mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 06:12:19 +00:00
ef3421eee5
Since the true color software renderer also handles them there is no point keeping them on the GL side. This also optimized how they are stored, because we no longer need to be aware of a base engine which doesn't have them. |
||
---|---|---|
.. | ||
filter | ||
glstuff | ||
graphics | ||
maparrows | ||
mapinfo | ||
sbarinfo | ||
shaders | ||
sounds | ||
sprites | ||
textures | ||
xlat | ||
zscript | ||
althudcf.txt | ||
animdefs.txt | ||
compatibility.txt | ||
confont.lmp | ||
dbigfont.lmp | ||
decaldef.txt | ||
defbinds.txt | ||
dehsupp.txt | ||
etc.h.txt | ||
fontdefs.txt | ||
in_epi1.txt | ||
in_epi2.txt | ||
in_epi3.txt | ||
in_htc1.txt | ||
in_htc2.txt | ||
in_htc3.txt | ||
indexfont | ||
iwadinfo.txt | ||
language.eng | ||
language.enu | ||
language.fr | ||
language.ita | ||
language.ptb | ||
lockdefs.txt | ||
menudef.txt | ||
menudef.zz | ||
netnotch.dat | ||
notch.dat | ||
reverbs.txt | ||
sbarinfo.txt | ||
sbigfont.lmp | ||
sndinfo.txt | ||
sndseq.txt | ||
spaldoom.lmp | ||
spalhtic.lmp | ||
teaminfo.txt | ||
terrain.txt | ||
textcolors.txt | ||
textures.txt | ||
things.h.txt | ||
vga-rom-font.16 | ||
x11r6rgb.txt | ||
xhairs.txt | ||
zscript.txt |