GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
Find a file
2021-01-29 13:54:18 +01:00
.github/workflows
bin/windows/zmusic
cmake
docs
fm_banks
libraries
soundfont
specs
src - backend update from Raze. 2021-01-29 13:54:18 +01:00
tools
unused
wadsrc
wadsrc_bm
wadsrc_extra
wadsrc_lights
wadsrc_widescreen
.gitattributes
.gitignore
.gitmodules
CMakeLists.txt
LICENSE
README.md

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.