gzdoom/src/posix
Christoph Oelckers 06d20e13b8 - cleaned up the gamma correction code.
This had accumulated quite a bit of cruft by now and parts of it should be in non OpenGL code.
2018-04-29 13:45:53 +02:00
..
cocoa - cleaned up the gamma correction code. 2018-04-29 13:45:53 +02:00
osx Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
sdl Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
unix Added simple fatal error window for Linux 2018-01-28 17:03:10 +02:00
dikeys.h
hardware.h - with the new order of things we need the software renderer to be always available. 2018-04-03 20:14:26 +02:00
i_cd.cpp
i_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_steam.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_system.h - Fix macOS compile errors 2017-11-12 03:51:37 +01:00
readme.md
videomodes.h Merged list of video modes for Cocoa and SDL backends 2018-03-28 15:12:07 +03:00
zdoom.xpm - updated icon for linux/unix 2017-09-09 13:18:47 -04:00

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.