.. |
g_doom
|
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
|
2007-05-28 14:46:49 +00:00 |
g_heretic
|
- Fixed: ShowErrorPane deleted the StartScreen instead of just calling
|
2007-04-22 07:45:18 +00:00 |
g_hexen
|
- Fixed: Resurrecting a player must set mo->special1 to 0 because it is used
|
2007-05-26 10:50:32 +00:00 |
g_raven
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
g_shared
|
- fixed: The BFGBall's explosion sequence was missing a state.
|
2007-07-28 12:38:10 +00:00 |
g_strife
|
- added a CANUSEWALLS flag which allows a monster to activate 'use' specials
|
2007-04-22 21:01:35 +00:00 |
oplsynth
|
SVN r349 (trunk)
|
2006-10-05 03:30:44 +00:00 |
sdl
|
- fixed: The BFGBall's explosion sequence was missing a state.
|
2007-07-28 12:38:10 +00:00 |
sound
|
- fixed: THe Timidity player didn't close its temporary files and left them
|
2007-09-12 00:20:11 +00:00 |
textures
|
- Increased precision of texture scaling factors to full fixed point. In the process
|
2007-04-29 12:07:27 +00:00 |
thingdef
|
- fixed: The #include command in DECORATE always tried to look up the name
|
2007-09-23 08:02:57 +00:00 |
win32
|
- Fixed: ShowErrorPane deleted the StartScreen instead of just calling
|
2007-04-22 07:45:18 +00:00 |
a.nas
|
- Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures
|
2006-05-11 01:15:15 +00:00 |
actor.h
|
- Fixed: Resurrecting a player must set mo->special1 to 0 because it is used
|
2007-05-26 10:50:32 +00:00 |
am_map.cpp
|
- Added DTA_TopOffset and DTA_LeftOffset values to the automap background drawer.
|
2007-07-12 15:15:57 +00:00 |
am_map.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
announcer.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
autosegs.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
autostart.cpp
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
autozend.cpp
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
b_bot.cpp
|
- Added damage factors that allows to make monsters more or less resistant
|
2007-04-28 09:06:32 +00:00 |
b_bot.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
b_func.cpp
|
- Fixed: player_t::Powers was not saved in a savegame.
|
2007-05-01 15:09:44 +00:00 |
b_game.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
b_move.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
b_think.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
basicinlines.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
bbannouncer.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
c_bind.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
c_bind.h
|
- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
|
2007-02-24 12:09:36 +00:00 |
c_cmds.cpp
|
- Fixed all the warnings from GCC 4.2, including a handful that were
|
2006-12-29 03:38:37 +00:00 |
c_console.cpp
|
- Fixed: The simulated palette blends when the menu or console are open
|
2007-01-23 01:43:47 +00:00 |
c_console.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
c_cvars.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
c_cvars.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
c_dispatch.cpp
|
- Adding blinky text to the ENDOOM screen.
|
2007-03-29 00:35:34 +00:00 |
c_dispatch.h
|
SVN r349 (trunk)
|
2006-10-05 03:30:44 +00:00 |
c_expr.cpp
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
cmdlib.cpp
|
- Fixed all the warnings from GCC 4.2, including a handful that were
|
2006-12-29 03:38:37 +00:00 |
cmdlib.h
|
- Fixed all the warnings from GCC 4.2, including a handful that were
|
2006-12-29 03:38:37 +00:00 |
codepointers.h
|
- Fixed: dumpmap crashed when used outside a map.
|
2007-09-02 09:57:08 +00:00 |
colormatcher.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
colormatcher.h
|
- Removed all the "fast" and unused code from FColorMatcher. Today's
|
2006-12-01 02:51:56 +00:00 |
configfile.cpp
|
- Added a dialog that gives the user the chance to fix things if the config
|
2006-09-20 02:00:19 +00:00 |
configfile.h
|
- Added a dialog that gives the user the chance to fix things if the config
|
2006-09-20 02:00:19 +00:00 |
ct_chat.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
d_dehacked.cpp
|
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
|
2007-05-28 14:46:49 +00:00 |
d_dehacked.h
|
- Added damage factors that allows to make monsters more or less resistant
|
2007-04-28 09:06:32 +00:00 |
d_dehackedactions.h
|
- Added customizable border textures. They will be defined with the
|
2007-01-05 22:08:57 +00:00 |
d_event.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
d_gui.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
d_main.cpp
|
- Added a compatibility option to restore the original behavior of the Invisibility
|
2007-05-12 11:14:09 +00:00 |
d_main.h
|
- Fixed all the warnings from GCC 4.2, including a handful that were
|
2006-12-29 03:38:37 +00:00 |
d_net.cpp
|
- Fixed: Several options while changing maps only worked for the regular exit
|
2007-09-06 09:54:57 +00:00 |
d_net.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
d_netinf.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
d_netinfo.cpp
|
- Added DTA_TopOffset and DTA_LeftOffset values to the automap background drawer.
|
2007-07-12 15:15:57 +00:00 |
d_player.h
|
- Added a compatibility option to restore the original behavior of the Invisibility
|
2007-05-12 11:14:09 +00:00 |
d_protocol.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
d_protocol.h
|
- Added two new net commands: DEM_WIPEON and DEM_WIPEOFF. They keep track of
|
2007-02-15 00:01:21 +00:00 |
d_ticcmd.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
decallib.cpp
|
- Split thingdef.cpp into several files so that the state and property code
|
2007-05-28 22:18:51 +00:00 |
decallib.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
dobject.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
dobject.err
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dobject.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
dobjtype.cpp
|
- Fixed: Resurrecting a player must set mo->special1 to 0 because it is used
|
2007-05-26 10:50:32 +00:00 |
dobjtype.h
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
doomdata.h
|
- Added a compatibility option to restore the original behavior of the Invisibility
|
2007-05-12 11:14:09 +00:00 |
doomdef.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomdef.h
|
- Added a compatibility option to restore the original behavior of the Invisibility
|
2007-05-12 11:14:09 +00:00 |
doomerrors.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
doomstat.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomstat.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
doomtype.h
|
- Fixed: The VC++ project was not set up to redefine RM using del in
|
2006-12-29 02:21:47 +00:00 |
dscript.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dsectoreffect.cpp
|
- Fixed: Using printinv before starting a game crashed.
|
2006-04-13 03:13:07 +00:00 |
dsectoreffect.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dthinker.cpp
|
- Converted the Heretic sound sequences and the particle fountains to DECORATE.
|
2006-12-02 15:38:50 +00:00 |
dthinker.h
|
- Converted the Heretic sound sequences and the particle fountains to DECORATE.
|
2006-12-02 15:38:50 +00:00 |
empty.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
errors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_finale.cpp
|
- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
|
2007-02-24 12:09:36 +00:00 |
f_finale.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
f_wipe.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
f_wipe.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
farchive.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
farchive.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
files.cpp
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
files.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
g_game.cpp
|
- Switched ACS world and global arrays to the TMap class instead of
|
2007-04-12 23:00:52 +00:00 |
g_game.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
g_hub.cpp
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
g_hub.h
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
g_level.cpp
|
- Fixed: Several options while changing maps only worked for the regular exit
|
2007-09-06 09:54:57 +00:00 |
g_level.h
|
- Fixed: Several options while changing maps only worked for the regular exit
|
2007-09-06 09:54:57 +00:00 |
gameconfigfile.cpp
|
- Added damage factors that allows to make monsters more or less resistant
|
2007-04-28 09:06:32 +00:00 |
gameconfigfile.h
|
- Added damage factors that allows to make monsters more or less resistant
|
2007-04-28 09:06:32 +00:00 |
gccinlines.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
gi.cpp
|
- fixed: The BFGBall's explosion sequence was missing a state.
|
2007-07-28 12:38:10 +00:00 |
gi.h
|
- fixed: The BFGBall's explosion sequence was missing a state.
|
2007-07-28 12:38:10 +00:00 |
gstrings.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
hu_scores.cpp
|
- Generalized Hexen's class-based spawning to be a property of the player class
|
2006-07-13 10:17:56 +00:00 |
hu_stuff.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
i_cd.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_movie.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_net.cpp
|
- Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the
|
2007-03-29 01:03:50 +00:00 |
i_net.h
|
- Added some hackery at the start of MouseRead_Win32() that prevents it from
|
2006-06-30 02:13:26 +00:00 |
i_video.h
|
Note: I have not tried compiling these recent changes under Linux. I wouldn't
|
2006-12-19 04:09:10 +00:00 |
info.cpp
|
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
|
2007-05-28 14:46:49 +00:00 |
info.h
|
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
|
2007-05-28 14:46:49 +00:00 |
infodefaults.cpp
|
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
|
2007-05-28 14:46:49 +00:00 |
infomacros.h
|
- Fixed: Resurrecting a player must set mo->special1 to 0 because it is used
|
2007-05-26 10:50:32 +00:00 |
lists.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
lumpconfigfile.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
lumpconfigfile.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_alloc.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_alloc.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_argv.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_argv.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_bbox.cpp
|
SVN r26 (trunk)
|
2006-04-11 08:36:23 +00:00 |
m_bbox.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
m_cheat.cpp
|
- Fixed: Resurrecting a player must set mo->special1 to 0 because it is used
|
2007-05-26 10:50:32 +00:00 |
m_cheat.h
|
- Fixed all the warnings from GCC 4.2, including a handful that were
|
2006-12-29 03:38:37 +00:00 |
m_crc32.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_fixed.h
|
- Fixed: The SafeDivScales used a signed shift for their if test. This fails
|
2007-02-02 23:41:51 +00:00 |
m_menu.cpp
|
- Moved setting of gameskill from M_ChooseSkill to G_DoNewGame because it
|
2007-08-09 08:42:15 +00:00 |
m_menu.h
|
- Fixed all the warnings from GCC 4.2, including a handful that were
|
2006-12-29 03:38:37 +00:00 |
m_misc.cpp
|
- Added a dialog that gives the user the chance to fix things if the config
|
2006-09-20 02:00:19 +00:00 |
m_misc.h
|
- Added a dialog that gives the user the chance to fix things if the config
|
2006-09-20 02:00:19 +00:00 |
m_options.cpp
|
- Fixed: dumpmap crashed when used outside a map.
|
2007-09-02 09:57:08 +00:00 |
m_png.cpp
|
- Fixed some warnings flagged by GCC 4.1.1, which brings up an interesting
|
2006-12-09 00:16:10 +00:00 |
m_png.h
|
- Removed a few redundant calls to FTexture::GetWidth because all textures
|
2006-08-22 21:45:12 +00:00 |
m_random.cpp
|
- Fixed the new network status display for the Linux terminal.
|
2006-12-29 01:48:47 +00:00 |
m_random.h
|
- Added random2 function to DECORATE's expression evaluator. This is to
|
2006-11-26 12:13:12 +00:00 |
m_swap.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
misc.nas
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
mscinlines.h
|
- Added a range check for the PNG grAb chunks.
|
2007-01-23 01:13:17 +00:00 |
mus2midi.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
mus2midi.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
name.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
name.h
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
namedef.h
|
- Added support for damage-specific player pain sounds.
|
2007-01-28 04:59:04 +00:00 |
nodebuild.cpp
|
- Fixed: FNodeBuilder::ShoveSegBehind needs to check that the result from
|
2006-09-23 02:48:39 +00:00 |
nodebuild.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
nodebuild_classify_nosse2.cpp
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
nodebuild_classify_sse2.cpp
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
nodebuild_events.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
nodebuild_extract.cpp
|
- Fixed all the warnings from GCC 4.2, including a handful that were
|
2006-12-29 03:38:37 +00:00 |
nodebuild_gl.cpp
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
nodebuild_utility.cpp
|
Fixed things I broke for Visual C++ while fixing the source for GCC 4.2.
|
2006-12-29 03:48:00 +00:00 |
p_acs.cpp
|
SVN r518 (trunk)
|
2007-04-25 14:20:35 +00:00 |
p_acs.h
|
- Moved the implementation for the Thing_Damage special into another function
|
2007-03-23 22:26:14 +00:00 |
p_buildmap.cpp
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
p_ceiling.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
p_conversation.cpp
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
p_conversation.h
|
SVN r314 (trunk)
|
2006-08-31 00:16:12 +00:00 |
p_doors.cpp
|
- Increased precision of texture scaling factors to full fixed point. In the process
|
2007-04-29 12:07:27 +00:00 |
p_effect.cpp
|
- Copied railgun sound fix from Skulltag.
|
2007-05-20 11:08:36 +00:00 |
p_effect.h
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
p_enemy.cpp
|
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
|
2007-05-28 14:46:49 +00:00 |
p_enemy.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
p_floor.cpp
|
- Copied railgun sound fix from Skulltag.
|
2007-05-20 11:08:36 +00:00 |
p_interaction.cpp
|
- Added DTA_TopOffset and DTA_LeftOffset values to the automap background drawer.
|
2007-07-12 15:15:57 +00:00 |
p_lights.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_lnspec.cpp
|
- Fixed: Several options while changing maps only worked for the regular exit
|
2007-09-06 09:54:57 +00:00 |
p_lnspec.h
|
- added a CANUSEWALLS flag which allows a monster to activate 'use' specials
|
2007-04-22 21:01:35 +00:00 |
p_local.h
|
- Moved the implementation for the Thing_Damage special into another function
|
2007-03-23 22:26:14 +00:00 |
p_map.cpp
|
- Fixed: Resurrecting a player must set mo->special1 to 0 because it is used
|
2007-05-26 10:50:32 +00:00 |
p_maputl.cpp
|
- Fixed: The Cacodemon doesn't have a melee attack defined as I mistakenly
|
2006-12-23 23:09:23 +00:00 |
p_mobj.cpp
|
- fixed: The BFGBall's explosion sequence was missing a state.
|
2007-07-28 12:38:10 +00:00 |
p_pillar.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
p_plats.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
p_pspr.cpp
|
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
|
2007-05-28 14:46:49 +00:00 |
p_pspr.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
p_saveg.cpp
|
- Fixed: Polyobjects are serialized before players, which means that a call
|
2006-11-21 05:43:34 +00:00 |
p_saveg.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
p_sectors.cpp
|
- Increased precision of texture scaling factors to full fixed point. In the process
|
2007-04-29 12:07:27 +00:00 |
p_setup.cpp
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
p_setup.h
|
Fixed index variable in P_OpenMapData.
|
2006-06-15 08:26:13 +00:00 |
p_sight.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
p_spec.cpp
|
- Fixed: The global WeaponSection string was never freed. It has been replaced
|
2006-10-31 14:53:21 +00:00 |
p_spec.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
p_switch.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
p_teleport.cpp
|
- Added a compatibility option to restore the original behavior of the Invisibility
|
2007-05-12 11:14:09 +00:00 |
p_terrain.cpp
|
- Fixed some warnings flagged by GCC 4.1.1, which brings up an interesting
|
2006-12-09 00:16:10 +00:00 |
p_terrain.h
|
- Fixed: The global WeaponSection string was never freed. It has been replaced
|
2006-10-31 14:53:21 +00:00 |
p_things.cpp
|
- Moved the implementation for the Thing_Damage special into another function
|
2007-03-23 22:26:14 +00:00 |
p_tick.cpp
|
- added Skulltag's custom F1 help screen MAPINFO option.
|
2007-05-10 22:22:38 +00:00 |
p_tick.h
|
- Fixed default.cbd and Makefile.mingw for current code state.
|
2006-05-21 02:10:16 +00:00 |
p_trace.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
p_trace.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
p_user.cpp
|
- fixed: The BFGBall's explosion sequence was missing a state.
|
2007-07-28 12:38:10 +00:00 |
p_writemap.cpp
|
- Fixed: dumpmap crashed when used outside a map.
|
2007-09-02 09:57:08 +00:00 |
p_xlat.cpp
|
- Added support for damage-specific player pain sounds.
|
2007-01-28 04:59:04 +00:00 |
po_man.cpp
|
- Fixed: Polyobjects are serialized before players, which means that a call
|
2006-11-21 05:43:34 +00:00 |
r_anim.cpp
|
- Increased precision of texture scaling factors to full fixed point. In the process
|
2007-04-29 12:07:27 +00:00 |
r_bsp.cpp
|
- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
|
2006-10-20 04:04:04 +00:00 |
r_bsp.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
r_data.cpp
|
- Increased precision of texture scaling factors to full fixed point. In the process
|
2007-04-29 12:07:27 +00:00 |
r_data.h
|
- Fixed: Summoned friendly monsters added to the total kill count.
|
2006-09-20 08:09:00 +00:00 |
r_defs.h
|
- Increased precision of texture scaling factors to full fixed point. In the process
|
2007-04-29 12:07:27 +00:00 |
r_draw.cpp
|
- Added customizable border textures. They will be defined with the
|
2007-01-05 22:08:57 +00:00 |
r_draw.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
r_drawt.cpp
|
- Added << operators for FString that function exactly like +=, except they
|
2007-02-24 17:56:43 +00:00 |
r_jpeg.h
|
GCC fixes for recent code changes.
|
2006-08-31 01:30:22 +00:00 |
r_local.h
|
- Texture animation improvements:
|
2006-05-18 01:42:50 +00:00 |
r_main.cpp
|
- added Skulltag's custom F1 help screen MAPINFO option.
|
2007-05-10 22:22:38 +00:00 |
r_main.h
|
- Fixed: The changecamera special should remove "past viewer" information
|
2007-02-04 01:12:50 +00:00 |
r_plane.cpp
|
- Increased precision of texture scaling factors to full fixed point. In the process
|
2007-04-29 12:07:27 +00:00 |
r_plane.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
r_polymost.cpp
|
- Fixed all the warnings from GCC 4.2, including a handful that were
|
2006-12-29 03:38:37 +00:00 |
r_polymost.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_segs.cpp
|
- Increased precision of texture scaling factors to full fixed point. In the process
|
2007-04-29 12:07:27 +00:00 |
r_segs.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_sky.cpp
|
- Increased precision of texture scaling factors to full fixed point. In the process
|
2007-04-29 12:07:27 +00:00 |
r_sky.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_state.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_things.cpp
|
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
|
2007-05-28 14:46:49 +00:00 |
r_things.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
s_advsound.cpp
|
- fixed: THe Timidity player didn't close its temporary files and left them
|
2007-09-12 00:20:11 +00:00 |
s_environment.cpp
|
- Started adding action function declarations to objects.
|
2006-11-29 04:51:16 +00:00 |
s_playlist.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
s_playlist.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
s_sndseq.cpp
|
- Replaced several calls to S_GetSoundPlayingInfo with S_IsActorPlayingSomething
|
2006-12-24 23:08:49 +00:00 |
s_sndseq.h
|
- Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample
|
2006-05-26 04:38:22 +00:00 |
s_sound.cpp
|
- fixed: THe Timidity player didn't close its temporary files and left them
|
2007-09-12 00:20:11 +00:00 |
s_sound.h
|
- fixed: THe Timidity player didn't close its temporary files and left them
|
2007-09-12 00:20:11 +00:00 |
sc_man.cpp
|
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
|
2007-05-28 14:46:49 +00:00 |
sc_man.h
|
- Split thingdef.cpp into several files so that the state and property code
|
2007-05-28 22:18:51 +00:00 |
sc_man_scanner.h
|
- Split thingdef.cpp into several files so that the state and property code
|
2007-05-28 22:18:51 +00:00 |
sc_man_scanner.re
|
- Split thingdef.cpp into several files so that the state and property code
|
2007-05-28 22:18:51 +00:00 |
skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
skins.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
st_start.h
|
- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
|
2007-03-06 01:33:18 +00:00 |
st_stuff.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
st_stuff.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
statnums.h
|
- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
|
2006-10-20 04:04:04 +00:00 |
stats.cpp
|
- Moved the vid_fps display to the upper-right of the screen.
|
2006-09-14 03:06:09 +00:00 |
stats.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
stringtable.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
stringtable.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
tables.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tables.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
- Switched ACS world and global arrays to the TMap class instead of
|
2007-04-12 23:00:52 +00:00 |
tempfiles.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
tempfiles.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
templates.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
thingdef_codeptr.cpp
|
- fixed: THe Timidity player didn't close its temporary files and left them
|
2007-09-12 00:20:11 +00:00 |
tmap.nas
|
- Fixed: The SafeDivScales used a signed shift for their if test. This fails
|
2007-02-02 23:41:51 +00:00 |
tmap2.nas
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
tmap3.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_collection.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
v_collection.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
v_draw.cpp
|
- Changed the vertheight and rounding-error-checking code in
|
2007-01-22 23:14:00 +00:00 |
v_font.cpp
|
- Fixed: Resurrecting a player must set mo->special1 to 0 because it is used
|
2007-05-26 10:50:32 +00:00 |
v_font.h
|
SVN r446 (trunk)
|
2007-01-09 04:40:58 +00:00 |
v_palette.cpp
|
- fixed: meleethreshold only has meaning when the attacking monster actually
|
2007-05-13 20:21:26 +00:00 |
v_palette.h
|
- Fixed: ShowErrorPane deleted the StartScreen instead of just calling
|
2007-04-22 07:45:18 +00:00 |
v_pfx.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
v_pfx.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
v_text.cpp
|
SVN r446 (trunk)
|
2007-01-09 04:40:58 +00:00 |
v_text.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
v_video.cpp
|
- Fixed: The rewrite of FMemLump broke the non-standard use of it in
|
2007-01-26 21:46:47 +00:00 |
v_video.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
vectors.h
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
version.h
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
w_wad.cpp
|
- Fixed: GetLumpOffset must call SetLumpAddress when being called for uncompressed
|
2007-04-30 08:09:51 +00:00 |
w_wad.h
|
- Fixed: GetLumpOffset must call SetLumpAddress when being called for uncompressed
|
2007-04-30 08:09:51 +00:00 |
w_zip.h
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
weightedlist.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
wi_stuff.cpp
|
- Added customizable border textures. They will be defined with the
|
2007-01-05 22:08:57 +00:00 |
wi_stuff.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
zstrformat.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
zstring.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
zstring.h
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |