gzdoom/src
Christoph Oelckers f72da434a8 - fixed: For Dehacked, A_CPosAttack needs to use a hard coded attack sound.
This discrepancy is ancient, so the approach used for the shotgunner does not work here and some hacks are needed to remap the function only for Dehacked.
2023-09-13 17:50:47 +02:00
..
common - fix bad stringpool setup in filesystem. 2023-09-13 16:42:22 +02:00
console - fixed some warnings. 2023-06-16 20:50:48 +02:00
g_statusbar - use an FString to store the source for DHUDMessage 2023-08-12 10:29:04 +02:00
gamedata - fixed: For Dehacked, A_CPosAttack needs to use a hard coded attack sound. 2023-09-13 17:50:47 +02:00
intermission - refactored all places which treated FileData as zero terminated. 2023-08-22 22:54:53 +02:00
maploader Update ZDRay UDMF specs and remove deleted features. 2023-09-11 20:09:16 +02:00
menu - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
playsim - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
posix Replace .local/share/Steam with .steam/steam 2023-07-05 21:40:32 -04:00
r_data - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
rendering - Convert the entire image backend infrastructure to be animation-friendly 2023-08-23 18:18:45 +02:00
scripting - return a std::string from GetFileFullPath 2023-08-22 22:18:54 +02:00
sound - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
utility/nodebuilder - fixed several warnings emitted by Clang. 2023-03-26 08:48:54 +02:00
win32 scan secondary library folders on windows 2023-07-05 21:28:42 -04:00
am_map.cpp lightmode refactor 2023-07-17 22:50:05 +02:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt - use stb-image for JPEG decoding. 2023-09-03 08:34:58 +02:00
ct_chat.cpp - eliminated several pointless string copies in network code. 2023-08-12 10:56:34 +02:00
d_anonstats.cpp build: unbreak compilation on Linux 2022-11-05 19:48:46 -04:00
d_buttons.h
d_defcvars.cpp - add some more blacklisted cvars to defcvars 2022-11-08 14:51:41 -05:00
d_defcvars.h Add missing include guards 2023-05-29 07:35:26 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
d_main.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
d_main.h - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
d_net.cpp - eliminated several pointless string copies in network code. 2023-08-12 10:56:34 +02:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h Add Voodoo Zombie Compatflag 2023-05-14 08:14:47 +02:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
events.h Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp CCMD listmaps: Colorize maps loaded from pwads in blue text 2023-01-14 07:58:16 +01:00
g_game.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_game.h CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_level.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_levellocals.h lightmode refactor 2023-07-17 22:50:05 +02:00
g_pch.h Add missing include guards 2023-05-29 07:35:26 +02:00
g_pch2.h Add missing include guards 2023-05-29 07:35:26 +02:00
gameconfigfile.cpp lightmode refactor 2023-07-17 22:50:05 +02:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp use std::vector as return value for the FileReader's buffer readers. 2023-08-22 22:18:21 +02:00
m_misc.h
namedef_custom.h Update ZDRay UDMF specs and remove deleted features. 2023-09-11 20:09:16 +02:00
p_conversation.cpp Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp - uncouple the file system from the engine's Printf function. 2023-08-17 21:36:22 +02:00
p_saveg.cpp Fix missing serialization of LevelLocals' flags3 2023-07-15 20:05:39 +02:00
p_saveg.h
p_setup.cpp Localized fix to its own field 2023-08-02 00:41:39 -04:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
serializer_doom.h
st_stuff.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h lightmode refactor 2023-07-17 22:50:05 +02:00
wi_stuff.cpp - fixed background setup for intermissions to apply tiling only where intended. 2022-11-08 20:50:08 +01:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00