..
console
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
g_statusbar
- changed colors for crosshair health display to keep this in line with other health indicators on the HUD.
2019-08-18 19:28:40 +02:00
gamedata
Add current, max and average velocity as stat ( #912 )
2019-08-28 20:33:07 +02:00
intermission
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
maploader
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
menu
- added checks for the special hacky quicksave marker.
2019-08-11 18:37:32 +02:00
playsim
- fixed initial setup for dynamic light actors
2019-09-02 12:20:13 +02:00
posix
- use own implementation of iswalpha() function
2019-08-24 20:52:24 +02:00
r_data
- moved the generic palette utilities and the matrix class to 'utility'
2019-08-20 23:05:20 +02:00
rendering
- release any references to command buffer when flushed
2019-08-25 12:12:29 +02:00
scripting
- added ability to specify deprecation messages in ZScript
2019-08-28 13:37:48 +02:00
sound
Make the build work with fluidsynth 2.x.
2019-08-31 21:47:53 +03:00
utility
- fixed crash on parsing bad hex number
2019-08-25 11:21:44 +03:00
win32
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
__autostart.cpp
am_map.cpp
- moved some more files.
2019-07-14 21:09:49 +02:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp
CMakeLists.txt
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
ct_chat.cpp
Allow custom status bars to override notifications, centered prints and chat prompt.
2019-08-19 11:19:36 +02:00
d_anonstats.cpp
- fixed survey data retrieval for Vulkan.
2019-08-11 21:26:08 +02:00
d_event.h
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp
- remove test code.
2019-07-16 21:53:53 +02:00
d_main.cpp
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
d_main.h
- moved iwadinfo.txt to zd_extra.pk3.
2019-07-16 20:22:15 +02:00
d_net.cpp
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp
- reimplemented as an OptionsMenu.
2019-04-14 14:03:24 +02:00
d_protocol.cpp
d_protocol.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
2019-05-22 17:39:27 +02:00
dobjtype.cpp
- consolidated the 3 atterm implementations.
2019-06-10 12:01:01 +02:00
dobjtype.h
doomdata.h
- defaulted a few empty constructors.
2019-06-21 07:52:25 +02:00
doomdef.h
- removed all Doom specific dependencies from cmdlib.cpp/h.
2019-08-20 23:12:23 +02:00
doomstat.cpp
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
2019-02-24 10:05:01 +01:00
doomstat.h
- make the switch between game and generic fonts automatic by adding a key value to the language table
2019-04-12 00:20:42 +02:00
doomtype.h
- inlined the entire ColorMatcher.
2019-08-20 23:05:19 +02:00
empty.cpp
events.cpp
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
events.h
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
g_cvars.cpp
- Converts keyboard turnspeeds into global CVars
2019-08-18 18:30:37 +02:00
g_cvars.h
g_dumpinfo.cpp
added printlocalized CCMD to check strings in-game.
2019-03-13 10:38:51 +01:00
g_game.cpp
- fixed: saving game to read-only file was erroneously reported as succeeded
2019-08-29 14:34:02 +03:00
g_game.h
Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.
2019-07-27 12:09:55 -07:00
g_hub.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
g_hub.h
g_input.h
g_level.cpp
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
g_level.h
g_levellocals.h
Add current, max and average velocity as stat ( #912 )
2019-08-28 20:33:07 +02:00
g_pch.h
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp
- changed the filter name for Doom IWADs
2019-04-10 00:15:16 +02:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp
- fixed uninitialized variable in scoreboard code.
2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp
- uncoupled the decompressors from ZDoom's internal error handling.
2019-08-20 23:14:00 +02:00
i_net.h
m_cheat.cpp
- localized some user-facing texts that were still string literals.
2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp
- uncoupled the decompressors from ZDoom's internal error handling.
2019-08-20 23:14:00 +02:00
m_misc.h
- uncoupled the decompressors from ZDoom's internal error handling.
2019-08-20 23:14:00 +02:00
p_conversation.cpp
- allow switching the Strife conversation screen to the VGA font for all languages by a CVAR.
2019-07-26 20:23:46 +02:00
p_conversation.h
p_openmap.cpp
p_saveg.cpp
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
p_saveg.h
p_setup.cpp
Add current, max and average velocity as stat ( #912 )
2019-08-28 20:33:07 +02:00
p_setup.h
p_states.cpp
p_tick.cpp
Add current, max and average velocity as stat ( #912 )
2019-08-28 20:33:07 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer.cpp
- moved most remaining playsim code into its proper folder.
2019-07-14 13:59:16 +02:00
serializer.h
st_start.h
st_stuff.cpp
st_stuff.h
version.h
- 4.3pre
2019-08-13 17:48:36 +02:00
wi_stuff.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
wi_stuff.h
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
zzautozend.cpp