gzdoom/src/d_iwad.cpp
Christoph Oelckers 12ce76426e Revert "Allows loading directories as IWADs using "-iwad" command line parameter."
This reverts commit 81449728d7.

Reverted because it compromises the IWAD file lookup and fixing it properly is not so trivial.
The skipping of adding the file name extension was not only broken, but even after fixing the code does not work if the IWADs are located outside the working directory.
2016-10-26 12:13:57 +02:00

614 lines
No EOL
16 KiB
C++

/*
** d_iwad.cpp
** IWAD detection code
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2009 CHristoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "d_main.h"
#include "gi.h"
#include "cmdlib.h"
#include "doomstat.h"
#include "i_system.h"
#include "w_wad.h"
#include "w_zip.h"
#include "v_palette.h"
#include "m_argv.h"
#include "m_misc.h"
#include "c_cvars.h"
#include "sc_man.h"
#include "v_video.h"
#include "gameconfigfile.h"
#include "resourcefiles/resourcefile.h"
#include "version.h"
CVAR (Bool, queryiwad, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
CVAR (String, defaultiwad, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
//==========================================================================
//
// Clear check list
//
//==========================================================================
void FIWadManager::ClearChecks()
{
mLumpsFound.Resize(mIWads.Size());
for(unsigned i=0;i<mLumpsFound.Size(); i++)
{
mLumpsFound[i] = 0;
}
}
//==========================================================================
//
// Check one lump
//
//==========================================================================
void FIWadManager::CheckLumpName(const char *name)
{
for(unsigned i=0; i< mIWads.Size(); i++)
{
for(unsigned j=0; j < mIWads[i].Lumps.Size(); j++)
{
if (!mIWads[i].Lumps[j].CompareNoCase(name))
{
mLumpsFound[i] |= (1<<j);
}
}
}
}
//==========================================================================
//
// Returns check result
//
//==========================================================================
int FIWadManager::GetIWadInfo()
{
for(unsigned i=0; i< mIWads.Size(); i++)
{
if (mLumpsFound[i] == (1 << mIWads[i].Lumps.Size()) - 1)
{
return i;
}
}
return -1;
}
//==========================================================================
//
// Parses IWAD definitions
//
//==========================================================================
void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize)
{
FScanner sc;
sc.OpenMem("IWADINFO", data, datasize);
while (sc.GetString())
{
if (sc.Compare("IWAD"))
{
FIWADInfo *iwad = &mIWads[mIWads.Reserve(1)];
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (sc.Compare("Name"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->Name = sc.String;
}
else if (sc.Compare("Autoname"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->Autoname = sc.String;
}
else if (sc.Compare("Config"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->Configname = sc.String;
}
else if (sc.Compare("Game"))
{
sc.MustGetStringName("=");
sc.MustGetString();
if (sc.Compare("Doom")) iwad->gametype = GAME_Doom;
else if (sc.Compare("Heretic")) iwad->gametype = GAME_Heretic;
else if (sc.Compare("Hexen")) iwad->gametype = GAME_Hexen;
else if (sc.Compare("Strife")) iwad->gametype = GAME_Strife;
else if (sc.Compare("Chex")) iwad->gametype = GAME_Chex;
else sc.ScriptError(NULL);
}
else if (sc.Compare("Mapinfo"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->MapInfo = sc.String;
}
else if (sc.Compare("Compatibility"))
{
sc.MustGetStringName("=");
do
{
sc.MustGetString();
if(sc.Compare("NoTextcolor")) iwad->flags |= GI_NOTEXTCOLOR;
else if(sc.Compare("Poly1")) iwad->flags |= GI_COMPATPOLY1;
else if(sc.Compare("Poly2")) iwad->flags |= GI_COMPATPOLY2;
else if(sc.Compare("Shareware")) iwad->flags |= GI_SHAREWARE;
else if(sc.Compare("Teaser2")) iwad->flags |= GI_TEASER2;
else if(sc.Compare("Extended")) iwad->flags |= GI_MENUHACK_EXTENDED;
else if(sc.Compare("Shorttex")) iwad->flags |= GI_COMPATSHORTTEX;
else if(sc.Compare("Stairs")) iwad->flags |= GI_COMPATSTAIRS;
else sc.ScriptError(NULL);
}
while (sc.CheckString(","));
}
else if (sc.Compare("MustContain"))
{
sc.MustGetStringName("=");
do
{
sc.MustGetString();
iwad->Lumps.Push(FString(sc.String));
}
while (sc.CheckString(","));
}
else if (sc.Compare("BannerColors"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->FgColor = V_GetColor(NULL, sc.String);
sc.MustGetStringName(",");
sc.MustGetString();
iwad->BkColor = V_GetColor(NULL, sc.String);
}
else if (sc.Compare("Load"))
{
sc.MustGetStringName("=");
do
{
sc.MustGetString();
iwad->Load.Push(FString(sc.String));
}
while (sc.CheckString(","));
}
else if (sc.Compare("Required"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->Required = sc.String;
}
else
{
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
if (iwad->MapInfo.IsEmpty())
{
// We must at least load the minimum defaults to allow the engine to run.
iwad->MapInfo = "mapinfo/mindefaults.txt";
}
}
else if (sc.Compare("NAMES"))
{
sc.MustGetStringName("{");
mIWadNames.Push(FString());
while (!sc.CheckString("}"))
{
sc.MustGetString();
FString wadname = sc.String;
#if defined(_WIN32) || defined(__APPLE__) // Turns out Mac OS X is case insensitive.
mIWadNames.Push(wadname);
#else
// check for lowercase, uppercased first letter and full uppercase on Linux etc.
wadname.ToLower();
mIWadNames.Push(wadname);
wadname.LockBuffer()[0] = toupper(wadname[0]);
wadname.UnlockBuffer();
mIWadNames.Push(wadname);
wadname.ToUpper();
mIWadNames.Push(wadname);
#endif
}
}
}
}
//==========================================================================
//
// Look for IWAD definition lump
//
//==========================================================================
void FIWadManager::ParseIWadInfos(const char *fn)
{
FResourceFile *resfile = FResourceFile::OpenResourceFile(fn, NULL, true);
if (resfile != NULL)
{
DWORD cnt = resfile->LumpCount();
for(int i=cnt-1; i>=0; i--)
{
FResourceLump *lmp = resfile->GetLump(i);
if (lmp->Namespace == ns_global && !stricmp(lmp->Name, "IWADINFO"))
{
// Found one!
ParseIWadInfo(resfile->Filename, (const char*)lmp->CacheLump(), lmp->LumpSize);
break;
}
}
delete resfile;
}
if (mIWadNames.Size() == 0 || mIWads.Size() == 0)
{
I_FatalError("No IWAD definitions found");
}
}
//==========================================================================
//
// ScanIWAD
//
// Scan the contents of an IWAD to determine which one it is
//==========================================================================
int FIWadManager::ScanIWAD (const char *iwad)
{
FResourceFile *iwadfile = FResourceFile::OpenResourceFile(iwad, NULL, true);
if (iwadfile != NULL)
{
ClearChecks();
for(DWORD ii = 0; ii < iwadfile->LumpCount(); ii++)
{
FResourceLump *lump = iwadfile->GetLump(ii);
CheckLumpName(lump->Name);
if (lump->FullName.IsNotEmpty())
{
if (strnicmp(lump->FullName, "maps/", 5) == 0)
{
FString mapname(&lump->FullName[5], strcspn(&lump->FullName[5], "."));
CheckLumpName(mapname);
}
}
}
delete iwadfile;
}
return GetIWadInfo();
}
//==========================================================================
//
// CheckIWAD
//
// Tries to find an IWAD from a set of known IWAD names, and checks the
// contents of each one found to determine which game it belongs to.
// Returns the number of new wads found in this pass (does not count wads
// found from a previous call).
//
//==========================================================================
int FIWadManager::CheckIWAD (const char *doomwaddir, WadStuff *wads)
{
const char *slash;
int numfound;
numfound = 0;
slash = (doomwaddir[0] && doomwaddir[strlen (doomwaddir)-1] != '/') ? "/" : "";
// Search for a pre-defined IWAD
for (unsigned i=0; i< mIWadNames.Size(); i++)
{
if (mIWadNames[i].IsNotEmpty() && wads[i].Path.IsEmpty())
{
FString iwad;
iwad.Format ("%s%s%s", doomwaddir, slash, mIWadNames[i].GetChars());
FixPathSeperator (iwad);
if (FileExists (iwad))
{
wads[i].Type = ScanIWAD (iwad);
if (wads[i].Type != -1)
{
wads[i].Path = iwad;
wads[i].Name = mIWads[wads[i].Type].Name;
numfound++;
}
}
}
}
return numfound;
}
//==========================================================================
//
// IdentifyVersion
//
// Tries to find an IWAD in one of four directories under DOS or Win32:
// 1. Current directory
// 2. Executable directory
// 3. $DOOMWADDIR
// 4. $HOME
//
// Under UNIX OSes, the search path is:
// 1. Current directory
// 2. $DOOMWADDIR
// 3. $HOME/.config/zdoom
// 4. The share directory defined at compile time (/usr/local/share/zdoom)
//
// The search path can be altered by editing the IWADSearch.Directories
// section of the config file.
//
//==========================================================================
static bool havepicked = false;
int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad)
{
TArray<WadStuff> wads;
TArray<size_t> foundwads;
const char *iwadparm = Args->CheckValue ("-iwad");
int pickwad;
size_t numwads;
size_t i;
bool iwadparmfound = false;
FString custwad;
wads.Resize(mIWadNames.Size());
foundwads.Resize(mIWads.Size());
memset(&foundwads[0], 0, foundwads.Size() * sizeof(foundwads[0]));
if (iwadparm == NULL && iwad != NULL && *iwad != 0)
{
iwadparm = iwad;
}
if (iwadparm)
{
custwad = iwadparm;
FixPathSeperator (custwad);
if (CheckIWAD (custwad, &wads[0]))
{ // -iwad parameter was a directory
iwadparm = NULL;
}
else
{
DefaultExtension (custwad, ".wad");
iwadparm = custwad;
mIWadNames[0] = custwad;
CheckIWAD ("", &wads[0]);
}
}
if (iwadparm == NULL || wads[0].Path.IsEmpty() || mIWads[wads[0].Type].Required.IsNotEmpty())
{
if (GameConfig->SetSection ("IWADSearch.Directories"))
{
const char *key;
const char *value;
while (GameConfig->NextInSection (key, value))
{
if (stricmp (key, "Path") == 0)
{
FString nice = NicePath(value);
FixPathSeperator(nice);
CheckIWAD(nice, &wads[0]);
}
}
}
TArray<FString> gog_paths = I_GetGogPaths();
for (i = 0; i < gog_paths.Size(); ++i)
{
CheckIWAD (gog_paths[i], &wads[0]);
}
TArray<FString> steam_path = I_GetSteamPath();
for (i = 0; i < steam_path.Size(); ++i)
{
CheckIWAD (steam_path[i], &wads[0]);
}
}
if (iwadparm != NULL && !wads[0].Path.IsEmpty())
{
iwadparmfound = true;
}
for (i = numwads = 0; i < mIWadNames.Size(); i++)
{
if (!wads[i].Path.IsEmpty())
{
if (i != numwads)
{
wads[numwads] = wads[i];
}
foundwads[wads[numwads].Type] = numwads + 1;
numwads++;
}
}
for (unsigned i=0; i<mIWads.Size(); i++)
{
if (mIWads[i].Required.IsNotEmpty() && foundwads[i])
{
bool found = false;
// needs to be loaded with another IWAD (HexenDK)
for (unsigned j=0; j<mIWads.Size(); j++)
{
if (!mIWads[i].Required.Compare(mIWads[j].Name))
{
if (foundwads[j])
{
found = true;
mIWads[i].preload = j;
}
break;
}
}
// The required WAD is not there so this one can't be used and must be deleted from the list
if (!found)
{
size_t kill = foundwads[i];
for (size_t j = kill; j < numwads; ++j)
{
wads[j - 1] = wads[j];
}
numwads--;
foundwads[i] = 0;
for (unsigned j = 0; j < foundwads.Size(); ++j)
{
if (foundwads[j] > kill)
{
foundwads[j]--;
}
}
}
}
}
if (numwads == 0)
{
I_FatalError ("Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).\n"
"Did you install " GAMENAME " properly? You can do either of the following:\n"
"\n"
#if defined(_WIN32)
"1. Place one or more of these wads in the same directory as " GAMENAME ".\n"
"2. Edit your " GAMENAMELOWERCASE "-username.ini and add the directories of your iwads\n"
"to the list beneath [IWADSearch.Directories]");
#elif defined(__APPLE__)
"1. Place one or more of these wads in ~/Library/Application Support/" GAMENAMELOWERCASE "/\n"
"2. Edit your ~/Library/Preferences/" GAMENAMELOWERCASE ".ini and add the directories\n"
"of your iwads to the list beneath [IWADSearch.Directories]");
#else
"1. Place one or more of these wads in ~/.config/" GAMENAMELOWERCASE "/.\n"
"2. Edit your ~/.config/" GAMENAMELOWERCASE "/" GAMENAMELOWERCASE ".ini and add the directories of your\n"
"iwads to the list beneath [IWADSearch.Directories]");
#endif
}
pickwad = 0;
if (!iwadparmfound && numwads > 1)
{
int defiwad = 0;
// Locate the user's prefered IWAD, if it was found.
if (defaultiwad[0] != '\0')
{
for (i = 0; i < numwads; ++i)
{
FString basename = ExtractFileBase(wads[i].Path);
if (stricmp(basename, defaultiwad) == 0)
{
defiwad = (int)i;
break;
}
}
}
if (!havepicked) // just use the first IWAD if the restart doesn't have a -iwad parameter. We cannot open the picker in fullscreen mode.
{
pickwad = I_PickIWad(&wads[0], (int)numwads, queryiwad, defiwad);
if (pickwad >= 0)
{
// The newly selected IWAD becomes the new default
FString basename = ExtractFileBase(wads[pickwad].Path);
defaultiwad = basename;
}
if (pickwad < 0)
exit(0);
havepicked = true;
}
}
// zdoom.pk3 must always be the first file loaded and the IWAD second.
wadfiles.Clear();
D_AddFile (wadfiles, zdoom_wad);
if (mIWads[wads[pickwad].Type].preload >= 0)
{
D_AddFile (wadfiles, wads[foundwads[mIWads[wads[pickwad].Type].preload]-1].Path);
}
D_AddFile (wadfiles, wads[pickwad].Path);
for (unsigned i=0; i < mIWads[wads[pickwad].Type].Load.Size(); i++)
{
long lastslash = wads[pickwad].Path.LastIndexOf ('/');
FString path;
if (lastslash == -1)
{
path = "";// wads[pickwad].Path;
}
else
{
path = FString (wads[pickwad].Path.GetChars(), lastslash + 1);
}
path += mIWads[wads[pickwad].Type].Load[i];
D_AddFile (wadfiles, path);
}
return wads[pickwad].Type;
}
//==========================================================================
//
// Find an IWAD to use for this game
//
//==========================================================================
const FIWADInfo *FIWadManager::FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad)
{
int iwadType = IdentifyVersion(wadfiles, iwad, basewad);
//gameiwad = iwadType;
const FIWADInfo *iwad_info = &mIWads[iwadType];
if (DoomStartupInfo.Name.IsEmpty()) DoomStartupInfo.Name = iwad_info->Name;
if (DoomStartupInfo.BkColor == 0 && DoomStartupInfo.FgColor == 0)
{
DoomStartupInfo.BkColor = iwad_info->BkColor;
DoomStartupInfo.FgColor = iwad_info->FgColor;
}
I_SetIWADInfo();
return iwad_info;
}