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314 lines
10 KiB
C++
314 lines
10 KiB
C++
/*
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** Drawer commands for spans
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#pragma once
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#include "swrenderer/drawers/r_draw_rgba.h"
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#include "swrenderer/viewport/r_skydrawer.h"
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namespace swrenderer
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{
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class DrawSkySingle32Command : public DrawerCommand
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{
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protected:
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SkyDrawerArgs args;
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public:
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DrawSkySingle32Command(const SkyDrawerArgs &args) : args(args) { }
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void Execute(DrawerThread *thread) override
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{
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uint32_t *dest = (uint32_t *)args.Dest();
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int count = args.Count();
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int pitch = RenderViewport::Instance()->RenderTarget->GetPitch();
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const uint32_t *source0 = (const uint32_t *)args.FrontTexturePixels();
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int textureheight0 = args.FrontTextureHeight();
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int32_t frac = args.TextureVPos();
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int32_t fracstep = args.TextureVStep();
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uint32_t solid_top = args.SolidTopColor();
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uint32_t solid_bottom = args.SolidBottomColor();
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bool fadeSky = args.FadeSky();
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// Find bands for top solid color, top fade, center textured, bottom fade, bottom solid color:
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int start_fade = 2; // How fast it should fade out
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int fade_length = (1 << (24 - start_fade));
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int start_fadetop_y = (-frac) / fracstep;
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int end_fadetop_y = (fade_length - frac) / fracstep;
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int start_fadebottom_y = ((2 << 24) - fade_length - frac) / fracstep;
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int end_fadebottom_y = ((2 << 24) - frac) / fracstep;
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start_fadetop_y = clamp(start_fadetop_y, 0, count);
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end_fadetop_y = clamp(end_fadetop_y, 0, count);
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start_fadebottom_y = clamp(start_fadebottom_y, 0, count);
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end_fadebottom_y = clamp(end_fadebottom_y, 0, count);
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int num_cores = thread->num_cores;
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int skipped = thread->skipped_by_thread(args.DestY());
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dest = thread->dest_for_thread(args.DestY(), pitch, dest);
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frac += fracstep * skipped;
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fracstep *= num_cores;
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pitch *= num_cores;
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if (!fadeSky)
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{
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count = thread->count_for_thread(args.DestY(), count);
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for (int index = 0; index < count; index++)
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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*dest = source0[sample_index];
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dest += pitch;
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frac += fracstep;
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}
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return;
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}
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__m128i solid_top_fill = _mm_unpacklo_epi8(_mm_cvtsi32_si128(solid_top), _mm_setzero_si128());
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__m128i solid_bottom_fill = _mm_unpacklo_epi8(_mm_cvtsi32_si128(solid_bottom), _mm_setzero_si128());
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int index = skipped;
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// Top solid color:
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while (index < start_fadetop_y)
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{
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*dest = solid_top;
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dest += pitch;
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frac += fracstep;
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index += num_cores;
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}
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// Top fade:
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while (index < end_fadetop_y)
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint32_t fg = source0[sample_index];
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__m128i alpha = _mm_set1_epi16(MAX(MIN(frac >> (16 - start_fade), 256), 0));
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__m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha);
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__m128i c = _mm_unpacklo_epi8(_mm_cvtsi32_si128(fg), _mm_setzero_si128());
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c = _mm_srli_epi16(_mm_add_epi16(_mm_mullo_epi16(c, alpha), _mm_mullo_epi16(solid_top_fill, inv_alpha)), 8);
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*dest = _mm_cvtsi128_si32(_mm_packus_epi16(c, _mm_setzero_si128()));
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frac += fracstep;
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dest += pitch;
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index += num_cores;
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}
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// Textured center:
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while (index < start_fadebottom_y)
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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*dest = source0[sample_index];
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frac += fracstep;
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dest += pitch;
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index += num_cores;
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}
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// Fade bottom:
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while (index < end_fadebottom_y)
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint32_t fg = source0[sample_index];
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__m128i alpha = _mm_set1_epi16(MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0));
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__m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha);
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__m128i c = _mm_unpacklo_epi8(_mm_cvtsi32_si128(fg), _mm_setzero_si128());
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c = _mm_srli_epi16(_mm_add_epi16(_mm_mullo_epi16(c, alpha), _mm_mullo_epi16(solid_top_fill, inv_alpha)), 8);
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*dest = _mm_cvtsi128_si32(_mm_packus_epi16(c, _mm_setzero_si128()));
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frac += fracstep;
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dest += pitch;
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index += num_cores;
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}
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// Bottom solid color:
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while (index < count)
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{
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*dest = solid_bottom;
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dest += pitch;
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index += num_cores;
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}
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}
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FString DebugInfo() override { return "DrawSkySingle32Command"; }
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};
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class DrawSkyDouble32Command : public DrawerCommand
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{
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protected:
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SkyDrawerArgs args;
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public:
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DrawSkyDouble32Command(const SkyDrawerArgs &args) : args(args) { }
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void Execute(DrawerThread *thread) override
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{
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uint32_t *dest = (uint32_t *)args.Dest();
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int count = args.Count();
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int pitch = RenderViewport::Instance()->RenderTarget->GetPitch();
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const uint32_t *source0 = (const uint32_t *)args.FrontTexturePixels();
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const uint32_t *source1 = (const uint32_t *)args.BackTexturePixels();
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int textureheight0 = args.FrontTextureHeight();
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uint32_t maxtextureheight1 = args.BackTextureHeight() - 1;
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int32_t frac = args.TextureVPos();
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int32_t fracstep = args.TextureVStep();
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uint32_t solid_top = args.SolidTopColor();
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uint32_t solid_bottom = args.SolidBottomColor();
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bool fadeSky = args.FadeSky();
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// Find bands for top solid color, top fade, center textured, bottom fade, bottom solid color:
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int start_fade = 2; // How fast it should fade out
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int fade_length = (1 << (24 - start_fade));
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int start_fadetop_y = (-frac) / fracstep;
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int end_fadetop_y = (fade_length - frac) / fracstep;
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int start_fadebottom_y = ((2 << 24) - fade_length - frac) / fracstep;
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int end_fadebottom_y = ((2 << 24) - frac) / fracstep;
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start_fadetop_y = clamp(start_fadetop_y, 0, count);
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end_fadetop_y = clamp(end_fadetop_y, 0, count);
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start_fadebottom_y = clamp(start_fadebottom_y, 0, count);
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end_fadebottom_y = clamp(end_fadebottom_y, 0, count);
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int num_cores = thread->num_cores;
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int skipped = thread->skipped_by_thread(args.DestY());
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dest = thread->dest_for_thread(args.DestY(), pitch, dest);
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frac += fracstep * skipped;
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fracstep *= num_cores;
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pitch *= num_cores;
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if (!fadeSky)
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{
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count = thread->count_for_thread(args.DestY(), count);
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for (int index = 0; index < count; index++)
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint32_t fg = source0[sample_index];
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if (fg == 0)
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{
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uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
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}
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*dest = fg;
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dest += pitch;
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frac += fracstep;
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}
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return;
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}
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__m128i solid_top_fill = _mm_unpacklo_epi8(_mm_cvtsi32_si128(solid_top), _mm_setzero_si128());
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__m128i solid_bottom_fill = _mm_unpacklo_epi8(_mm_cvtsi32_si128(solid_bottom), _mm_setzero_si128());
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int index = skipped;
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// Top solid color:
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while (index < start_fadetop_y)
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{
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*dest = solid_top;
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dest += pitch;
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frac += fracstep;
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index += num_cores;
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}
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// Top fade:
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while (index < end_fadetop_y)
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint32_t fg = source0[sample_index];
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if (fg == 0)
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{
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uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
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}
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__m128i alpha = _mm_set1_epi16(MAX(MIN(frac >> (16 - start_fade), 256), 0));
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__m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha);
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__m128i c = _mm_unpacklo_epi8(_mm_cvtsi32_si128(fg), _mm_setzero_si128());
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c = _mm_srli_epi16(_mm_add_epi16(_mm_mullo_epi16(c, alpha), _mm_mullo_epi16(solid_top_fill, inv_alpha)), 8);
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*dest = _mm_cvtsi128_si32(_mm_packus_epi16(c, _mm_setzero_si128()));
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frac += fracstep;
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dest += pitch;
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index += num_cores;
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}
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// Textured center:
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while (index < start_fadebottom_y)
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint32_t fg = source0[sample_index];
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if (fg == 0)
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{
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uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
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}
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*dest = fg;
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frac += fracstep;
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dest += pitch;
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index += num_cores;
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}
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// Fade bottom:
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while (index < end_fadebottom_y)
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint32_t fg = source0[sample_index];
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if (fg == 0)
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{
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uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
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}
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__m128i alpha = _mm_set1_epi16(MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0));
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__m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha);
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__m128i c = _mm_unpacklo_epi8(_mm_cvtsi32_si128(fg), _mm_setzero_si128());
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c = _mm_srli_epi16(_mm_add_epi16(_mm_mullo_epi16(c, alpha), _mm_mullo_epi16(solid_top_fill, inv_alpha)), 8);
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*dest = _mm_cvtsi128_si32(_mm_packus_epi16(c, _mm_setzero_si128()));
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frac += fracstep;
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dest += pitch;
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index += num_cores;
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}
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// Bottom solid color:
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while (index < count)
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{
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*dest = solid_bottom;
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dest += pitch;
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index += num_cores;
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}
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}
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FString DebugInfo() override { return "DrawSkyDouble32Command"; }
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};
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}
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