gzdoom/wadsrc/static/shaders
2023-09-25 21:20:52 +02:00
..
lightmap Move vertex transform to the GPU 2023-09-25 21:20:52 +02:00
pp Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-09-25 21:19:05 +02:00
scene Use a uniform buffer for the light list 2023-09-25 21:19:05 +02:00