gzdoom/specs
inkoalawetrust 391f496512 Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE.
- Added SECMF_HURTMONSTERS, which allows monsters in the flagged sector to be hurt with the same behavior as players (i.e damage leaking).
- Added SECMF_HARMINAIR, which allows players (And monsters with SECMF_HURTMONSTERS) to be hurt when they're inside the sector in general, instead of only when they're walking on it. Replicates the behavior of the DAMAGE_IN_AIR flag that SectorDamage() uses.
- Added NOSECTORDAMAGE, which makes actors with the flag immune to any harmful floors.
2024-09-29 18:12:30 -04:00
..
udmf.txt Normalize line endings 2016-03-01 09:47:10 -06:00
udmf_zdoom.txt Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE. 2024-09-29 18:12:30 -04:00
usdf.txt - there seem to be some problems with the line endings... 2016-10-30 23:44:55 +01:00
usdf_gzdoom.txt Squashed commit of the following: 2019-02-16 17:25:23 +01:00
usdf_zdoom.txt - allow specifying specials in ZSDF by name. 2017-02-26 17:05:04 +01:00