GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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bin/windows/zmusic - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
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tools - Change updaterevision to a CMake script 2020-02-02 11:43:36 +01:00
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wadsrc - fix debug assertion, cleanup vestigial A_PlaySound addition 2020-03-03 22:50:01 -05:00
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wadsrc_extra - text update. 2020-02-16 22:55:28 +01:00
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.travis.yml - added ZMusic to Travis CI configuration 2020-02-11 12:29:46 +02:00
CMakeLists.txt - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
LICENSE
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.