gzdoom/wadsrc/static
2014-07-15 01:02:48 +02:00
..
acs
actors Merge branch 'master' of https://github.com/rheit/zdoom 2014-06-23 09:27:30 +02:00
glstuff
graphics Multi-intermission waits for all players + changes 2014-06-17 19:46:10 +12:00
maparrows
mapinfo - Heretic doesn't really need dontcrunchcorpses because there was already some alternative handling for that situation. 2014-05-14 14:03:15 +02:00
sbarinfo
shaders - replaced builtin position vertex attribute. 2014-07-15 01:02:48 +02:00
sounds
sprites
textures
xlat - fixed typo in xlat files (they don't use exactly C syntax.) 2014-04-15 16:40:53 +02:00
althudcf.txt
animated.lmp
animdefs.txt
compatibility.txt Rebuild nodes for hellfact map04 2014-06-01 15:32:43 +12:00
confont.lmp
dbigfont.lmp
decaldef.txt
decorate.txt
decorate.z
dehsupp.txt
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt New Freedoom names 2014-02-18 00:40:14 +01:00
language.enu Multi-intermission waits for all players + changes 2014-06-17 19:46:10 +12:00
language.fr
language.ita
language.ptb
lockdefs.txt
menudef.txt - added a user-settable factor for earthquake intensity. Value can be between 0 (no shaking) and 1 (normal shaking.) 2013-11-29 13:24:38 +01:00
menudef.z Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code. 2014-05-11 13:27:51 +02:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt Fix incorrect Maulotaur melee attack sound 2014-03-16 12:29:04 +02:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt