);
			delete this;
			return x;
		}
	}
	else
	{
		ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
		delete this;
		return NULL;
	}
}

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxFloatCast::Emit(VMFunctionBuilder *build)
{
	ExpEmit from = basex->Emit(build);
	assert(!from.Konst);
	assert(basex->ValueType->GetRegType() == REGT_INT);
	from.Free(build);
	ExpEmit to(build, REGT_FLOAT);
	build->Emit(OP_CAST, to.RegNum, from.RegNum, CAST_I2F);
	return to;
}

//==========================================================================
//
//
//
//==========================================================================

FxCastStateToBool::FxCastStateToBool(FxExpression *x)
: FxExpression(x->ScriptPosition)
{
	basex = x;
	ValueType = TypeSInt32;
}

//==========================================================================
//
//
//
//==========================================================================

FxCastStateToBool::~FxCastStateToBool()
{
	SAFE_DELETE(basex);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxCastStateToBool::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	SAFE_RESOLVE(basex, ctx);

	assert(basex->ValueType == TypeState);
	assert(!basex->isConstant() && "We shouldn't be able to generate a constant state ref");
	return this;
}

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxCastStateToBool::Emit(VMFunctionBuilder *build)
{
	ExpEmit from = basex->Emit(build);
	assert(from.RegType == REGT_POINTER);
	from.Free(build);
	ExpEmit to(build, REGT_INT);

	// If from is NULL, produce 0. Otherwise, produce 1.
	build->Emit(OP_LI, to.RegNum, 0);
	build->Emit(OP_EQA_K, 1, from.RegNum, build->GetConstantAddress(NULL, ATAG_GENERIC));
	build->Emit(OP_JMP, 1);
	build->Emit(OP_LI, to.RegNum, 1);
	return to;
}

//==========================================================================
//
//
//
//==========================================================================

FxPlusSign::FxPlusSign(FxExpression *operand)
: FxExpression(operand->ScriptPosition)
{
	Operand=operand;
}

//==========================================================================
//
//
//
//==========================================================================

FxPlusSign::~FxPlusSign()
{
	SAFE_DELETE(Operand);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxPlusSign::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();
	SAFE_RESOLVE(Operand, ctx);

	if (Operand->IsNumeric())
	{
		FxExpression *e = Operand;
		Operand = NULL;
		delete this;
		return e;
	}
	else
	{
		ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
		delete this;
		return NULL;
	}
}

ExpEmit FxPlusSign::Emit(VMFunctionBuilder *build)
{
	return Operand->Emit(build);
}

//==========================================================================
//
//
//
//==========================================================================

FxMinusSign::FxMinusSign(FxExpression *operand)
: FxExpression(operand->ScriptPosition)
{
	Operand=operand;
}

//==========================================================================
//
//
//
//==========================================================================

FxMinusSign::~FxMinusSign()
{
	SAFE_DELETE(Operand);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxMinusSign::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();
	SAFE_RESOLVE(Operand, ctx);

	if (Operand->IsNumeric())
	{
		if (Operand->isConstant())
		{
			ExpVal val = static_cast<FxConstant *>(Operand)->GetValue();
			FxExpression *e = val.Type->GetRegType() == REGT_INT ?
				new FxConstant(-val.Int, ScriptPosition) :
				new FxConstant(-val.Float, ScriptPosition);
			delete this;
			return e;
		}
		ValueType = Operand->ValueType;
		return this;
	}
	else
	{
		ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
		delete this;
		return NULL;
	}
}

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxMinusSign::Emit(VMFunctionBuilder *build)
{
	assert(ValueType == Operand->ValueType);
	ExpEmit from = Operand->Emit(build);
	assert(from.Konst == 0);
	// Do it in-place.
	if (ValueType->GetRegType() == REGT_INT)
	{
		build->Emit(OP_NEG, from.RegNum, from.RegNum, 0);
	}
	else
	{
		assert(ValueType->GetRegType() == REGT_FLOAT);
		build->Emit(OP_FLOP, from.RegNum, from.RegNum, FLOP_NEG);
	}
	return from;
}

//==========================================================================
//
//
//
//==========================================================================

FxUnaryNotBitwise::FxUnaryNotBitwise(FxExpression *operand)
: FxExpression(operand->ScriptPosition)
{
	Operand=operand;
}

//==========================================================================
//
//
//
//==========================================================================

FxUnaryNotBitwise::~FxUnaryNotBitwise()
{
	SAFE_DELETE(Operand);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxUnaryNotBitwise::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();
	SAFE_RESOLVE(Operand, ctx);

	if  (Operand->ValueType->GetRegType() == REGT_FLOAT /* lax */)
	{
		// DECORATE allows floats here so cast them to int.
		Operand = new FxIntCast(Operand);
		Operand = Operand->Resolve(ctx);
		if (Operand == NULL) 
		{
			delete this;
			return NULL;
		}
	}

	if (Operand->ValueType->GetRegType() != REGT_INT)
	{
		ScriptPosition.Message(MSG_ERROR, "Integer type expected");
		delete this;
		return NULL;
	}

	if (Operand->isConstant())
	{
		int result = ~static_cast<FxConstant *>(Operand)->GetValue().GetInt();
		FxExpression *e = new FxConstant(result, ScriptPosition);
		delete this;
		return e;
	}
	ValueType = TypeSInt32;
	return this;
}

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxUnaryNotBitwise::Emit(VMFunctionBuilder *build)
{
	assert(ValueType == Operand->ValueType);
	assert(ValueType == TypeSInt32);
	ExpEmit from = Operand->Emit(build);
	assert(from.Konst == 0);
	// Do it in-place.
	build->Emit(OP_NOT, from.RegNum, from.RegNum, 0);
	return from;
}

//==========================================================================
//
//
//
//==========================================================================

FxUnaryNotBoolean::FxUnaryNotBoolean(FxExpression *operand)
: FxExpression(operand->ScriptPosition)
{
	Operand=operand;
}

//==========================================================================
//
//
//
//==========================================================================

FxUnaryNotBoolean::~FxUnaryNotBoolean()
{
	SAFE_DELETE(Operand);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxUnaryNotBoolean::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();
	if (Operand)
	{
		Operand = Operand->ResolveAsBoolean(ctx);
	}
	if (!Operand)
	{
		delete this;
		return NULL;
	}

	if (Operand->IsNumeric() || Operand->IsPointer())
	{
		if (Operand->isConstant())
		{
			bool result = !static_cast<FxConstant *>(Operand)->GetValue().GetBool();
			FxExpression *e = new FxConstant(result, ScriptPosition);
			delete this;
			return e;
		}
	}
	else
	{
		ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
		delete this;
		return NULL;
	}
	ValueType = TypeSInt32;
	return this;
}

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxUnaryNotBoolean::Emit(VMFunctionBuilder *build)
{
	ExpEmit from = Operand->Emit(build);
	assert(!from.Konst);
	ExpEmit to(build, REGT_INT);
	from.Free(build);

	// Preload result with 0.
	build->Emit(OP_LI, to.RegNum, 0, 0);

	// Check source against 0.
	if (from.RegType == REGT_INT)
	{
		build->Emit(OP_EQ_R, 0, from.RegNum, to.RegNum);
	}
	else if (from.RegType == REGT_FLOAT)
	{
		build->Emit(OP_EQF_K, 0, from.RegNum, build->GetConstantFloat(0));
	}
	else if (from.RegNum == REGT_POINTER)
	{
		build->Emit(OP_EQA_K, 0, from.RegNum, build->GetConstantAddress(NULL, ATAG_GENERIC));
	}
	build->Emit(OP_JMP, 1);

	// Reload result with 1 if the comparison fell through.
	build->Emit(OP_LI, to.RegNum, 1);
	return to;
}

//==========================================================================
//
//
//
//==========================================================================

FxBinary::FxBinary(int o, FxExpression *l, FxExpression *r)
: FxExpression(l->ScriptPosition)
{
	Operator=o;
	left=l;
	right=r;
}

//==========================================================================
//
//
//
//==========================================================================

FxBinary::~FxBinary()
{
	SAFE_DELETE(left);
	SAFE_DELETE(right);
}

//==========================================================================
//
//
//
//==========================================================================

bool FxBinary::ResolveLR(FCompileContext& ctx, bool castnumeric)
{
	RESOLVE(left, ctx);
	RESOLVE(right, ctx);
	if (!left || !right)
	{
		delete this;
		return false;
	}

	if (left->ValueType->GetRegType() == REGT_INT && right->ValueType->GetRegType() == REGT_INT)
	{
		ValueType = TypeSInt32;
	}
	else if (left->IsNumeric() && right->IsNumeric())
	{
		ValueType = TypeFloat64;
	}
	else if (left->ValueType->GetRegType() == REGT_POINTER && left->ValueType == right->ValueType)
	{
		ValueType = left->ValueType;
	}
	else
	{
		ValueType = TypeVoid;
	}

	if (castnumeric)
	{
		// later!
	}
	return true;
}

void FxBinary::Promote(FCompileContext &ctx)
{
	if (left->ValueType->GetRegType() == REGT_FLOAT && right->ValueType->GetRegType() == REGT_INT)
	{
		right = (new FxFloatCast(right))->Resolve(ctx);
	}
	else if (left->ValueType->GetRegType() == REGT_INT && right->ValueType->GetRegType() == REGT_FLOAT)
	{
		left = (new FxFloatCast(left))->Resolve(ctx);
	}
}

//==========================================================================
//
//
//
//==========================================================================

FxAddSub::FxAddSub(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxAddSub::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();
	if (!ResolveLR(ctx, true)) return NULL;

	if (!IsNumeric())
	{
		ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
		delete this;
		return NULL;
	}
	else if (left->isConstant() && right->isConstant())
	{
		if (ValueType->GetRegType() == REGT_FLOAT)
		{
			double v;
			double v1 = static_cast<FxConstant *>(left)->GetValue().GetFloat();
			double v2 = static_cast<FxConstant *>(right)->GetValue().GetFloat();

			v =	Operator == '+'? v1 + v2 : 
				Operator == '-'? v1 - v2 : 0;

			FxExpression *e = new FxConstant(v, ScriptPosition);
			delete this;
			return e;
		}
		else
		{
			int v;
			int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
			int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();

			v =	Operator == '+'? v1 + v2 : 
				Operator == '-'? v1 - v2 : 0;

			FxExpression *e = new FxConstant(v, ScriptPosition);
			delete this;
			return e;

		}
	}
	Promote(ctx);
	return this;
}

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxAddSub::Emit(VMFunctionBuilder *build)
{
	assert(Operator == '+' || Operator == '-');
	ExpEmit op1 = left->Emit(build);
	ExpEmit op2 = right->Emit(build);
	if (Operator == '+')
	{
		// Since addition is commutative, only the second operand may be a constant.
		if (op1.Konst)
		{
			swapvalues(op1, op2);
		}
		assert(!op1.Konst);
		op1.Free(build);
		op2.Free(build);
		if (ValueType->GetRegType() == REGT_FLOAT)
		{
			assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
			ExpEmit to(build, REGT_FLOAT);
			build->Emit(op2.Konst ? OP_ADDF_RK : OP_ADDF_RR, to.RegNum, op1.RegNum, op2.RegNum);
			return to;
		}
		else
		{
			assert(ValueType->GetRegType() == REGT_INT);
			assert(op1.RegType == REGT_INT && op2.RegType == REGT_INT);
			ExpEmit to(build, REGT_INT);
			build->Emit(op2.Konst ? OP_ADD_RK : OP_ADD_RR, to.RegNum, op1.RegNum, op2.RegNum);
			return to;
		}
	}
	else
	{
		// Subtraction is not commutative, so either side may be constant (but not both).
		assert(!op1.Konst || !op2.Konst);
		op1.Free(build);
		op2.Free(build);
		if (ValueType->GetRegType() == REGT_FLOAT)
		{
			assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
			ExpEmit to(build, REGT_FLOAT);
			build->Emit(op1.Konst ? OP_SUBF_KR : op2.Konst ? OP_SUBF_RK : OP_SUBF_RR,
				to.RegNum, op1.RegNum, op2.RegNum);
			return to;
		}
		else
		{
			assert(ValueType->GetRegType() == REGT_INT);
			assert(op1.RegType == REGT_INT && op2.RegType == REGT_INT);
			ExpEmit to(build, REGT_INT);
			build->Emit(op1.Konst ? OP_SUB_KR : op2.Konst ? OP_SUB_RK : OP_SUB_RR,
				to.RegNum, op1.RegNum, op2.RegNum);
			return to;
		}
	}
}

//==========================================================================
//
//
//
//==========================================================================

FxMulDiv::FxMulDiv(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxMulDiv::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();

	if (!ResolveLR(ctx, true)) return NULL;

	if (!IsNumeric())
	{
		ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
		delete this;
		return NULL;
	}
	else if (left->isConstant() && right->isConstant())
	{
		if (ValueType->GetRegType() == REGT_FLOAT)
		{
			double v;
			double v1 = static_cast<FxConstant *>(left)->GetValue().GetFloat();
			double v2 = static_cast<FxConstant *>(right)->GetValue().GetFloat();

			if (Operator != '*' && v2 == 0)
			{
				ScriptPosition.Message(MSG_ERROR, "Division by 0");
				delete this;
				return NULL;
			}

			v =	Operator == '*'? v1 * v2 : 
				Operator == '/'? v1 / v2 : 
				Operator == '%'? fmod(v1, v2) : 0;

			FxExpression *e = new FxConstant(v, ScriptPosition);
			delete this;
			return e;
		}
		else
		{
			int v;
			int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
			int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();

			if (Operator != '*' && v2 == 0)
			{
				ScriptPosition.Message(MSG_ERROR, "Division by 0");
				delete this;
				return NULL;
			}

			v =	Operator == '*'? v1 * v2 : 
				Operator == '/'? v1 / v2 : 
				Operator == '%'? v1 % v2 : 0;

			FxExpression *e = new FxConstant(v, ScriptPosition);
			delete this;
			return e;

		}
	}
	Promote(ctx);
	return this;
}


//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxMulDiv::Emit(VMFunctionBuilder *build)
{
	ExpEmit op1 = left->Emit(build);
	ExpEmit op2 = right->Emit(build);

	if (Operator == '*')
	{
		// Multiplication is commutative, so only the second operand may be constant.
		if (op1.Konst)
		{
			swapvalues(op1, op2);
		}
		assert(!op1.Konst);
		op1.Free(build);
		op2.Free(build);
		if (ValueType->GetRegType() == REGT_FLOAT)
		{
			assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
			ExpEmit to(build, REGT_FLOAT);
			build->Emit(op2.Konst ? OP_MULF_RK : OP_MULF_RR, to.RegNum, op1.RegNum, op2.RegNum);
			return to;
		}
		else
		{
			assert(ValueType->GetRegType() == REGT_INT);
			assert(op1.RegType == REGT_INT && op2.RegType == REGT_INT);
			ExpEmit to(build, REGT_INT);
			build->Emit(op2.Konst ? OP_MUL_RK : OP_MUL_RR, to.RegNum, op1.RegNum, op2.RegNum);
			return to;
		}
	}
	else
	{
		// Division is not commutative, so either side may be constant (but not both).
		assert(!op1.Konst || !op2.Konst);
		assert(Operator == '%' || Operator == '/');
		op1.Free(build);
		op2.Free(build);
		if (ValueType->GetRegType() == REGT_FLOAT)
		{
			assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
			ExpEmit to(build, REGT_FLOAT);
			build->Emit(Operator == '/' ? (op1.Konst ? OP_DIVF_KR : op2.Konst ? OP_DIVF_RK : OP_DIVF_RR)
				: (op1.Konst ? OP_MODF_KR : op2.Konst ? OP_MODF_RK : OP_MODF_RR),
				to.RegNum, op1.RegNum, op2.RegNum);
			return to;
		}
		else
		{
			assert(ValueType->GetRegType() == REGT_INT);
			assert(op1.RegType == REGT_INT && op2.RegType == REGT_INT);
			ExpEmit to(build, REGT_INT);
			build->Emit(Operator == '/' ? (op1.Konst ? OP_DIV_KR : op2.Konst ? OP_DIV_RK : OP_DIV_RR)
				: (op1.Konst ? OP_MOD_KR : op2.Konst ? OP_MOD_RK : OP_MOD_RR),
				to.RegNum, op1.RegNum, op2.RegNum);
			return to;
		}
	}
}

//==========================================================================
//
//
//
//==========================================================================

FxCompareRel::FxCompareRel(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxCompareRel::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();
	if (!ResolveLR(ctx, true)) return NULL;

	if (!IsNumeric())
	{
		ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
		delete this;
		return NULL;
	}
	else if (left->isConstant() && right->isConstant())
	{
		int v;

		if (ValueType->GetRegType() == REGT_FLOAT)
		{
			double v1 = static_cast<FxConstant *>(left)->GetValue().GetFloat();
			double v2 = static_cast<FxConstant *>(right)->GetValue().GetFloat();
			v =	Operator == '<'? v1 < v2 : 
				Operator == '>'? v1 > v2 : 
				Operator == TK_Geq? v1 >= v2 : 
				Operator == TK_Leq? v1 <= v2 : 0;
		}
		else
		{
			int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
			int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();
			v =	Operator == '<'? v1 < v2 : 
				Operator == '>'? v1 > v2 : 
				Operator == TK_Geq? v1 >= v2 : 
				Operator == TK_Leq? v1 <= v2 : 0;
		}
		FxExpression *e = new FxConstant(v, ScriptPosition);
		delete this;
		return e;
	}
	Promote(ctx);
	ValueType = TypeSInt32;
	return this;
}


//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxCompareRel::Emit(VMFunctionBuilder *build)
{
	ExpEmit op1 = left->Emit(build);
	ExpEmit op2 = right->Emit(build);
	assert(op1.RegType == op2.RegType);
	assert(op1.RegType == REGT_INT || op1.RegType == REGT_FLOAT);
	assert(!op1.Konst || !op2.Konst);
	assert(Operator == '<' || Operator == '>' || Operator == TK_Geq || Operator == TK_Leq);
	static const VM_UBYTE InstrMap[][4] =
	{
		{ OP_LT_RR, OP_LTF_RR, 0 },	// <
		{ OP_LE_RR, OP_LEF_RR, 1 },	// >
		{ OP_LT_RR, OP_LTF_RR, 1 },	// >=
		{ OP_LE_RR, OP_LEF_RR, 0 }	// <=
	};
	int instr, check, index;
	ExpEmit to(build, REGT_INT);

	index = Operator == '<' ? 0 :
			Operator == '>' ? 1 :
			Operator == TK_Geq ? 2 : 3;
	instr = InstrMap[index][op1.RegType == REGT_INT ? 0 : 1];
	check = InstrMap[index][2];
	if (op2.Konst)
	{
		instr += 1;
	}
	else
	{
		op2.Free(build);
	}
	if (op1.Konst)
	{
		instr += 2;
	}
	else
	{
		op1.Free(build);
	}

	// See FxUnaryNotBoolean for comments, since it's the same thing.
	build->Emit(OP_LI, to.RegNum, 0, 0);
	build->Emit(instr, check, op1.RegNum, op2.RegNum);
	build->Emit(OP_JMP, 1);
	build->Emit(OP_LI, to.RegNum, 1);
	return to;
}

//==========================================================================
//
//
//
//==========================================================================

FxCompareEq::FxCompareEq(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxCompareEq::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();

	if (!ResolveLR(ctx, true)) return NULL;

	if (!left || !right)
	{
		delete this;
		return NULL;
	}

	if (!IsNumeric() && !IsPointer())
	{
		ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
		delete this;
		return NULL;
	}

	if (left->isConstant() && right->isConstant())
	{
		int v;

		if (ValueType->GetRegType() == REGT_FLOAT)
		{
			double v1 = static_cast<FxConstant *>(left)->GetValue().GetFloat();
			double v2 = static_cast<FxConstant *>(right)->GetValue().GetFloat();
			v = Operator == TK_Eq? v1 == v2 : v1 != v2;
		}
		else
		{
			int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
			int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();
			v = Operator == TK_Eq? v1 == v2 : v1 != v2;
		}
		FxExpression *e = new FxConstant(v, ScriptPosition);
		delete this;
		return e;
	}
	Promote(ctx);
	ValueType = TypeSInt32;
	return this;
}

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxCompareEq::Emit(VMFunctionBuilder *build)
{
	ExpEmit op1 = left->Emit(build);
	ExpEmit op2 = right->Emit(build);
	assert(op1.RegType == op2.RegType);
	assert(op1.RegType == REGT_INT || op1.RegType == REGT_FLOAT || op1.RegType == REGT_POINTER);
	int instr;

	// Only the second operand may be constant.
	if (op1.Konst)
	{
		swapvalues(op1, op2);
	}
	assert(!op1.Konst);

	ExpEmit to(build, REGT_INT);

	instr = op1.RegType == REGT_INT ? OP_EQ_R :
			op1.RegType == REGT_FLOAT ? OP_EQF_R :
			OP_EQA_R;
	op1.Free(build);
	if (!op2.Konst)
	{
		op2.Free(build);
	}
	else
	{
		instr += 1;
	}

	// See FxUnaryNotBoolean for comments, since it's the same thing.
	build->Emit(OP_LI, to.RegNum, 0, 0);
	build->Emit(instr, Operator != TK_Eq, op1.RegNum, op2.RegNum);
	build->Emit(OP_JMP, 1);
	build->Emit(OP_LI, to.RegNum, 1);
	return to;
}

//==========================================================================
//
//
//
//==========================================================================

FxBinaryInt::FxBinaryInt(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
	ValueType = TypeSInt32;
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxBinaryInt::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();
	if (!ResolveLR(ctx, false)) return NULL;

	if (ValueType->GetRegType() == REGT_FLOAT /* lax */)
	{
		// For DECORATE which allows floats here.
		if (left->ValueType->GetRegType() != REGT_INT)
		{
			left = new FxIntCast(left);
			left = left->Resolve(ctx);
		}
		if (right->ValueType->GetRegType() != REGT_INT)
		{
			right = new FxIntCast(right);
			right = right->Resolve(ctx);
		}
		if (left == NULL || right == NULL)
		{
			delete this;
			return NULL;
		}
		ValueType = TypeSInt32;
	}

	if (ValueType->GetRegType() != REGT_INT)
	{
		ScriptPosition.Message(MSG_ERROR, "Integer type expected");
		delete this;
		return NULL;
	}
	else if (left->isConstant() && right->isConstant())
	{
		int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
		int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();

		FxExpression *e = new FxConstant(
			Operator == TK_LShift? v1 << v2 : 
			Operator == TK_RShift? v1 >> v2 : 
			Operator == TK_URShift? int((unsigned int)(v1) >> v2) : 
			Operator == '&'? v1 & v2 : 
			Operator == '|'? v1 | v2 : 
			Operator == '^'? v1 ^ v2 : 0, ScriptPosition);

		delete this;
		return e;
	}
	return this;
}

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxBinaryInt::Emit(VMFunctionBuilder *build)
{
	assert(left->ValueType->GetRegType() == REGT_INT);
	assert(right->ValueType->GetRegType() == REGT_INT);
	static const VM_UBYTE InstrMap[][4] =
	{
		{ OP_SLL_RR, OP_SLL_KR, OP_SLL_RI },	// TK_LShift
		{ OP_SRA_RR, OP_SRA_KR, OP_SRA_RI },	// TK_RShift
		{ OP_SRL_RR, OP_SRL_KR, OP_SRL_RI },	// TK_URShift
		{ OP_AND_RR, 0,         OP_AND_RK },	// '&'
		{ OP_OR_RR,  0,			OP_OR_RK  },	// '|'
		{ OP_XOR_RR, 0,         OP_XOR_RK },	// '^'
	};
	int index, instr, rop;
	ExpEmit op1, op2;

	index = Operator == TK_LShift ? 0 :
			Operator == TK_RShift ? 1 :
			Operator == TK_URShift ? 2 :
			Operator == '&' ? 3 :
			Operator == '|' ? 4 :
			Operator == '^' ? 5 : -1;
	assert(index >= 0);
	op1 = left->Emit(build);
	if (index < 3)
	{ // Shift instructions use right-hand immediates instead of constant registers.
		if (right->isConstant())
		{
			rop = static_cast<FxConstant *>(right)->GetValue().GetInt();
			op2.Konst = true;
		}
		else
		{
			op2 = right->Emit(build);
			assert(!op2.Konst);
			op2.Free(build);
			rop = op2.RegNum;
		}
	}
	else
	{ // The other operators only take a constant on the right-hand side.
		op2 = right->Emit(build);
		if (op1.Konst)
		{
			swapvalues(op1, op2);
		}
		assert(!op1.Konst);
		rop = op2.RegNum;
		op2.Free(build);
	}
	if (!op1.Konst)
	{
		op1.Free(build);
		if (!op2.Konst)
		{
			instr = InstrMap[index][0];
		}
		else
		{
			instr = InstrMap[index][2];
		}
	}
	else
	{
		assert(!op2.Konst);
		instr = InstrMap[index][1];
	}
	assert(instr != 0);
	ExpEmit to(build, REGT_INT);
	build->Emit(instr, to.RegNum, op1.RegNum, rop);
	return to;
}

//==========================================================================
//
//
//
//==========================================================================

FxBinaryLogical::FxBinaryLogical(int o, FxExpression *l, FxExpression *r)
: FxExpression(l->ScriptPosition)
{
	Operator=o;
	left=l;
	right=r;
	ValueType = TypeSInt32;
}

//==========================================================================
//
//
//
//==========================================================================

FxBinaryLogical::~FxBinaryLogical()
{
	SAFE_DELETE(left);
	SAFE_DELETE(right);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxBinaryLogical::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();
	if (left) left = left->ResolveAsBoolean(ctx);
	if (right) right = right->ResolveAsBoolean(ctx);
	if (!left || !right)
	{
		delete this;
		return NULL;
	}

	int b_left=-1, b_right=-1;

	if (left->isConstant()) b_left = static_cast<FxConstant *>(left)->GetValue().GetBool();
	if (right->isConstant()) b_right = static_cast<FxConstant *>(right)->GetValue().GetBool();

	// Do some optimizations. This will throw out all sub-expressions that are not
	// needed to retrieve the final result.
	if (Operator == TK_AndAnd)
	{
		if (b_left==0 || b_right==0)
		{
			FxExpression *x = new FxConstant(0, ScriptPosition);
			delete this;
			return x;
		}
		else if (b_left==1 && b_right==1)
		{
			FxExpression *x = new FxConstant(1, ScriptPosition);
			delete this;
			return x;
		}
		else if (b_left==1)
		{
			FxExpression *x = right;
			right=NULL;
			delete this;
			return x;
		}
		else if (b_right==1)
		{
			FxExpression *x = left;
			left=NULL;
			delete this;
			return x;
		}
	}
	else if (Operator == TK_OrOr)
	{
		if (b_left==1 || b_right==1)
		{
			FxExpression *x = new FxConstant(1, ScriptPosition);
			delete this;
			return x;
		}
		if (b_left==0 && b_right==0)
		{
			FxExpression *x = new FxConstant(0, ScriptPosition);
			delete this;
			return x;
		}
		else if (b_left==0)
		{
			FxExpression *x = right;
			right=NULL;
			delete this;
			return x;
		}
		else if (b_right==0)
		{
			FxExpression *x = left;
			left=NULL;
			delete this;
			return x;
		}
	}
	if (left->ValueType->GetRegType() != REGT_INT)
	{
		left = new FxIntCast(left);
	}
	if (right->ValueType->GetRegType() != REGT_INT)
	{
		right = new FxIntCast(right);
	}
	return this;
}

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxBinaryLogical::Emit(VMFunctionBuilder *build)
{
	// This is not the "right" way to do these, but it works for now.
	// (Problem: No information sharing is done between nodes to reduce the
	// code size if you have something like a1 && a2 && a3 && ... && an.)
	assert(left->ValueType->GetRegType() == REGT_INT && right->ValueType->GetRegType() == REGT_INT);
	ExpEmit op1 = left->Emit(build);
	assert(!op1.Konst);
	int zero = build->GetConstantInt(0);
	op1.Free(build);

	if (Operator == TK_AndAnd)
	{
		build->Emit(OP_EQ_K, 1, op1.RegNum, zero);
		// If op1 is 0, skip evaluation of op2.
		size_t patchspot = build->Emit(OP_JMP, 0, 0, 0);

		// Evaluate op2.
		ExpEmit op2 = right->Emit(build);
		assert(!op2.Konst);
		op2.Free(build);

		ExpEmit to(build, REGT_INT);
		build->Emit(OP_EQ_K, 1, op2.RegNum, zero);
		build->Emit(OP_JMP, 2);
		build->Emit(OP_LI, to.RegNum, 1);
		build->Emit(OP_JMP, 1);
		size_t target = build->Emit(OP_LI, to.RegNum, 0);
		build->Backpatch(patchspot, target);
		return to;
	}
	else
	{
		assert(Operator == TK_OrOr);
		build->Emit(OP_EQ_K, 0, op1.RegNum, zero);
		// If op1 is not 0, skip evaluation of op2.
		size_t patchspot = build->Emit(OP_JMP, 0, 0, 0);

		// Evaluate op2.
		ExpEmit op2 = right->Emit(build);
		assert(!op2.Konst);
		op2.Free(build);

		ExpEmit to(build, REGT_INT);
		build->Emit(OP_EQ_K, 0, op2.RegNum, zero);
		build->Emit(OP_JMP, 2);
		build->Emit(OP_LI, to.RegNum, 0);
		build->Emit(OP_JMP, 1);
		size_t target = build->Emit(OP_LI, to.RegNum, 1);
		build->Backpatch(patchspot, target);
		return to;
	}
}

//==========================================================================
//
//
//
//==========================================================================

FxConditional::FxConditional(FxExpression *c, FxExpression *t, FxExpression *f)
: FxExpression(c->ScriptPosition)
{
	condition = c;
	truex=t;
	falsex=f;
}

//==========================================================================
//
//
//
//==========================================================================

FxConditional::~FxConditional()
{
	SAFE_DELETE(condition);
	SAFE_DELETE(truex);
	SAFE_DELETE(falsex);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxConditional::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();
	if (condition) condition = condition->ResolveAsBoolean(ctx);
	RESOLVE(truex, ctx);
	RESOLVE(falsex, ctx);
	ABORT(condition && truex && falsex);

	if (truex->ValueType->GetRegType() == REGT_INT && falsex->ValueType->GetRegType() == REGT_INT)
		ValueType = TypeSInt32;
	else if (truex->IsNumeric() && falsex->IsNumeric())
		ValueType = TypeFloat64;
	//else if (truex->ValueType != falsex->ValueType)

	if (condition->isConstant())
	{
		ExpVal condval = static_cast<FxConstant *>(condition)->GetValue();
		bool result = condval.GetBool();

		FxExpression *e = result? truex:falsex;
		delete (result? falsex:truex);
		falsex = truex = NULL;
		delete this;
		return e;
	}

	if (ValueType->GetRegType() == REGT_FLOAT)
	{
		if (truex->ValueType->GetRegType() != REGT_FLOAT)
		{
			truex = new FxFloatCast(truex);
			RESOLVE(truex, ctx);
		}
		if (falsex->ValueType->GetRegType() != REGT_FLOAT)
		{
			falsex = new FxFloatCast(falsex);
			RESOLVE(falsex, ctx);
		}
	}

	return this;
}

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxConditional::Emit(VMFunctionBuilder *build)
{
	ExpEmit out;

	// The true and false expressions ought to be assigned to the
	// same temporary instead of being copied to it. Oh well; good enough
	// for now.
	ExpEmit cond = condition->Emit(build);
	assert(cond.RegType == REGT_INT && !cond.Konst);

	// Test condition.
	build->Emit(OP_EQ_K, 1, cond.RegNum, build->GetConstantInt(0));
	size_t patchspot = build->Emit(OP_JMP, 0);

	// Evaluate true expression.
	if (truex->isConstant() && truex->ValueType->GetRegType() == REGT_INT)
	{
		out = ExpEmit(build, REGT_INT);
		build->EmitLoadInt(out.RegNum, static_cast<FxConstant *>(truex)->GetValue().GetInt());
	}
	else
	{
		ExpEmit trueop = truex->Emit(build);
		if (trueop.Konst)
		{
			assert(trueop.RegType == REGT_FLOAT);
			out = ExpEmit(build, REGT_FLOAT);
			build->Emit(OP_LKF, out.RegNum, trueop.RegNum);
		}
		else
		{
			// Use the register returned by the true condition as the
			// target for the false condition.
			out = trueop;
		}
	}

	// Evaluate false expression.
	build->BackpatchToHere(patchspot);
	if (falsex->isConstant() && falsex->ValueType->GetRegType() == REGT_INT)
	{
		build->EmitLoadInt(out.RegNum, static_cast<FxConstant *>(falsex)->GetValue().GetInt());
	}
	else
	{
		ExpEmit falseop = falsex->Emit(build);
		if (falseop.Konst)
		{
			assert(falseop.RegType == REGT_FLOAT);
			build->Emit(OP_LKF, out.RegNum, falseop.RegNum);
		}
		else
		{
			// Move result from the register returned by "false" to the one
			// returned by "true" so that only one register is returned by
			// this tree.
			falseop.Free(build);
			if (falseop.RegType == REGT_INT)
			{
				build->Emit(OP_MOVE, out.RegNum, falseop.RegNum, 0);
			}
			else
			{
				assert(falseop.RegType == REGT_FLOAT);
				build->Emit(OP_MOVEF, out.RegNum, falseop.RegNum, 0);
			}
		}
	}

	return out;
}

//==========================================================================
//
//
//
//==========================================================================
FxAbs::FxAbs(FxExpression *v)
: FxExpression(v->ScriptPosition)
{
	val = v;
	ValueType = v->ValueType;
}

//==========================================================================
//
//
//
//==========================================================================

FxAbs::~FxAbs()
{
	SAFE_DELETE(val);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxAbs::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	SAFE_RESOLVE(val, ctx);


	if (!val->IsNumeric())
	{
		ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
		delete this;
		return NULL;
	}
	else if (val->isConstant())
	{
		ExpVal value = static_cast<FxConstant *>(val)->GetValue();
		switch (value.Type->GetRegType())
		{
		case REGT_INT:
			value.Int = abs(value.Int);
			break;

		case REGT_FLOAT:
			value.Float = fabs(value.Float);
			break;

		default:
			// shouldn't happen
			delete this;
			return NULL;
		}
		FxExpression *x = new FxConstant(value, ScriptPosition);
		delete this;
		return x;
	}
	ValueType = val->ValueType;
	return this;
}

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxAbs::Emit(VMFunctionBuilder *build)
{
	ExpEmit absofsteal = val->Emit(build);
	assert(!absofsteal.Konst);
	ExpEmit out(build, absofsteal.RegType);
	if (absofsteal.RegType == REGT_INT)
	{
		build->Emit(OP_ABS, out.RegNum, absofsteal.RegNum, 0);
	}
	else
	{
		assert(absofsteal.RegType == REGT_FLOAT);
		build->Emit(OP_FLOP, out.RegNum, absofsteal.RegNum, FLOP_ABS);
	}
	return out;
}

//==========================================================================
//
//
//
//==========================================================================
FxATan2::FxATan2(FxExpression *y, FxExpression *x, const FScriptPosition &pos)
: FxExpression(pos)
{
	yval = y;
	xval = x;
}

//==========================================================================
//
//
//
//==========================================================================
FxATan2::~FxATan2()
{
	SAFE_DELETE(yval);
	SAFE_DELETE(xval);
}

//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxATan2::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	SAFE_RESOLVE(yval, ctx);
	SAFE_RESOLVE(xval, ctx);

	if (!yval->IsNumeric() || !xval->IsNumeric())
	{
		ScriptPosition.Message(MSG_ERROR, "numeric value expected for parameter");
		delete this;
		return NULL;
	}
	if (yval->isConstant() && xval->isConstant())
	{
		double y = static_cast<FxConstant *>(yval)->GetValue().GetFloat();
		double x = static_cast<FxConstant *>(xval)->GetValue().GetFloat();
		FxExpression *z = new FxConstant(g_atan2(y, x) * (180 / M_PI), ScriptPosition);
		delete this;
		return z;
	}
	if (yval->ValueType->GetRegType() != REGT_FLOAT && !yval->isConstant())
	{
		yval = new FxFloatCast(yval);
	}
	if (xval->ValueType->GetRegType() != REGT_FLOAT && !xval->isConstant())
	{
		xval = new FxFloatCast(xval);
	}
	ValueType = TypeFloat64;
	return this;
}

//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxATan2::Emit(VMFunctionBuilder *build)
{
	ExpEmit yreg = ToReg(build, yval);
	ExpEmit xreg = ToReg(build, xval);
	yreg.Free(build);
	xreg.Free(build);
	ExpEmit out(build, REGT_FLOAT);
	build->Emit(OP_ATAN2, out.RegNum, yreg.RegNum, xreg.RegNum);
	return out;
}

//==========================================================================
//
// The atan2 opcode only takes registers as parameters, so any constants
// must be loaded into registers first.
//
//==========================================================================
ExpEmit FxATan2::ToReg(VMFunctionBuilder *build, FxExpression *val)
{
	if (val->isConstant())
	{
		ExpEmit reg(build, REGT_FLOAT);
		build->Emit(OP_LKF, reg.RegNum, build->GetConstantFloat(static_cast<FxConstant*>(val)->GetValue().GetFloat()));
		return reg;
	}
	return val->Emit(build);
}

//==========================================================================
//
//
//
//==========================================================================
FxMinMax::FxMinMax(TArray<FxExpression*> &expr, FName type, const FScriptPosition &pos)
: FxExpression(pos), Type(type)
{
	assert(expr.Size() > 0);
	assert(type == NAME_Min || type == NAME_Max);

	choices.Resize(expr.Size());
	for (unsigned i = 0; i < expr.Size(); ++i)
	{
		choices[i] = expr[i];
	}
}

//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxMinMax::Resolve(FCompileContext &ctx)
{
	unsigned int i;
	int intcount, floatcount;

	CHECKRESOLVED();

	// Determine if float or int
	intcount = floatcount = 0;
	for (i = 0; i < choices.Size(); ++i)
	{
		RESOLVE(choices[i], ctx);
		ABORT(choices[i]);

		if (choices[i]->ValueType->GetRegType() == REGT_FLOAT)
		{
			floatcount++;
		}
		else if (choices[i]->ValueType->GetRegType() == REGT_INT)
		{
			intcount++;
		}
		else
		{
			ScriptPosition.Message(MSG_ERROR, "Arguments must be of type int or float");
			delete this;
			return NULL;
		}
	}
	if (floatcount != 0)
	{
		ValueType = TypeFloat64;
		if (intcount != 0)
		{ // There are some ints that need to be cast to floats
			for (i = 0; i < choices.Size(); ++i)
			{
				if (choices[i]->ValueType->GetRegType() == REGT_INT)
				{
					choices[i] = new FxFloatCast(choices[i]);
					RESOLVE(choices[i], ctx);
					ABORT(choices[i]);
				}
			}
		}
	}
	else
	{
		ValueType = TypeSInt32;
	}

	// If at least two arguments are constants, they can be solved now.

	// Look for first constant
	for (i = 0; i < choices.Size(); ++i)
	{
		if (choices[i]->isConstant())
		{
			ExpVal best = static_cast<FxConstant *>(choices[i])->GetValue();
			// Compare against remaining constants, which are removed.
			// The best value gets stored in this one.
			for (unsigned j = i + 1; j < choices.Size(); )
			{
				if (!choices[j]->isConstant())
				{
					j++;
				}
				else
				{
					ExpVal value = static_cast<FxConstant *>(choices[j])->GetValue();
					assert(value.Type == ValueType);
					if (Type == NAME_Min)
					{
						if (value.Type->GetRegType() == REGT_FLOAT)
						{
							if (value.Float < best.Float)
							{
								best.Float = value.Float;
							}
						}
						else
						{
							if (value.Int < best.Int)
							{
								best.Int = value.Int;
							}
						}
					}
					else
					{
						if (value.Type->GetRegType() == REGT_FLOAT)
						{
							if (value.Float > best.Float)
							{
								best.Float = value.Float;
							}
						}
						else
						{
							if (value.Int > best.Int)
							{
								best.Int = value.Int;
							}
						}
					}
					delete choices[j];
					choices[j] = NULL;
					choices.Delete(j);
				}
			}
			FxExpression *x = new FxConstant(best, ScriptPosition);
			if (i == 0 && choices.Size() == 1)
			{ // Every choice was constant
				delete this;
				return x;
			}
			delete choices[i];
			choices[i] = x;
			break;
		}
	}
	return this;
}

//==========================================================================
//
//
//
//==========================================================================
static void EmitLoad(VMFunctionBuilder *build, const ExpEmit resultreg, const ExpVal &value)
{
	if (resultreg.RegType == REGT_FLOAT)
	{
		build->Emit(OP_LKF, resultreg.RegNum, build->GetConstantFloat(value.GetFloat()));
	}
	else
	{
		build->EmitLoadInt(resultreg.RegNum, value.GetInt());
	}
}

ExpEmit FxMinMax::Emit(VMFunctionBuilder *build)
{
	unsigned i;
	int opcode, opA;

	assert(choices.Size() > 0);
	assert(OP_LTF_RK == OP_LTF_RR+1);
	assert(OP_LT_RK == OP_LT_RR+1);
	assert(OP_LEF_RK == OP_LEF_RR+1);
	assert(OP_LE_RK == OP_LE_RR+1);

	if (Type == NAME_Min)
	{
		opcode = ValueType->GetRegType() == REGT_FLOAT ? OP_LEF_RR : OP_LE_RR;
		opA = 1;
	}
	else
	{
		opcode = ValueType->GetRegType() == REGT_FLOAT ? OP_LTF_RR : OP_LT_RR;
		opA = 0;
	}

	ExpEmit bestreg;

	// Get first value into a register. This will also be the result register.
	if (choices[0]->isConstant())
	{
		bestreg = ExpEmit(build, ValueType->GetRegType());
		EmitLoad(build, bestreg, static_cast<FxConstant *>(choices[0])->GetValue());
	}
	else
	{
		bestreg = choices[0]->Emit(build);
	}

	// Compare every choice. Better matches get copied to the bestreg.
	for (i = 1; i < choices.Size(); ++i)
	{
		ExpEmit checkreg = choices[i]->Emit(build);
		assert(checkreg.RegType == bestreg.RegType);
		build->Emit(opcode + checkreg.Konst, opA, bestreg.RegNum, checkreg.RegNum);
		build->Emit(OP_JMP, 1);
		if (checkreg.Konst)
		{
			build->Emit(bestreg.RegType == REGT_FLOAT ? OP_LKF : OP_LK, bestreg.RegNum, checkreg.RegNum);
		}
		else
		{
			build->Emit(bestreg.RegType == REGT_FLOAT ? OP_MOVEF : OP_MOVE, bestreg.RegNum, checkreg.RegNum, 0);
			checkreg.Free(build);
		}
	}
	return bestreg;
}

//==========================================================================
//
//
//
//==========================================================================
FxRandom::FxRandom(FRandom * r, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos)
: FxExpression(pos)
{
	if (mi != NULL && ma != NULL)
	{
		min = new FxIntCast(mi);
		max = new FxIntCast(ma);
	}
	else min = max = NULL;
	rng = r;
	ValueType = TypeSInt32;
}

//==========================================================================
//
//
//
//==========================================================================

FxRandom::~FxRandom()
{
	SAFE_DELETE(min);
	SAFE_DELETE(max);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxRandom::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	if (min && max)
	{
		RESOLVE(min, ctx);
		RESOLVE(max, ctx);
		ABORT(min && max);
		assert(min->ValueType == ValueType);
		assert(max->ValueType == ValueType);
	}
	return this;
};


//==========================================================================
//
//
//
//==========================================================================

int DecoRandom(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
	assert(numparam >= 1 && numparam <= 3);
	FRandom *rng = reinterpret_cast<FRandom *>(param[0].a);
	if (numparam == 1)
	{
		ret->SetInt((*rng)());
	}
	else if (numparam == 2)
	{
		int maskval = param[1].i;
		ret->SetInt(rng->Random2(maskval));
	}
	else if (numparam == 3)
	{
		int min = param[1].i, max = param[2].i;
		if (max < min)
		{
			swapvalues(max, min);
		}
		ret->SetInt((*rng)(max - min + 1) + min);
	}
	return 1;
}

ExpEmit FxRandom::Emit(VMFunctionBuilder *build)
{
	// Call DecoRandom to generate a random number.
	VMFunction *callfunc;
	PSymbol *sym = FindDecorateBuiltinFunction(NAME_DecoRandom, DecoRandom);

	assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
	assert(((PSymbolVMFunction *)sym)->Function != NULL);
	callfunc = ((PSymbolVMFunction *)sym)->Function;

	build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
	if (min != NULL && max != NULL)
	{
		EmitParameter(build, min, ScriptPosition);
		EmitParameter(build, max, ScriptPosition);
		build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
	}
	else
	{
		build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 1, 1);
	}
	ExpEmit out(build, REGT_INT);
	build->Emit(OP_RESULT, 0, REGT_INT, out.RegNum);
	return out;
}

//==========================================================================
//
//
//
//==========================================================================
FxRandomPick::FxRandomPick(FRandom *r, TArray<FxExpression*> &expr, bool floaty, const FScriptPosition &pos)
: FxExpression(pos)
{
	assert(expr.Size() > 0);
	choices.Resize(expr.Size());
	for (unsigned int index = 0; index < expr.Size(); index++)
	{
		if (floaty)
		{
			choices[index] = new FxFloatCast(expr[index]);
		}
		else
		{
			choices[index] = new FxIntCast(expr[index]);
		}

	}
	rng = r;
	if (floaty)
	{
		ValueType = TypeFloat64;
	}
	else
	{
		ValueType = TypeSInt32;
	}
}

//==========================================================================
//
//
//
//==========================================================================

FxRandomPick::~FxRandomPick()
{
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxRandomPick::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	for (unsigned int index = 0; index < choices.Size(); index++)
	{
		RESOLVE(choices[index], ctx);
		ABORT(choices[index]);
		assert(choices[index]->ValueType == ValueType);
	}
	return this;
};


//==========================================================================
//
// FxPick :: Emit
//
// The expression:
//   a = pick[rng](i_0, i_1, i_2, ..., i_n)
//   [where i_x is a complete expression and not just a value]
// is syntactic sugar for:
//
//   switch(random[rng](0, n)) {
//     case 0: a = i_0;
//     case 1: a = i_1;
//     case 2: a = i_2;
//     ...
//     case n: a = i_n;
//   }
//
//==========================================================================

ExpEmit FxRandomPick::Emit(VMFunctionBuilder *build)
{
	unsigned i;

	assert(choices.Size() > 0);

	// Call DecoRandom to generate a random number.
	VMFunction *callfunc;
	PSymbol *sym = FindDecorateBuiltinFunction(NAME_DecoRandom, DecoRandom);

	assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
	assert(((PSymbolVMFunction *)sym)->Function != NULL);
	callfunc = ((PSymbolVMFunction *)sym)->Function;

	build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
	build->EmitParamInt(0);
	build->EmitParamInt(choices.Size() - 1);
	build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);

	ExpEmit resultreg(build, REGT_INT);
	build->Emit(OP_RESULT, 0, REGT_INT, resultreg.RegNum);
	build->Emit(OP_IJMP, resultreg.RegNum, 0);

	// Free the result register now. The simple code generation algorithm should
	// automatically pick it as the destination register for each case.
	resultreg.Free(build);

	// For floating point results, we need to get a new register, since we can't
	// reuse the integer one used to store the random result.
	if (ValueType->GetRegType() == REGT_FLOAT)
	{
		resultreg = ExpEmit(build, REGT_FLOAT);
		resultreg.Free(build);
	}

	// Allocate space for the jump table.
	size_t jumptable = build->Emit(OP_JMP, 0);
	for (i = 1; i < choices.Size(); ++i)
	{
		build->Emit(OP_JMP, 0);
	}

	// Emit each case
	TArray<size_t> finishes(choices.Size() - 1);
	for (unsigned i = 0; i < choices.Size(); ++i)
	{
		build->BackpatchToHere(jumptable + i);
		if (choices[i]->isConstant())
		{
			EmitLoad(build, resultreg, static_cast<FxConstant *>(choices[i])->GetValue());
		}
		else
		{
			ExpEmit casereg = choices[i]->Emit(build);
			if (casereg.RegNum != resultreg.RegNum)
			{ // The result of the case is in a different register from what
			  // was expected. Copy it to the one we wanted.

				resultreg.Reuse(build);	// This is really just for the assert in Reuse()
				build->Emit(ValueType->GetRegType() == REGT_INT ? OP_MOVE : OP_MOVEF, resultreg.RegNum, casereg.RegNum, 0);
				resultreg.Free(build);
			}
			// Free this register so the remaining cases can use it.
			casereg.Free(build);
		}
		// All but the final case needs a jump to the end of the expression's code.
		if (i + 1 < choices.Size())
		{
			size_t loc = build->Emit(OP_JMP, 0);
			finishes.Push(loc);
		}
	}
	// Backpatch each case (except the last, since it ends here) to jump to here.
	for (i = 0; i < choices.Size() - 1; ++i)
	{
		build->BackpatchToHere(finishes[i]);
	}
	// The result register needs to be in-use when we return.
	// It should have been freed earlier, so restore its in-use flag.
	resultreg.Reuse(build);
	return resultreg;
}

//==========================================================================
//
//
//
//==========================================================================
FxFRandom::FxFRandom(FRandom *r, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos)
: FxRandom(r, NULL, NULL, pos)
{
	if (mi != NULL && ma != NULL)
	{
		min = new FxFloatCast(mi);
		max = new FxFloatCast(ma);
	}
	ValueType = TypeFloat64;
}

//==========================================================================
//
//
//
//==========================================================================

int DecoFRandom(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
	assert(numparam == 1 || numparam == 3);
	FRandom *rng = reinterpret_cast<FRandom *>(param[0].a);

	int random = (*rng)(0x40000000);
	double frandom = random / double(0x40000000);

	if (numparam == 3)
	{
		double min = param[1].f, max = param[2].f;
		if (max < min)
		{
			swapvalues(max, min);
		}
		ret->SetFloat(frandom * (max - min) + min);
	}
	else
	{
		ret->SetFloat(frandom);
	}
	return 1;
}

ExpEmit FxFRandom::Emit(VMFunctionBuilder *build)
{
	// Call the DecoFRandom function to generate a floating point random number..
	VMFunction *callfunc;
	PSymbol *sym = FindDecorateBuiltinFunction(NAME_DecoFRandom, DecoFRandom);

	assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
	assert(((PSymbolVMFunction *)sym)->Function != NULL);
	callfunc = ((PSymbolVMFunction *)sym)->Function;

	build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
	if (min != NULL && max != NULL)
	{
		EmitParameter(build, min, ScriptPosition);
		EmitParameter(build, max, ScriptPosition);
		build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
	}
	else
	{
		build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 1, 1);
	}
	ExpEmit out(build, REGT_FLOAT);
	build->Emit(OP_RESULT, 0, REGT_FLOAT, out.RegNum);
	return out;
}

//==========================================================================
//
//
//
//==========================================================================

FxRandom2::FxRandom2(FRandom *r, FxExpression *m, const FScriptPosition &pos)
: FxExpression(pos)
{
	rng = r;
	if (m) mask = new FxIntCast(m);
	else mask = new FxConstant(-1, pos);
	ValueType = TypeSInt32;
}

//==========================================================================
//
//
//
//==========================================================================

FxRandom2::~FxRandom2()
{
	SAFE_DELETE(mask);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxRandom2::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	SAFE_RESOLVE(mask, ctx);
	return this;
}

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxRandom2::Emit(VMFunctionBuilder *build)
{
	// Call the DecoRandom function to generate the random number.
	VMFunction *callfunc;
	PSymbol *sym = FindDecorateBuiltinFunction(NAME_DecoRandom, DecoRandom);

	assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
	assert(((PSymbolVMFunction *)sym)->Function != NULL);
	callfunc = ((PSymbolVMFunction *)sym)->Function;

	build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
	EmitParameter(build, mask, ScriptPosition);
	build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2, 1);
	ExpEmit out(build, REGT_INT);
	build->Emit(OP_RESULT, 0, REGT_INT, out.RegNum);
	return out;
}

//==========================================================================
//
//
//
//==========================================================================

FxIdentifier::FxIdentifier(FName name, const FScriptPosition &pos)
: FxExpression(pos)
{
	Identifier = name;
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxIdentifier::Resolve(FCompileContext& ctx)
{
	PSymbol * sym;
	FxExpression *newex = NULL;
	//FBaseCVar * cv = NULL;
	//FString s;
	int num;
	//const PClass *Class;
	
	CHECKRESOLVED();
	// see if the current class (if valid) defines something with this name.
	if ((sym = ctx.FindInClass(Identifier)) != NULL)
	{
		if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConst)))
		{
			ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as class constant\n", Identifier.GetChars());
			newex = FxConstant::MakeConstant(sym, ScriptPosition);
		}
		else if (sym->IsKindOf(RUNTIME_CLASS(PField)))
		{
			PField *vsym = static_cast<PField*>(sym);
			ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as member variable, index %d\n", Identifier.GetChars(), vsym->Offset);
			newex = new FxClassMember((new FxSelf(ScriptPosition))->Resolve(ctx), vsym, ScriptPosition);
		}
		else
		{
			ScriptPosition.Message(MSG_ERROR, "Invalid member identifier '%s'\n", Identifier.GetChars());
		}
	}
	// the damage property needs special handling
	else if (Identifier == NAME_Damage)
	{
		newex = new FxDamage(ScriptPosition);
	}
	// now check the global identifiers.
	else if ((sym = ctx.FindGlobal(Identifier)) != NULL)
	{
		if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConst)))
		{
			ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as global constant\n", Identifier.GetChars());
			newex = FxConstant::MakeConstant(sym, ScriptPosition);
		}
		else
		{
			ScriptPosition.Message(MSG_ERROR, "Invalid global identifier '%s'\n", Identifier.GetChars());
		}
	}
	/*
	else if ((Class = PClass::FindClass(Identifier)))
	{
		pos.Message(MSG_DEBUGLOG, "Resolving name '%s' as class name\n", Identifier.GetChars());
			newex = new FxClassType(Class, ScriptPosition);
		}
	}
	*/

	// also check for CVars
	/*
	else if ((cv = FindCVar(Identifier, NULL)) != NULL)
	{
		CLOG(CL_RESOLVE, LPrintf("Resolving name '%s' as cvar\n", Identifier.GetChars()));
		newex = new FxCVar(cv, ScriptPosition);
	}
	*/
	// and line specials
	else if ((num = P_FindLineSpecial(Identifier, NULL, NULL)))
	{
		ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as line special %d\n", Identifier.GetChars(), num);
		newex = new FxConstant(num, ScriptPosition);
	}
	else
	{
		ScriptPosition.Message(MSG_ERROR, "Unknown identifier '%s'", Identifier.GetChars());
		newex = new FxConstant(0, ScriptPosition);
	}
	delete this;
	return newex? newex->Resolve(ctx) : NULL;
}


//==========================================================================
//
//
//
//==========================================================================

FxSelf::FxSelf(const FScriptPosition &pos)
: FxExpression(pos)
{
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxSelf::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();
	if (!ctx.cls)
	{
		// can't really happen with DECORATE's expression evaluator.
		ScriptPosition.Message(MSG_ERROR, "self used outside of a member function");
		delete this;
		return NULL;
	}
	ValueType = ctx.cls;
	ValueType = NewPointer(RUNTIME_CLASS(DObject));
	return this;
}  

//==========================================================================
//
//
//
//==========================================================================

ExpEmit FxSelf::Emit(VMFunctionBuilder *build)
{
	// self is always the first pointer passed to the function
	ExpEmit me(0, REGT_POINTER);
	me.Fixed = true;
	return me;
}


//==========================================================================
//
//
//
//==========================================================================

FxDamage::FxDamage(const FScriptPosition &pos)
: FxExpression(pos)
{
}

//==========================================================================
//
// FxDamage :: Resolve
//
//==========================================================================

FxExpression *FxDamage::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();
	ValueType = TypeSInt32;
	return this;
}

//==========================================================================
//
// FxDamage :: Emit
//
// Call this actor's damage function, if it has one
//
//==========================================================================

ExpEmit FxDamage::Emit(VMFunctionBuilder *build)
{
	ExpEmit dmgval(build, REGT_INT);

	// Get damage function
	ExpEmit dmgfunc(build, REGT_POINTER);
	build->Emit(OP_LO, dmgfunc.RegNum, 0/*self*/, build->GetConstantInt(myoffsetof(AActor, Damage)));

	// If it's non-null...
	build->Emit(OP_EQA_K, 1, dmgfunc.RegNum, build->GetConstantAddress(nullptr, ATAG_GENERIC));
	size_t nulljump = build->Emit(OP_JMP, 0);

	// ...call it
	build->Emit(OP_PARAM, 0, REGT_POINTER, 0/*self*/);
	build->Emit(OP_CALL, dmgfunc.RegNum, 1, 1);
	build->Emit(OP_RESULT, 0, REGT_INT, dmgval.RegNum);
	size_t notnulljump = build->Emit(OP_JMP, 0);

	// Otherwise, use 0
	build->BackpatchToHere(nulljump);
	build->EmitLoadInt(dmgval.RegNum, 0);
	build->BackpatchToHere(notnulljump);

	return dmgval;
}


//==========================================================================
//
//
//
//==========================================================================

FxClassMember::FxClassMember(FxExpression *x, PField* mem, const FScriptPosition &pos)
: FxExpression(pos)
{
	classx = x;
	membervar = mem;
	AddressRequested = false;
	//if (classx->IsDefaultObject()) Readonly=true;
}

//==========================================================================
//
//
//
//==========================================================================

FxClassMember::~FxClassMember()
{
	SAFE_DELETE(classx);
}

//==========================================================================
//
//
//
//==========================================================================

void FxClassMember::RequestAddress()
{
	AddressRequested = true;
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxClassMember::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	SAFE_RESOLVE(classx, ctx);

	PPointer *ptrtype = dyn_cast<PPointer>(classx->ValueType);
	if (ptrtype == NULL || !ptrtype->IsKindOf(RUNTIME_CLASS(DObject)))
	{
		ScriptPosition.Message(MSG_ERROR, "Member variable requires a class or object");
		delete this;
		return NULL;
	}
	ValueType = membervar->Type;
	return this;
}

ExpEmit FxClassMember::Emit(VMFunctionBuilder *build)
{
	ExpEmit obj = classx->Emit(build);
	assert(obj.RegType == REGT_POINTER);

	if (AddressRequested)
	{
		if (membervar->Offset == 0)
		{
			return obj;
		}
		obj.Free(build);
		ExpEmit out(build, REGT_POINTER);
		build->Emit(OP_ADDA_RK, out.RegNum, obj.RegNum, build->GetConstantInt((int)membervar->Offset));
		return out;
	}

	int offsetreg = build->GetConstantInt((int)membervar->Offset);
	ExpEmit loc, tmp;

	if (obj.Konst)
	{
		// If the situation where we are dereferencing a constant
		// pointer is common, then it would probably be worthwhile
		// to add new opcodes for those. But as of right now, I
		// don't expect it to be a particularly common case.
		ExpEmit newobj(build, REGT_POINTER);
		build->Emit(OP_LKP, newobj.RegNum, obj.RegNum);
		obj = newobj;
	}

	loc = ExpEmit(build, membervar->Type->GetRegType());
	build->Emit(membervar->Type->GetLoadOp(), loc.RegNum, obj.RegNum, offsetreg);
	obj.Free(build);
	return loc;
}


//==========================================================================
//
//
//
//==========================================================================

FxArrayElement::FxArrayElement(FxExpression *base, FxExpression *_index)
:FxExpression(base->ScriptPosition)
{
	Array=base;
	index = _index;
	//AddressRequested = false;
}

//==========================================================================
//
//
//
//==========================================================================

FxArrayElement::~FxArrayElement()
{
	SAFE_DELETE(Array);
	SAFE_DELETE(index);
}

//==========================================================================
//
//
//
//==========================================================================

/*
void FxArrayElement::RequestAddress()
{
	AddressRequested = true;
}
*/

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxArrayElement::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	SAFE_RESOLVE(Array,ctx);
	SAFE_RESOLVE(index,ctx);

	if (index->ValueType->GetRegType() == REGT_FLOAT /* lax */)
	{
		// DECORATE allows floats here so cast them to int.
		index = new FxIntCast(index);
		index = index->Resolve(ctx);
		if (index == NULL) 
		{
			delete this;
			return NULL;
		}
	}
	if (index->ValueType->GetRegType() != REGT_INT)
	{
		ScriptPosition.Message(MSG_ERROR, "Array index must be integer");
		delete this;
		return NULL;
	}

	PArray *arraytype = dyn_cast<PArray>(Array->ValueType);
	if (arraytype == NULL)
	{
		ScriptPosition.Message(MSG_ERROR, "'[]' can only be used with arrays.");
		delete this;
		return NULL;
	}

	ValueType = arraytype->ElementType;
	if (ValueType->GetRegType() != REGT_INT && ValueType->GetRegType() != REGT_FLOAT)
	{
		// int arrays only for now
		ScriptPosition.Message(MSG_ERROR, "Only numeric arrays are supported.");
		delete this;
		return NULL;
	}
	Array->RequestAddress();
	return this;
}

//==========================================================================
//
// in its current state this won't be able to do more than handle the args array.
//
//==========================================================================

ExpEmit FxArrayElement::Emit(VMFunctionBuilder *build)
{
	ExpEmit start = Array->Emit(build);
	PArray *const arraytype = static_cast<PArray*>(Array->ValueType);
	PType *const elementtype = arraytype->ElementType;
	ExpEmit dest(build, elementtype->GetRegType());

	if (start.Konst)
	{
		ExpEmit tmpstart(build, REGT_POINTER);
		build->Emit(OP_LKP, tmpstart.RegNum, start.RegNum);
		start = tmpstart;
	}
	if (index->isConstant())
	{
		unsigned indexval = static_cast<FxConstant *>(index)->GetValue().GetInt();
		if (indexval >= arraytype->ElementCount)
		{
			I_Error("Array index out of bounds");
		}
		indexval *= arraytype->ElementSize;
		build->Emit(arraytype->ElementType->GetLoadOp(), dest.RegNum,
			start.RegNum, build->GetConstantInt(indexval));
	}
	else
	{
		ExpEmit indexv(index->Emit(build));
		int shiftbits = 0;
		while (1u << shiftbits < arraytype->ElementSize)
		{ 
			shiftbits++;
		}
		assert(1u << shiftbits == arraytype->ElementSize && "Element sizes other than power of 2 are not implemented");
		build->Emit(OP_BOUND, indexv.RegNum, arraytype->ElementCount);
		if (shiftbits > 0)
		{
			build->Emit(OP_SLL_RI, indexv.RegNum, indexv.RegNum, shiftbits);
		}
		build->Emit(arraytype->ElementType->GetLoadOp() + 1,	// added 1 to use the *_R version that
			dest.RegNum, start.RegNum, indexv.RegNum);			// takes the offset from a register
		indexv.Free(build);
	}
	start.Free(build);
	return dest;
}

//==========================================================================
//
//
//
//==========================================================================

FxFunctionCall::FxFunctionCall(FxExpression *self, FName methodname, FArgumentList *args, const FScriptPosition &pos)
: FxExpression(pos)
{
	Self = self;
	MethodName = methodname;
	ArgList = args;
}

//==========================================================================
//
//
//
//==========================================================================

FxFunctionCall::~FxFunctionCall()
{
	SAFE_DELETE(Self);
	SAFE_DELETE(ArgList);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
{
	for (size_t i = 0; i < countof(FxFlops); ++i)
	{
		if (MethodName == FxFlops[i].Name)
		{
			if (Self != NULL)
			{
				ScriptPosition.Message(MSG_ERROR, "Global functions cannot have a self pointer");
				delete this;
				return NULL;
			}
			FxExpression *x = new FxFlopFunctionCall(i, ArgList, ScriptPosition);
			ArgList = NULL;
			delete this;
			return x->Resolve(ctx);
		}
	}

	int min, max, special;
	if (MethodName == NAME_ACS_NamedExecuteWithResult || MethodName == NAME_CallACS)
	{
		special = -ACS_ExecuteWithResult;
		min = 1;
		max = 5;
	}
	else
	{
		special = P_FindLineSpecial(MethodName.GetChars(), &min, &max);
	}
	if (special != 0 && min >= 0)
	{
		int paramcount = ArgList? ArgList->Size() : 0;
		if (paramcount < min)
		{
			ScriptPosition.Message(MSG_ERROR, "Not enough parameters for '%s' (expected %d, got %d)", 
				MethodName.GetChars(), min, paramcount);
			delete this;
			return NULL;
		}
		else if (paramcount > max)
		{
			ScriptPosition.Message(MSG_ERROR, "too many parameters for '%s' (expected %d, got %d)", 
				MethodName.GetChars(), max, paramcount);
			delete this;
			return NULL;
		}
		FxExpression *x = new FxActionSpecialCall(Self, special, ArgList, ScriptPosition);
		ArgList = NULL;
		delete this;
		return x->Resolve(ctx);
	}

	ScriptPosition.Message(MSG_ERROR, "Call to unknown function '%s'", MethodName.GetChars());
	delete this;
	return NULL;
}


//==========================================================================
//
// FxActionSpecialCall
//
// If special is negative, then the first argument will be treated as a
// name for ACS_NamedExecuteWithResult.
//
//==========================================================================

FxActionSpecialCall::FxActionSpecialCall(FxExpression *self, int special, FArgumentList *args, const FScriptPosition &pos)
: FxExpression(pos)
{
	Self = self;
	Special = special;
	ArgList = args;
}

//==========================================================================
//
//
//
//==========================================================================

FxActionSpecialCall::~FxActionSpecialCall()
{
	SAFE_DELETE(Self);
	SAFE_DELETE(ArgList);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxActionSpecialCall::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();
	bool failed = false;

	if (ArgList != NULL)
	{
		for (unsigned i = 0; i < ArgList->Size(); i++)
		{
			(*ArgList)[i] = (*ArgList)[i]->Resolve(ctx);
			if ((*ArgList)[i] == NULL) failed = true;
			if (Special < 0 && i == 0)
			{
				if ((*ArgList)[i]->ValueType != TypeName)
				{
					ScriptPosition.Message(MSG_ERROR, "Name expected for parameter %d", i);
					failed = true;
				}
			}
			else if ((*ArgList)[i]->ValueType->GetRegType() != REGT_INT)
			{
				if ((*ArgList)[i]->ValueType->GetRegType() == REGT_FLOAT /* lax */)
				{
					(*ArgList)[i] = new FxIntCast((*ArgList)[i]);
				}
				else
				{
					ScriptPosition.Message(MSG_ERROR, "Integer expected for parameter %d", i);
					failed = true;
				}
			}
		}
		if (failed)
		{
			delete this;
			return NULL;
		}
	}
	ValueType = TypeSInt32;
	return this;
}


//==========================================================================
//
// 
//
//==========================================================================

int DecoCallLineSpecial(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
	assert(numparam > 2 && numparam < 8);
	assert(numret == 1);
	assert(param[0].Type == REGT_INT);
	assert(param[1].Type == REGT_POINTER);
	int v[5] = { 0 };

	for (int i = 2; i < numparam; ++i)
	{
		v[i - 2] = param[i].i;
	}
	ret->SetInt(P_ExecuteSpecial(param[0].i, NULL, reinterpret_cast<AActor*>(param[1].a), false, v[0], v[1], v[2], v[3], v[4]));
	return 1;
}

ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build)
{
	assert(Self == NULL);
	unsigned i = 0;

	build->Emit(OP_PARAMI, abs(Special));			// pass special number
	build->Emit(OP_PARAM, 0, REGT_POINTER, 0);		// pass self
	if (ArgList != NULL)
	{
		for (; i < ArgList->Size(); ++i)
		{
			FxExpression *argex = (*ArgList)[i];
			if (Special < 0 && i == 0)
			{
				assert(argex->ValueType == TypeName);
				assert(argex->isConstant());
				build->EmitParamInt(-static_cast<FxConstant *>(argex)->GetValue().GetName());
			}
			else
			{
				assert(argex->ValueType->GetRegType() == REGT_INT);
				if (argex->isConstant())
				{
					build->EmitParamInt(static_cast<FxConstant *>(argex)->GetValue().GetInt());
				}
				else
				{
					ExpEmit arg(argex->Emit(build));
					build->Emit(OP_PARAM, 0, arg.RegType, arg.RegNum);
					arg.Free(build);
				}
			}
		}
	}
	// Call the DecoCallLineSpecial function to perform the desired special.
	VMFunction *callfunc;
	PSymbol *sym = FindDecorateBuiltinFunction(NAME_DecoCallLineSpecial, DecoCallLineSpecial);

	assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
	assert(((PSymbolVMFunction *)sym)->Function != NULL);
	callfunc = ((PSymbolVMFunction *)sym)->Function;

	ExpEmit dest(build, REGT_INT);
	build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2 + i, 1);
	build->Emit(OP_RESULT, 0, REGT_INT, dest.RegNum);
	return dest;
}

//==========================================================================
//
// FxVMFunctionCall
//
//==========================================================================

FxVMFunctionCall::FxVMFunctionCall(PFunction *func, FArgumentList *args, const FScriptPosition &pos)
: FxExpression(pos)
{
	Function = func;
	ArgList = args;
}

//==========================================================================
//
//
//
//==========================================================================

FxVMFunctionCall::~FxVMFunctionCall()
{
	SAFE_DELETE(ArgList);
}

//==========================================================================
//
// FxVMFunctionCall :: Resolve
//
//==========================================================================

FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();
	bool failed = false;

	if (ArgList != NULL)
	{
		for (unsigned i = 0; i < ArgList->Size(); i++)
		{
			(*ArgList)[i] = (*ArgList)[i]->Resolve(ctx);
			if ((*ArgList)[i] == NULL) failed = true;
		}
	}
	if (failed)
	{
		delete this;
		return NULL;
	}
	TArray<PType *> &rets = Function->Variants[0].Implementation->Proto->ReturnTypes;
	if (rets.Size() > 0)
	{
		ValueType = rets[0];
	}
	return this;
}

//==========================================================================
//
// Assumption: This call is being made to generate code inside an action
// method, so the first three address registers are all set up for such a
// function. (self, stateowner, callingstate)
//
//==========================================================================

ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build)
{
	return Emit(build, false);
}

ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build, bool tailcall)
{
	assert(build->Registers[REGT_POINTER].GetMostUsed() >= 3);
	int count = GetArgCount();

	if (count == 1)
	{
		ExpEmit reg;
		if (CheckEmitCast(build, tailcall, reg))
		{
			return reg;
		}
	}
	// Emit code to pass implied parameters
	if (Function->Flags & VARF_Method)
	{
		build->Emit(OP_PARAM, 0, REGT_POINTER, 0);
		count += 1;
	}
	if (Function->Flags & VARF_Action)
	{
		build->Emit(OP_PARAM, 0, REGT_POINTER, 1);
		build->Emit(OP_PARAM, 0, REGT_POINTER, 2);
		count += 2;
	}
	// Emit code to pass explicit parameters
	if (ArgList != NULL)
	{
		for (unsigned i = 0; i < ArgList->Size(); ++i)
		{
			EmitParameter(build, (*ArgList)[i], ScriptPosition);
		}
	}
	// Get a constant register for this function
	VMFunction *vmfunc = Function->Variants[0].Implementation;
	int funcaddr = build->GetConstantAddress(vmfunc, ATAG_OBJECT);
	// Emit the call
	if (tailcall)
	{ // Tail call
		build->Emit(OP_TAIL_K, funcaddr, count, 0);
		return ExpEmit();
	}
	else if (vmfunc->Proto->ReturnTypes.Size() > 0)
	{ // Call, expecting one result
		ExpEmit reg(build, vmfunc->Proto->ReturnTypes[0]->GetRegType());
		build->Emit(OP_CALL_K, funcaddr, count, 1);
		build->Emit(OP_RESULT, 0, reg.RegType, reg.RegNum);
		return reg;
	}
	else
	{ // Call, expecting no results
		build->Emit(OP_CALL_K, funcaddr, count, 0);
		return ExpEmit();
	}
}

//==========================================================================
//
// If calling one of the casting kludge functions, don't bother calling the
// function; just use the parameter directly. Returns true if this was a
// kludge function, false otherwise.
//
//==========================================================================

bool FxVMFunctionCall::CheckEmitCast(VMFunctionBuilder *build, bool returnit, ExpEmit &reg)
{
	FName funcname = Function->SymbolName;
	if (funcname == NAME___decorate_internal_int__ ||
		funcname == NAME___decorate_internal_bool__ ||
		funcname == NAME___decorate_internal_state__ ||
		funcname == NAME___decorate_internal_float__)
	{
		FxExpression *arg = (*ArgList)[0];
		if (returnit)
		{
			if (arg->isConstant() &&
				(funcname == NAME___decorate_internal_int__ ||
				 funcname == NAME___decorate_internal_bool__))
			{ // Use immediate version for integers in range
				build->EmitRetInt(0, true, static_cast<FxConstant *>(arg)->GetValue().Int);
			}
			else
			{
				ExpEmit where = arg->Emit(build);
				build->Emit(OP_RET, RET_FINAL, where.RegType | (where.Konst ? REGT_KONST : 0), where.RegNum);
				where.Free(build);
			}
			reg = ExpEmit();
		}
		else
		{
			reg = arg->Emit(build);
		}
		return true;
	}
	return false;
}

//==========================================================================
//
//
//
//==========================================================================

FxFlopFunctionCall::FxFlopFunctionCall(size_t index, FArgumentList *args, const FScriptPosition &pos)
: FxExpression(pos)
{
	assert(index < countof(FxFlops) && "FLOP index out of range");
	Index = (int)index;
	ArgList = args;
}

//==========================================================================
//
//
//
//==========================================================================

FxFlopFunctionCall::~FxFlopFunctionCall()
{
	SAFE_DELETE(ArgList);
}

FxExpression *FxFlopFunctionCall::Resolve(FCompileContext& ctx)
{
	CHECKRESOLVED();

	if (ArgList == NULL || ArgList->Size() != 1)
	{
		ScriptPosition.Message(MSG_ERROR, "%s only has one parameter", FName(FxFlops[Index].Name).GetChars());
		delete this;
		return NULL;
	}

	(*ArgList)[0] = (*ArgList)[0]->Resolve(ctx);
	if ((*ArgList)[0] == NULL)
	{
		delete this;
		return NULL;
	}

	if (!(*ArgList)[0]->IsNumeric())
	{
		ScriptPosition.Message(MSG_ERROR, "numeric value expected for parameter");
		delete this;
		return NULL;
	}
	if ((*ArgList)[0]->isConstant())
	{
		double v = static_cast<FxConstant *>((*ArgList)[0])->GetValue().GetFloat();
		v = FxFlops[Index].Evaluate(v);
		FxExpression *x = new FxConstant(v, ScriptPosition);
		delete this;
		return x;
	}
	if ((*ArgList)[0]->ValueType->GetRegType() == REGT_INT)
	{
		(*ArgList)[0] = new FxFloatCast((*ArgList)[0]);
	}
	ValueType = TypeFloat64;
	return this;
}

//==========================================================================
//
//
//==========================================================================

ExpEmit FxFlopFunctionCall::Emit(VMFunctionBuilder *build)
{
	ExpEmit v = (*ArgList)[0]->Emit(build);
	assert(!v.Konst && v.RegType == REGT_FLOAT);

	build->Emit(OP_FLOP, v.RegNum, v.RegNum, FxFlops[Index].Flop);
	return v;
}

//==========================================================================
//
// FxSequence :: Resolve
//
//==========================================================================

FxExpression *FxSequence::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	for (unsigned i = 0; i < Expressions.Size(); ++i)
	{
		if (NULL == (Expressions[i] = Expressions[i]->Resolve(ctx)))
		{
			delete this;
			return NULL;
		}
	}
	return this;
}

//==========================================================================
//
// FxSequence :: Emit
//
//==========================================================================

ExpEmit FxSequence::Emit(VMFunctionBuilder *build)
{
	for (unsigned i = 0; i < Expressions.Size(); ++i)
	{
		ExpEmit v = Expressions[i]->Emit(build);
		// Throw away any result. We don't care about it.
		v.Free(build);
	}
	return ExpEmit();
}

//==========================================================================
//
// FxSequence :: GetDirectFunction
//
//==========================================================================

VMFunction *FxSequence::GetDirectFunction()
{
	if (Expressions.Size() == 1)
	{
		return Expressions[0]->GetDirectFunction();
	}
	return NULL;
}

//==========================================================================
//
// FxIfStatement
//
//==========================================================================

FxIfStatement::FxIfStatement(FxExpression *cond, FxExpression *true_part,
	FxExpression *false_part, const FScriptPosition &pos)
: FxExpression(pos)
{
	Condition = cond;
	WhenTrue = true_part;
	WhenFalse = false_part;
	assert(cond != NULL);
}

FxIfStatement::~FxIfStatement()
{
	SAFE_DELETE(Condition);
	SAFE_DELETE(WhenTrue);
	SAFE_DELETE(WhenFalse);
}

FxExpression *FxIfStatement::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	if (WhenTrue == NULL && WhenFalse == NULL)
	{ // We don't do anything either way, so disappear
		delete this;
		return NULL;
	}
	Condition = Condition->ResolveAsBoolean(ctx);
	ABORT(Condition);
	if (WhenTrue != NULL)
	{
		WhenTrue = WhenTrue->Resolve(ctx);
		ABORT(WhenTrue);
	}
	if (WhenFalse != NULL)
	{
		WhenFalse = WhenFalse->Resolve(ctx);
		ABORT(WhenFalse);
	}
	ValueType = TypeVoid;

	if (Condition->isConstant())
	{
		ExpVal condval = static_cast<FxConstant *>(Condition)->GetValue();
		bool result = condval.GetBool();

		FxExpression *e = result ? WhenTrue : WhenFalse;
		delete (result ? WhenFalse : WhenTrue);
		WhenTrue = WhenFalse = NULL;
		if (e == NULL) e = new FxNop(ScriptPosition);	// create a dummy if this statement gets completely removed by optimizing out the constant parts.
		delete this;
		return e;
	}
	return this;
}

ExpEmit FxIfStatement::Emit(VMFunctionBuilder *build)
{
	ExpEmit v;
	size_t jumpspot;
	FxExpression *path1, *path2;
	int condcheck;

	// This is pretty much copied from FxConditional, except we don't
	// keep any results.
	ExpEmit cond = Condition->Emit(build);
	assert(cond.RegType == REGT_INT && !cond.Konst);

	if (WhenTrue != NULL)
	{
		path1 = WhenTrue;
		path2 = WhenFalse;
		condcheck = 1;
	}
	else
	{
		// When there is only a false path, reverse the condition so we can
		// treat it as a true path.
		assert(WhenFalse != NULL);
		path1 = WhenFalse;
		path2 = NULL;
		condcheck = 0;
	}

	// Test condition.
	build->Emit(OP_EQ_K, condcheck, cond.RegNum, build->GetConstantInt(0));
	jumpspot = build->Emit(OP_JMP, 0);
	cond.Free(build);

	// Evaluate first path
	v = path1->Emit(build);
	v.Free(build);
	if (path2 != NULL)
	{
		size_t path1jump = build->Emit(OP_JMP, 0);
		// Evaluate second path
		build->BackpatchToHere(jumpspot);
		v = path2->Emit(build);
		v.Free(build);
		jumpspot = path1jump;
	}
	build->BackpatchToHere(jumpspot);
	return ExpEmit();
}

//==========================================================================
//
//==========================================================================

FxReturnStatement::FxReturnStatement(FxVMFunctionCall *call, const FScriptPosition &pos)
: FxExpression(pos), Call(call)
{
}

FxReturnStatement::~FxReturnStatement()
{
	SAFE_DELETE(Call);
}

FxExpression *FxReturnStatement::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	if (Call != NULL)
	{
		Call = static_cast<FxVMFunctionCall *>(Call->Resolve(ctx));
		ABORT(Call);
	}
	return this;
}

ExpEmit FxReturnStatement::Emit(VMFunctionBuilder *build)
{
	// If we return nothing, use a regular RET opcode. If we return
	// something, use TAIL to call the function. Our return type
	// should be compatible with the called function's return type.
	if (Call == NULL)
	{
		build->Emit(OP_RET, RET_FINAL, REGT_NIL, 0);
	}
	else
	{
		Call->Emit(build, true);
	}
	return ExpEmit();
}

VMFunction *FxReturnStatement::GetDirectFunction()
{
	// If this return statement calls a function with no arguments,
	// then it can be a "direct" function. That is, the DECORATE
	// definition can call that function directly without wrapping
	// it inside VM code.
	if (Call != NULL && Call->GetArgCount() == 0 && (Call->GetFunction()->Flags & VARF_Action))
	{
		return Call->GetVMFunction();
	}
	return NULL;
}

//==========================================================================
//
//==========================================================================

FxClassTypeCast::FxClassTypeCast(PClass *dtype, FxExpression *x)
: FxExpression(x->ScriptPosition)
{
	desttype = dtype;
	basex=x;
}

//==========================================================================
//
//
//
//==========================================================================

FxClassTypeCast::~FxClassTypeCast()
{
	SAFE_DELETE(basex);
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxClassTypeCast::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	SAFE_RESOLVE(basex, ctx);
	
	if (basex->ValueType != TypeName)
	{
		ScriptPosition.Message(MSG_ERROR, "Cannot convert to class type");
		delete this;
		return NULL;
	}

	if (basex->isConstant())
	{
		FName clsname = static_cast<FxConstant *>(basex)->GetValue().GetName();
		PClass *cls = NULL;

		if (clsname != NAME_None)
		{
			cls = PClass::FindClass(clsname);
			if (cls == NULL)
			{
				/* lax */
				// Since this happens in released WADs it must pass without a terminal error... :(
				ScriptPosition.Message(MSG_OPTERROR,
					"Unknown class name '%s'",
					clsname.GetChars(), desttype->TypeName.GetChars());
			}
			else
			{
				if (!cls->IsDescendantOf(desttype))
				{
					ScriptPosition.Message(MSG_ERROR, "class '%s' is not compatible with '%s'", clsname.GetChars(), desttype->TypeName.GetChars());
					delete this;
					return NULL;
				}
				ScriptPosition.Message(MSG_DEBUG, "resolving '%s' as class name", clsname.GetChars());
			}
		}
		FxExpression *x = new FxConstant(cls, ScriptPosition);
		delete this;
		return x;
	}
	return this;
}

//==========================================================================
//
// 
//
//==========================================================================

int DecoNameToClass(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
	assert(numparam == 2);
	assert(numret == 1);
	assert(param[0].Type == REGT_INT);
	assert(param[1].Type == REGT_POINTER);
	assert(ret->RegType == REGT_POINTER);

	FName clsname = ENamedName(param[0].i);
	const PClass *cls = PClass::FindClass(clsname);
	const PClass *desttype = reinterpret_cast<PClass *>(param[0].a);

	if (!cls->IsDescendantOf(desttype))
	{
		Printf("class '%s' is not compatible with '%s'", clsname.GetChars(), desttype->TypeName.GetChars());
		cls = NULL;
	}
	ret->SetPointer(const_cast<PClass *>(cls), ATAG_OBJECT);
	return 1;
}

ExpEmit FxClassTypeCast::Emit(VMFunctionBuilder *build)
{
	if (basex->ValueType != TypeName)
	{
		return ExpEmit(build->GetConstantAddress(NULL, ATAG_OBJECT), REGT_POINTER, true);
	}
	ExpEmit clsname = basex->Emit(build);
	assert(!clsname.Konst);
	ExpEmit dest(build, REGT_POINTER);
	build->Emit(OP_PARAM, 0, clsname.RegType, clsname.RegNum);
	build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(const_cast<PClass *>(desttype), ATAG_OBJECT));

	// Call the DecoNameToClass function to convert from 'name' to class.
	VMFunction *callfunc;
	PSymbol *sym = FindDecorateBuiltinFunction(NAME_DecoNameToClass, DecoNameToClass);

	assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
	assert(((PSymbolVMFunction *)sym)->Function != NULL);
	callfunc = ((PSymbolVMFunction *)sym)->Function;

	build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2, 1);
	build->Emit(OP_RESULT, 0, REGT_POINTER, dest.RegNum);
	clsname.Free(build);
	return dest;
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxStateByIndex::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	if (ctx.cls->NumOwnedStates == 0)
	{
		// This can't really happen
		assert(false);
	}
	if (ctx.cls->NumOwnedStates <= index)
	{
		ScriptPosition.Message(MSG_ERROR, "%s: Attempt to jump to non existing state index %d", 
			ctx.cls->TypeName.GetChars(), index);
		delete this;
		return NULL;
	}
	FxExpression *x = new FxConstant(ctx.cls->OwnedStates + index, ScriptPosition);
	delete this;
	return x;
}
	

//==========================================================================
//
//
//
//==========================================================================

FxMultiNameState::FxMultiNameState(const char *_statestring, const FScriptPosition &pos)
	:FxExpression(pos)
{
	FName scopename;
	FString statestring = _statestring;
	int scopeindex = statestring.IndexOf("::");

	if (scopeindex >= 0)
	{
		scopename = FName(statestring, scopeindex, false);
		statestring = statestring.Right(statestring.Len() - scopeindex - 2);
	}
	else
	{
		scopename = NULL;
	}
	names = MakeStateNameList(statestring);
	names.Insert(0, scopename);
	scope = NULL;
}

//==========================================================================
//
//
//
//==========================================================================

FxExpression *FxMultiNameState::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	if (names[0] == NAME_None)
	{
		scope = NULL;
	}
	else if (names[0] == NAME_Super)
	{
		scope = dyn_cast<PClassActor>(ctx.cls->ParentClass);
	}
	else
	{
		scope = PClass::FindActor(names[0]);
		if (scope == NULL)
		{
			ScriptPosition.Message(MSG_ERROR, "Unknown class '%s' in state label", names[0].GetChars());
			delete this;
			return NULL;
		}
		else if (!scope->IsDescendantOf(ctx.cls))
		{
			ScriptPosition.Message(MSG_ERROR, "'%s' is not an ancestor of '%s'", names[0].GetChars(),ctx.cls->TypeName.GetChars());
			delete this;
			return NULL;
		}
	}
	if (scope != NULL)
	{
		FState *destination = NULL;
		// If the label is class specific we can resolve it right here
		if (names[1] != NAME_None)
		{
			destination = scope->FindState(names.Size()-1, &names[1], false);
			if (destination == NULL)
			{
				ScriptPosition.Message(MSG_OPTERROR, "Unknown state jump destination");
				/* lax */
				return this;
			}
		}
		FxExpression *x = new FxConstant(destination, ScriptPosition);
		delete this;
		return x;
	}
	names.Delete(0);
	names.ShrinkToFit();
	ValueType = TypeState;
	return this;
}

//==========================================================================
//
//
//
//==========================================================================

static int DoFindState(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, FName *names, int numnames)
{
	PARAM_OBJECT_AT(0, self, AActor);
	FState *state = self->GetClass()->FindState(numparam - 1, names);
	if (state == NULL)
	{
		const char *dot = "";
		Printf("Jump target '");
 		for (int i = 0; i < numparam - 1; i++)
		{
			Printf("%s%s", dot, names[i].GetChars());
			dot = ".";
		}
		Printf("' not found in %s\n", self->GetClass()->TypeName.GetChars());
	}
	ret->SetPointer(state, ATAG_STATE);
	return 1;
}

// Find a state with any number of dots in its name.
int DecoFindMultiNameState(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
	assert(numparam > 1);
	assert(numret == 1);
	assert(ret->RegType == REGT_POINTER);

	FName *names = (FName *)alloca((numparam - 1) * sizeof(FName));
	for (int i = 1; i < numparam; ++i)
	{
		PARAM_NAME_AT(i, zaname);
		names[i - 1] = zaname;
	}
	return DoFindState(stack, param, numparam, ret, names, numparam - 1);
}

// Find a state without any dots in its name.
int DecoFindSingleNameState(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
	assert(numparam == 2);
	assert(numret == 1);
	assert(ret->RegType == REGT_POINTER);

	PARAM_NAME_AT(1, zaname);
	return DoFindState(stack, param, numparam, ret, &zaname, 1);
}

ExpEmit FxMultiNameState::Emit(VMFunctionBuilder *build)
{
	ExpEmit dest(build, REGT_POINTER);
	build->Emit(OP_PARAM, 0, REGT_POINTER, 1);		// pass stateowner
	for (unsigned i = 0; i < names.Size(); ++i)
	{
		build->EmitParamInt(names[i]);
	}

	// For one name, use the DecoFindSingleNameState function. For more than
	// one name, use the DecoFindMultiNameState function.
	VMFunction *callfunc;
	PSymbol *sym;
	
	if (names.Size() == 1)
	{
		sym = FindDecorateBuiltinFunction(NAME_DecoFindSingleNameState, DecoFindSingleNameState);
	}
	else
	{
		sym = FindDecorateBuiltinFunction(NAME_DecoFindMultiNameState, DecoFindMultiNameState);
	}

	assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
	assert(((PSymbolVMFunction *)sym)->Function != NULL);
	callfunc = ((PSymbolVMFunction *)sym)->Function;

	build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), names.Size() + 1, 1);
	build->Emit(OP_RESULT, 0, REGT_POINTER, dest.RegNum);
	return dest;
}

//==========================================================================
//
//
//
//==========================================================================

FxDamageValue::FxDamageValue(FxExpression *v, bool calc)
: FxExpression(v->ScriptPosition)
{
	val = v;
	ValueType = TypeVoid;
	Calculated = calc;
	MyFunction = NULL;

	if (!calc)
	{
		assert(v->isConstant() && "Non-calculated damage must be constant");
	}
}

FxDamageValue::~FxDamageValue()
{
	SAFE_DELETE(val);

}

FxExpression *FxDamageValue::Resolve(FCompileContext &ctx)
{
	CHECKRESOLVED();
	SAFE_RESOLVE(val, ctx)

	if (!val->IsNumeric())
	{
		ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
		delete this;
		return NULL;
	}
	return this;
}

// This is a highly-specialized "expression" type that emits a complete function.
ExpEmit FxDamageValue::Emit(VMFunctionBuilder *build)
{
	if (val->isConstant())
	{
		build->EmitRetInt(0, false, static_cast<FxConstant *>(val)->GetValue().Int);
	}
	else
	{
		ExpEmit emitval = val->Emit(build);
		assert(emitval.RegType == REGT_INT);
		build->Emit(OP_RET, 0, REGT_INT | (emitval.Konst ? REGT_KONST : 0), emitval.RegNum);
	}
	build->Emit(OP_RETI, 1 | RET_FINAL, Calculated);

	return ExpEmit();
}
