gzdoom/src/g_shared
alexey.lysiuk f38f7adf17 Automatic layout for ammo images in alternative HUD
When ammo icon is displayed before text its position depends on number of digits in current and maximum amounts
2016-07-28 08:19:31 +02:00
..
a_action.cpp
a_action.h
a_armor.cpp
a_artifacts.cpp - fixed: When changing weapons due to starting or ending a Tome of Power effect, the PSprite's caller needs to be changed. 2016-07-16 19:55:00 +02:00
a_artifacts.h Avoid creating the targeter layers if the inventory item isn't attached to 2016-06-03 00:50:11 +02:00
a_bridge.cpp
a_camera.cpp
a_debris.cpp
a_decals.cpp
a_fastprojectile.cpp
a_flashfader.cpp
a_fountain.cpp
a_hatetarget.cpp
a_keys.cpp - fixed: Lock #255 was inaccessible for LOCKDEFS. 2016-05-18 11:56:39 +02:00
a_keys.h
a_lightning.cpp
a_lightning.h
a_mapmarker.cpp
a_morph.cpp Added TRANSFERTRANSLATION morph flag 2016-07-24 00:56:57 +02:00
a_morph.h Added TRANSFERTRANSLATION morph flag 2016-07-24 00:56:57 +02:00
a_movingcamera.cpp
a_pickups.cpp
a_pickups.h
a_puzzleitems.cpp
a_quake.cpp Compiler fix 2016-04-29 06:33:38 -05:00
a_randomspawner.cpp
a_secrettrigger.cpp
a_sectoraction.cpp
a_setcolor.cpp
a_sharedglobal.h - Converted rollIntensity from int to double. 2016-04-27 12:58:18 -05:00
a_skies.cpp - fixed: Destroying a SkyViewpoint disabled all sector portals. 2016-06-01 10:10:18 +02:00
a_soundenvironment.cpp
a_soundsequence.cpp
a_spark.cpp
a_specialspot.cpp
a_specialspot.h
a_waterzone.cpp
a_weaponpiece.cpp
a_weaponpiece.h
a_weapons.cpp - fixed: When changing weapons due to starting or ending a Tome of Power effect, the PSprite's caller needs to be changed. 2016-07-16 19:55:00 +02:00
hudmessages.cpp
sbar.h
sbar_mugshot.cpp - fixed: The mugshot's angle was inverted. 2016-05-11 14:04:21 +02:00
sbarinfo.cpp
sbarinfo.h
sbarinfo_commands.cpp Added IfWaterLevel SBARINFO command 2016-07-12 19:36:58 +02:00
shared_hud.cpp Automatic layout for ammo images in alternative HUD 2016-07-28 08:19:31 +02:00
shared_sbar.cpp