gzdoom/wadsrc/static/filter
Christoph Oelckers 0b8fb3ac1a - cleanup of font init to have less special cases
To make things easier, DBIGFONT, SBIGFONT and HBIGFONT will now be renamed in the lump directory to make things a bit easier to handle.

Another change is to make font folders atomic units to prevent cross-pollution between incompatible fonts. The only exception to this are the def* folders because they need to piece together their fonts from both zd_extra.pk3 and the IWADs.
2019-02-12 00:19:44 +01:00
..
doom.doom1 - do not adjust the sprite offset for the WolfSS's attack and pain states. 2017-02-23 22:09:50 +01:00
doom.doom2 - do not adjust the sprite offset for the WolfSS's attack and pain states. 2017-02-23 22:09:50 +01:00
doom.freedoom
game-doom/graphics Replaced copyrighted assets contained inside the engine PK3. 2017-09-07 04:10:14 -04:00
game-doomchex Split ANIMATED into three parts, filtered by game that uses them 2016-10-15 21:40:24 -05:00
game-doomstrifechex - cleanup of font init to have less special cases 2019-02-12 00:19:44 +01:00
game-heretic Split ANIMATED into three parts, filtered by game that uses them 2016-10-15 21:40:24 -05:00
game-hexen
game-raven/graphics Replaced copyrighted assets contained inside the engine PK3. 2017-09-07 04:10:14 -04:00
game-strife - moved the displayed text in strfhelp.o to the string table. 2019-02-11 00:43:57 +01:00
heretic - sanitized the old sprite offset adjustment feature and used it to redefine offsets for some sprites that have really bad ones. 2016-12-03 19:49:32 +01:00
hexen Fixed loading of Hexen and Strife 2016-12-08 12:07:12 +02:00
strife Fixed loading of Hexen and Strife 2016-12-08 12:07:12 +02:00
strifeteaser1/mapinfo
strifeteaser2/mapinfo