..
afxres.h
base_sysfb.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
base_sysfb.h
- remove vid_hwgamma, force always use shader gamma
2019-01-23 21:50:11 +01:00
deadguy.bmp
- Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it.
2017-09-16 04:16:14 -04:00
gl_sysfb.cpp
- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
2019-03-26 11:10:17 +01:00
gl_sysfb.h
- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
2018-06-24 21:26:32 +02:00
hardware.cpp
- replace vid_enablevulkan with vid_preferbackend - disabled startup window selector for this (will replace when the startup screen changes are done)
2019-12-01 16:06:36 -05:00
hardware.h
- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
2019-03-26 11:10:17 +01:00
i_crash.cpp
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2019-09-25 21:47:33 +02:00
i_dijoy.cpp
- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
2019-07-14 17:41:25 +02:00
i_input.cpp
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
i_input.h
- changed the place where the CheckRequireMouse event gets called.
2019-02-02 11:00:26 +01:00
i_keyboard.cpp
- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
2019-07-14 17:41:25 +02:00
i_main.cpp
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
i_mouse.cpp
- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
2019-07-14 17:41:25 +02:00
i_rawps2.cpp
- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
2019-07-14 17:41:25 +02:00
i_specialpaths.cpp
- created a new zmusic library which will eventually contain all the music playback code.
2019-09-28 18:32:25 +02:00
i_system.cpp
Some vid_preferbackend compile fixes
2019-12-02 20:12:27 +01:00
i_system.h
- consolidated the 3 atterm implementations.
2019-06-10 12:01:01 +02:00
i_xinput.cpp
- define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version.
2019-07-14 16:55:01 +02:00
icon1.ico
- Added an .ico file compiled by Kinsie from an image set on the forum.
2017-09-07 17:18:26 -04:00
resource.h
- add Vulkan to the startup box in Windows
2019-11-05 08:57:50 -05:00
st_start.cpp
replaced all 'exit's with an ExitEvent exception
2019-10-07 01:24:51 +02:00
st_start_util.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
wglext.h
- removed all remains of the old EAX editor.
2017-11-26 15:23:07 +01:00
win32basevideo.cpp
- fixed: GetDisplayDeviceName must always pick a valid monitor.
2019-04-19 07:33:51 +02:00
win32basevideo.h
- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
2018-06-24 21:26:32 +02:00
win32glvideo.cpp
Remove Quad-buffered from list of VR-modes if we know it won't work.
2019-03-03 16:15:38 +01:00
win32glvideo.h
- split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well.
2018-06-24 20:47:00 +02:00
win32polyvideo.cpp
Switch to the D3DSWAPEFFECT_FLIPEX swap model
2019-12-02 20:05:13 +01:00
win32polyvideo.h
- create a renderer backend based on softpoly's drawers
2019-05-22 06:29:52 +02:00
win32vulkanvideo.cpp
- Fixed compilation with MinGW.
2019-07-15 19:26:25 +02:00
win32vulkanvideo.h
- add 3rd party vulkan dependencies
2019-02-20 21:21:57 +01:00
winres.h
zdoom.exe.manifest
zdoom.natvis
- fixed debugger visualization for FSoundID
2019-12-10 16:38:37 +02:00
zdoom.rc
- add Vulkan to the startup box in Windows
2019-11-05 08:57:50 -05:00