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credits
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- implement player setup background by Enjay
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2020-01-12 19:21:31 +01:00 |
engine
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The default bind was wrong here (supposed to be Pov1, not Pov2. Obviously a typo)
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2024-03-13 23:48:56 -03:00 |
filter
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Allow GZDoom to use custom Doom 1 E4 soundtracks
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2024-02-17 07:24:33 +01:00 |
fonts
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- added characters U-0404 and U-0490 for Ukrainian language support.
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2022-11-06 14:55:30 +01:00 |
glstuff
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graphics
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- fixed y-offsets of bal7scr* decal images.
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2022-04-13 08:10:20 +02:00 |
maparrows
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mapinfo
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Reverted the path node system
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2024-03-15 20:24:39 +01:00 |
sbarinfo
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- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
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2017-05-05 19:32:37 +02:00 |
shaders
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- set lightblendmode to 0 when setting up a 2D viewpoint.
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2023-01-15 09:21:01 +01:00 |
shaders_gles
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GLES: Added IQM bone support.
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2022-11-13 21:19:54 +01:00 |
sounds
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- recompressed the dog sounds and removed the long stretches of silence at their ends.
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2017-09-30 08:30:01 +02:00 |
sprites
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Set the ZDRay-specific things to not spawn in the MAPINFO
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2021-10-05 18:17:28 +08:00 |
textures
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widgets
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use a more complete font did some primitive font substitution logic.
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2024-01-02 18:58:39 +01:00 |
xlat
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- fixed. Boom's generalized crushers must stop 8 units above the floor
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2023-09-15 00:35:20 +02:00 |
zscript
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New API for assigning unique network ids to objects
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2024-04-20 19:14:29 -04:00 |
althudcf.txt
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animdefs.txt
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- replaced the procedural backdrop texture with some warped noise texture.
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2018-07-15 00:00:00 +02:00 |
botsupp.txt
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- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
compatibility.txt
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added compatibility settings for Memento Mori 2 MAP20
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2023-12-24 12:44:43 +01:00 |
decaldef.txt
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- added missing decal assignments to the medium macs spheres for Heretic.
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2020-10-17 09:14:58 +02:00 |
dehsupp.txt
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- fixed MBF21's A_SeekTracer.
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2022-01-07 00:33:56 +01:00 |
etc.h.txt
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fontdefs.txt
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- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
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2017-03-24 20:09:50 +01:00 |
in_epi1.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_epi2.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_epi3.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_htc1.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_htc2.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_htc3.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
language.0
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- language update
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2024-04-17 16:18:36 -04:00 |
language.csv
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- language update
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2024-04-17 16:18:36 -04:00 |
language.def
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Allow GZDoom to use custom Doom 1 E4 soundtracks
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2024-02-17 07:24:33 +01:00 |
lmacros.csv
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- language update
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2023-09-24 23:02:57 +02:00 |
lockdefs.txt
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menudef.txt
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Added pistol start gameplay option
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2024-04-21 03:21:08 -04:00 |
menudef.zsimple
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Increase slider precision for mouse sensitivity settings
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2023-01-16 16:54:25 +01:00 |
netnotch.dat
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newconsolefont.hex
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- restored indication of console scrolling
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2019-06-17 10:32:13 +03:00 |
notch.dat
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reverbs.txt
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sbarinfo.txt
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sndinfo.txt
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add support for DEHEXTRA's extended sound range (#1258)
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2021-01-02 07:40:59 -05:00 |
sndseq.txt
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spaldoom.lmp
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spalhtic.lmp
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strifehelp.acs
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Show subtitles for the Entity's greeting lines in Strife.
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2021-03-10 14:41:36 +01:00 |
teaminfo.txt
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terrain.txt
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- added 'damageonland' property to terrain definition
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2019-12-12 15:14:30 +01:00 |
textcolors.txt
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- added more contrast to the Cream font color.
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2020-07-02 23:43:45 +02:00 |
textures.txt
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things.h.txt
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x11r6rgb.txt
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xg.wopn
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Updated default xg.wopn bank
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2020-10-04 08:14:21 +02:00 |
xhairs.txt
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zbigfont.lmp
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- moved several IWAD dependent files into the game_support resource
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2019-07-17 00:54:59 +02:00 |
zscript.txt
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Renamed zsprite.zs to visualthinker.zs for consistency
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2023-11-22 17:01:24 -05:00 |