mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-12 21:52:12 +00:00
ea4f160e35
to specific damage types. - Changed Dehacked parser to use the DECORATE symbol tables for code pointers instead of creating its own ones. - Removed the HandleNoSector hack and changed A_Look so that it uses the sector's sound target for actors with MF_NOSECTOR regardless of compatibility settings. - Moved initialization of weapon slots after the actor initialization. With default weapons exported to DECORATE it can't be done earlier. - Converted Doom weapons to DECORATE. - Changed backpack definition so that Doom's backpack is no longer the base class that implements its functionality. Now there is an abstract base class all backpack-like items derive from. Also moved the actual definition of Doom's backpack to DECORATE. SVN r519 (trunk) |
||
---|---|---|
.. | ||
beast.txt | ||
clink.txt | ||
hereticammo.txt | ||
hereticarmor.txt | ||
hereticartifacts.txt | ||
hereticdecorations.txt | ||
heretickeys.txt | ||
hereticplayer.txt | ||
mummy.txt | ||
snake.txt |