gzdoom/src/gl/renderer
Christoph Oelckers f49c6cbde2 - use sector_t::GetHeightSec consistently and optimize it.
This was all over the place, with half of it using the function and half doing incomplete checks on the underlying variables.
Also did some optimization on the IGNOREHEIGHTSEC flag: Putting it on the destination sector instead of the model sector makes the check even simpler and allows to precalculate the effect of 3D floors on the heightsec, which previously had to be run on every call and made the function too complex for inlining.
2018-05-01 09:47:09 +02:00
..
gl_lightdata.cpp - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_lightdata.h - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_postprocess.cpp - moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs. 2018-04-29 13:10:30 +02:00
gl_postprocessstate.cpp
gl_postprocessstate.h
gl_quaddrawer.cpp
gl_quaddrawer.h
gl_renderbuffers.cpp
gl_renderbuffers.h
gl_renderer.cpp - use sector_t::GetHeightSec consistently and optimize it. 2018-05-01 09:47:09 +02:00
gl_renderer.h - cleanup of the 2D interface. 2018-04-29 20:15:19 +02:00
gl_renderstate.cpp - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_renderstate.h - reduced gl_spritelight.cpp to pure data setup so that it can be moved out of gl/. 2018-04-29 09:33:36 +02:00