..
burn.fp
- changed deprecated texture sampler access function names.
2014-11-28 12:28:45 +01:00
fogboundary.fp
- reactivate compatibility profile so that immediate mode drawing can be used on older hardware not supporting persistently mapped buffers.
2014-07-17 02:37:18 +02:00
func_brightmap.fp
- changed deprecated texture sampler access function names.
2014-11-28 12:28:45 +01:00
func_defaultlight.fp
shader rework
2014-05-12 14:45:41 +02:00
func_normal.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
func_notexture.fp
shader rework
2014-05-12 14:45:41 +02:00
func_warp1.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
func_warp2.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
func_wavex.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_jagged.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_noise.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_smooth.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_smoothnoise.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_smoothtranslucent.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_standard.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
fuzz_swirly.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
main.fp
- made some changes to the shaders to allow downpatching them to GLSL 1.2:
2016-04-26 11:31:27 +02:00
main.vp
- made some changes to the shaders to allow downpatching them to GLSL 1.2:
2016-04-26 11:31:27 +02:00
shaderdefs.i
- changed shaders.
2015-04-05 20:20:56 +02:00
stencil.fp
- all shaders now compile in core profile.
2014-07-15 01:05:53 +02:00