gzdoom/src/gl/scene
2014-12-25 18:30:34 +01:00
..
gl_bsp.cpp
gl_clipper.cpp
gl_clipper.h
gl_decal.cpp - fixed: When setting the object color for a shaded decal, the alpha channel must be forced to be 255. The decal's AlphaColor contains the palette index in those bits. 2014-10-26 15:11:04 +01:00
gl_drawinfo.cpp - fixed: the translucency flag for the flags renderer was inconsistent between the light pass and the render pass on GL 3.x hardware, resulting in bad buffer indices being sent to the shader. 2014-11-09 12:10:33 +01:00
gl_drawinfo.h - fixed: the translucency flag for the flags renderer was inconsistent between the light pass and the render pass on GL 3.x hardware, resulting in bad buffer indices being sent to the shader. 2014-11-09 12:10:33 +01:00
gl_fakeflat.cpp
gl_flats.cpp - fixed: We also should use the proper 'copied' info for the non-inverted planes. 2014-11-27 10:49:03 +01:00
gl_portal.cpp - fixed: The depth clamp setting needs to be tracked per portal so that it can be properly restored afterward. 2014-11-27 12:26:52 +01:00
gl_portal.h
gl_renderhacks.cpp
gl_scene.cpp - now that we don't have to care anymore about SVN-related merging problems, let's save the 3 global variables of the GL renderer unconditionally, even if the software renderer is running. 2014-11-16 09:08:47 +01:00
gl_sky.cpp
gl_skydome.cpp - fixed: For cubemapped skies with one texture for all 4 sides the texture was never set before rendering. 2014-12-19 16:35:34 +01:00
gl_sprite.cpp - fixed: For fullbright sprites, a weapon's extra light must be ignored because it can be negative. 2014-12-25 18:30:34 +01:00
gl_spritelight.cpp
gl_vertex.cpp
gl_wall.h
gl_walls.cpp
gl_walls_draw.cpp
gl_weapon.cpp - we don't really need a bBrightmap in a texture. All it did was duplicate some functionality of bMasked. 2014-10-26 08:41:52 +01:00