gzdoom/src/g_shared
alexey.lysiuk f38f7adf17 Automatic layout for ammo images in alternative HUD
When ammo icon is displayed before text its position depends on number of digits in current and maximum amounts
2016-07-28 08:19:31 +02:00
..
a_action.cpp - floatified the return data from Trace(). 2016-03-23 18:07:04 +01:00
a_action.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_armor.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
a_artifacts.cpp - fixed: When changing weapons due to starting or ending a Tome of Power effect, the PSprite's caller needs to be changed. 2016-07-16 19:55:00 +02:00
a_artifacts.h Avoid creating the targeter layers if the inventory item isn't attached to 2016-06-03 00:50:11 +02:00
a_bridge.cpp - floatified the return data from Trace(). 2016-03-23 18:07:04 +01:00
a_camera.cpp - floatified the decal code. 2016-03-22 22:07:38 +01:00
a_debris.cpp - made AActor::radius a double. 2016-03-20 15:04:13 +01:00
a_decals.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
a_fastprojectile.cpp - looks like the oldz parameter in UpdateWaterLevel is not needed at all... 2016-03-26 01:13:36 +01:00
a_flashfader.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_fountain.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_hatetarget.cpp - fixed some minor issues found during reviewing the code. 2016-03-16 14:10:13 +01:00
a_keys.cpp - fixed: Lock #255 was inaccessible for LOCKDEFS. 2016-05-18 11:56:39 +02:00
a_keys.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_lightning.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
a_lightning.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_mapmarker.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_morph.cpp Added TRANSFERTRANSLATION morph flag 2016-07-24 00:56:57 +02:00
a_morph.h Added TRANSFERTRANSLATION morph flag 2016-07-24 00:56:57 +02:00
a_movingcamera.cpp - fixed copy/paste coordinate screwup in moving camera code. 2016-03-27 14:11:46 +02:00
a_pickups.cpp Merge branch 'master' into floatcvt 2016-03-28 22:53:26 +02:00
a_pickups.h - floatified quake and weapon code 2016-03-23 20:45:48 +01:00
a_puzzleitems.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_quake.cpp Compiler fix 2016-04-29 06:33:38 -05:00
a_randomspawner.cpp - floatified the return data from Trace(). 2016-03-23 18:07:04 +01:00
a_secrettrigger.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_sectoraction.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_setcolor.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_sharedglobal.h - Converted rollIntensity from int to double. 2016-04-27 12:58:18 -05:00
a_skies.cpp - fixed: Destroying a SkyViewpoint disabled all sector portals. 2016-06-01 10:10:18 +02:00
a_soundenvironment.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_soundsequence.cpp - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
a_spark.cpp - floatified the return data from Trace(). 2016-03-23 18:07:04 +01:00
a_specialspot.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
a_specialspot.h - converted most of g_heretic to float. 2016-03-20 16:51:42 +01:00
a_waterzone.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_weaponpiece.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_weaponpiece.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_weapons.cpp - fixed: When changing weapons due to starting or ending a Tome of Power effect, the PSprite's caller needs to be changed. 2016-07-16 19:55:00 +02:00
hudmessages.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
sbar.h - added a "custom" flag to drawmugshot so that the user-specified image can be forced to be used. 2016-04-27 13:16:35 +02:00
sbar_mugshot.cpp - fixed: The mugshot's angle was inverted. 2016-05-11 14:04:21 +02:00
sbarinfo.cpp Merge branch 'master' into floatcvt 2016-04-03 22:11:50 +02:00
sbarinfo.h - floatification of g_shared. 2016-03-24 01:46:11 +01:00
sbarinfo_commands.cpp Added IfWaterLevel SBARINFO command 2016-07-12 19:36:58 +02:00
shared_hud.cpp Automatic layout for ammo images in alternative HUD 2016-07-28 08:19:31 +02:00
shared_sbar.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00