mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-19 02:42:05 +00:00
186 lines
5 KiB
C++
186 lines
5 KiB
C++
/*
|
|
** automaptexture.cpp
|
|
** Texture class for Raven's automap parchment
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2004-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
** This texture type is only used as a last resort when everything else has failed for creating
|
|
** the AUTOPAGE texture. That's because Raven used a raw lump of non-standard proportions to define it.
|
|
**
|
|
*/
|
|
|
|
#include "doomtype.h"
|
|
#include "files.h"
|
|
#include "w_wad.h"
|
|
#include "textures/textures.h"
|
|
|
|
//==========================================================================
|
|
//
|
|
// A raw 320x? graphic used by Heretic and Hexen for the automap parchment
|
|
//
|
|
//==========================================================================
|
|
|
|
class FAutomapTexture : public FTexture
|
|
{
|
|
public:
|
|
~FAutomapTexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
void MakeTexture ();
|
|
|
|
FAutomapTexture (int lumpnum);
|
|
|
|
private:
|
|
BYTE *Pixels;
|
|
Span DummySpan[2];
|
|
};
|
|
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// This texture type will only be used for the AUTOPAGE lump if no other
|
|
// format matches.
|
|
//
|
|
//==========================================================================
|
|
|
|
FTexture *AutomapTexture_TryCreate(FileReader &data, int lumpnum)
|
|
{
|
|
if (data.GetLength() < 320) return NULL;
|
|
if (!Wads.CheckLumpName(lumpnum, "AUTOPAGE")) return NULL;
|
|
return new FAutomapTexture(lumpnum);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
FAutomapTexture::FAutomapTexture (int lumpnum)
|
|
: FTexture(NULL, lumpnum), Pixels(NULL)
|
|
{
|
|
Width = 320;
|
|
Height = WORD(Wads.LumpLength(lumpnum) / 320);
|
|
CalcBitSize ();
|
|
|
|
DummySpan[0].TopOffset = 0;
|
|
DummySpan[0].Length = Height;
|
|
DummySpan[1].TopOffset = 0;
|
|
DummySpan[1].Length = 0;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
FAutomapTexture::~FAutomapTexture ()
|
|
{
|
|
Unload ();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void FAutomapTexture::Unload ()
|
|
{
|
|
if (Pixels != NULL)
|
|
{
|
|
delete[] Pixels;
|
|
Pixels = NULL;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void FAutomapTexture::MakeTexture ()
|
|
{
|
|
int x, y;
|
|
FMemLump data = Wads.ReadLump (SourceLump);
|
|
const BYTE *indata = (const BYTE *)data.GetMem();
|
|
|
|
Pixels = new BYTE[Width * Height];
|
|
|
|
for (x = 0; x < Width; ++x)
|
|
{
|
|
for (y = 0; y < Height; ++y)
|
|
{
|
|
Pixels[x*Height+y] = indata[x+320*y];
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
const BYTE *FAutomapTexture::GetPixels ()
|
|
{
|
|
if (Pixels == NULL)
|
|
{
|
|
MakeTexture ();
|
|
}
|
|
return Pixels;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
const BYTE *FAutomapTexture::GetColumn (unsigned int column, const Span **spans_out)
|
|
{
|
|
if (Pixels == NULL)
|
|
{
|
|
MakeTexture ();
|
|
}
|
|
if ((unsigned)column >= (unsigned)Width)
|
|
{
|
|
column %= Width;
|
|
}
|
|
if (spans_out != NULL)
|
|
{
|
|
*spans_out = DummySpan;
|
|
}
|
|
return Pixels + column*Height;
|
|
}
|