gzdoom/wadsrc/static/zscript/actors
2020-03-14 12:51:06 +02:00
..
chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 18:57:39 +02:00
doom - fixed A_FireCGun. 2020-03-11 19:47:23 +01:00
heretic - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 00:56:29 +01:00
hexen - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
inventory - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 00:56:29 +01:00
player - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 00:56:29 +01:00
raven - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
shared - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
strife - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 00:56:29 +01:00
actions.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
actor.zs - fixed FLineTraceData scripting definition 2020-03-14 12:51:06 +02:00
attacks.zs - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
checks.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2019-12-30 12:37:33 -03:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00