gzdoom/wadsrc/static/shaders
Christoph Oelckers f066457a48 - add shader patching to allow running the engine with GLSL 1.2.
- made some initial preparations for the shader-less fallback path.
2016-04-26 15:26:52 +02:00
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d3d Normalize line endings 2016-03-01 09:47:10 -06:00
glsl - add shader patching to allow running the engine with GLSL 1.2. 2016-04-26 15:26:52 +02:00