gzdoom/src/thingdef
Christoph Oelckers 19cea0f626 - fixed: DoCheckSpecies got an actor's species by directly reading the 'species' variable, bypassing initialization in GetSpecies.
- cleaned up DoCheckSpecies and DoCheckFilter which both contained several redundant checks and renamed DoCheckFilter to DoCheckClass.
2015-03-27 09:57:33 +01:00
..
olddecorations.cpp - Added support for random state durations. Instead of defining a frame like this: 2012-08-23 01:00:30 +00:00
thingdef.cpp - Trying to replace an actor that does not exist is now a warning rather than an error. 2012-08-12 03:36:49 +00:00
thingdef.h Fixed whole program (link-time) optimization build with Clang 2014-08-03 12:20:30 +03:00
thingdef_codeptr.cpp - fixed: DoCheckSpecies got an actor's species by directly reading the 'species' variable, bypassing initialization in GetSpecies. 2015-03-27 09:57:33 +01:00
thingdef_data.cpp Added INVENTORY.TRANSFER 2015-02-05 14:52:52 +13:00
thingdef_exp.cpp Add FRandomPick 2015-02-20 17:52:52 -06:00
thingdef_exp.h Add FRandomPick 2015-02-20 17:52:52 -06:00
thingdef_expression.cpp Fix assert 2015-02-20 20:35:32 -06:00
thingdef_function.cpp IsPointerEqual (ACS and Decorate) 2014-09-28 11:52:37 +02:00
thingdef_parse.cpp - fixed: Since the serializing code cannot distinguish between user variables of the same name coming from different actors in an inheritance chain, this kind of name duplication must be prohibited. 2014-09-21 08:32:39 +02:00
thingdef_properties.cpp - cleaned up the RipLevel logic a bit to be less confusing. 2014-12-31 10:13:15 +01:00
thingdef_states.cpp Save function name for error message in ParseStates() 2015-01-06 19:31:00 -06:00
thingdef_type.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00