gzdoom/.gitignore
Christoph Oelckers 6adb069506 - rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
This was to resolve some circular dependencies with the portal code.
The most notable changees:

 * FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures.
 * split off the parts from p_maputl into a separate header.
 * consolidated all blockmap related data into p_blockmap.h
 * split off the polyobject parts into po_man.h
2016-02-15 02:14:34 +01:00

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/Debug
*.ncb
*.suo
*.pdb
*.ilk
*.aps
/Release
/wadsrc_wad
*.user
/debug
/release
*/debug
*/release
/release_gcc
/dumb/vc6/dumb_static/release
/dumb/vc6/dumb_static/debug
/dumb/vc6/dumb_static/x64
/DOOMSTATS.TXT
/src/gitinfo.h
/src/sc_man_scanner.h
/src/xlat/xlat_parser.c
/src/xlat/xlat_parser.h
/src/xlat/xlat_parser.out
/src/zscript/zcc-parse.c
/src/zscript/zcc-parse.h
/src/zscript/zcc-parse.out
/tools/*/debug
/tools/*/release
/tools/*/*.exe
/tools/lemon/build
/tools/re2c/build
/tools/updaterevision/x64/
/tools/zipdir/x64
/wadsrc/*.pk3
/build_vc2013
/bzip2/x64/
/disasm.txt
/game-music-emu/x64/
/gdtoa/x64/
/jpeg-6b/x64/
/lzma/x64/
/zlib/x64/
/build_vc2015
/build_vc2015-32
/build_vc2015-64