gzdoom/src/r_data
Christoph Oelckers db86385cf6 - removed STACK_ARGS.
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
..
colormaps.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
colormaps.h Normalize line endings 2016-03-01 09:47:10 -06:00
r_interpolate.cpp - floatified po_man.cpp and the remaining bits in p_lnspec.cpp 2016-03-31 00:41:21 +02:00
r_interpolate.h - floatified r_interpolate.cpp. 2016-03-30 17:11:31 +02:00
r_translate.cpp - floatified most of r_data (The interpolations cannot be done yet.) 2016-03-24 14:11:41 +01:00
r_translate.h Normalize line endings 2016-03-01 09:47:10 -06:00
renderstyle.cpp - floatified most of r_data (The interpolations cannot be done yet.) 2016-03-24 14:11:41 +01:00
renderstyle.h - floatified most of r_data (The interpolations cannot be done yet.) 2016-03-24 14:11:41 +01:00
sprites.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
sprites.h - converted scale variables in AActor, FMapThing and skin to float. 2016-03-20 12:13:00 +01:00
voxels.cpp - floatified most of r_data (The interpolations cannot be done yet.) 2016-03-24 14:11:41 +01:00
voxels.h - floatified most of r_data (The interpolations cannot be done yet.) 2016-03-24 14:11:41 +01:00