gzdoom/src/sound/music_mus_midiout.cpp

396 lines
8.2 KiB
C++

#ifdef _WIN32
#include "i_musicinterns.h"
#include "templates.h"
#include "doomdef.h"
#include "m_swap.h"
extern DWORD midivolume;
extern UINT mididevice;
EXTERN_CVAR (Float, snd_midivolume)
static const BYTE CtrlTranslate[15] =
{
0, // program change
0, // bank select
1, // modulation pot
7, // volume
10, // pan pot
11, // expression pot
91, // reverb depth
93, // chorus depth
64, // sustain pedal
67, // soft pedal
120, // all sounds off
123, // all notes off
126, // mono
127, // poly
121, // reset all controllers
};
MUSSong2::MUSSong2 (FILE *file, char * musiccache, int len)
: MidiOut (0), PlayerThread (0),
PauseEvent (0), ExitEvent (0), VolumeChangeEvent (0),
MusBuffer (0), MusHeader (0)
{
MusHeader = (MUSHeader *)new BYTE[len];
if (file != NULL)
{
if (fread (MusHeader, 1, len, file) != (size_t)len)
return;
}
else
{
memcpy(MusHeader, musiccache, len);
}
// Do some validation of the MUS file
if (MusHeader->Magic != MAKE_ID('M','U','S','\x1a'))
return;
if (LittleShort(MusHeader->NumChans) > 15)
return;
ExitEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
if (ExitEvent == NULL)
{
Printf (PRINT_BOLD, "Could not create exit event for MIDI playback\n");
return;
}
VolumeChangeEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
if (VolumeChangeEvent == NULL)
{
Printf (PRINT_BOLD, "Could not create volume event for MIDI playback\n");
return;
}
PauseEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
if (PauseEvent == NULL)
{
Printf (PRINT_BOLD, "Could not create pause event for MIDI playback\n");
}
MusBuffer = (BYTE *)MusHeader + LittleShort(MusHeader->SongStart);
MaxMusP = MIN<int> (LittleShort(MusHeader->SongLen), len - LittleShort(MusHeader->SongStart));
MusP = 0;
}
MUSSong2::~MUSSong2 ()
{
Stop ();
if (PauseEvent != NULL)
{
CloseHandle (PauseEvent);
}
if (ExitEvent != NULL)
{
CloseHandle (ExitEvent);
}
if (VolumeChangeEvent != NULL)
{
CloseHandle (VolumeChangeEvent);
}
if (MusHeader != 0)
{
delete[] ((BYTE *)MusHeader);
}
}
bool MUSSong2::IsMIDI () const
{
return true;
}
bool MUSSong2::IsValid () const
{
return MusBuffer != 0;
}
void MUSSong2::Play (bool looping)
{
DWORD tid;
m_Status = STATE_Stopped;
m_Looping = looping;
if (MMSYSERR_NOERROR != midiOutOpen (&MidiOut, mididevice, 0, 0, CALLBACK_NULL))
{
Printf (PRINT_BOLD, "Could not open MIDI out device\n");
return;
}
// Try two different methods for setting the stream to full volume.
// Unfortunately, this isn't as reliable as it once was, which is a pity.
// The real volume selection is done by setting the volume controller for
// each channel. Because every General MIDI-compliant device must support
// this controller, it is the most reliable means of setting the volume.
VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume (MidiOut, &SavedVolume));
if (VolumeWorks)
{
VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume (MidiOut, 0xffffffff));
}
else
{
// Send the standard SysEx message for full master volume
BYTE volmess[] = { 0xf0, 0x7f, 0x7f, 0x04, 0x01, 0x7f, 0x7f, 0xf7 };
MIDIHDR hdr = { (LPSTR)volmess, sizeof(volmess), };
if (MMSYSERR_NOERROR == midiOutPrepareHeader (MidiOut, &hdr, sizeof(hdr)))
{
midiOutLongMsg (MidiOut, &hdr, sizeof(hdr));
while (MIDIERR_STILLPLAYING == midiOutUnprepareHeader (MidiOut, &hdr, sizeof(hdr)))
{
Sleep (10);
}
}
}
snd_midivolume.Callback(); // set volume to current music's properties
PlayerThread = CreateThread (NULL, 0, PlayerProc, this, 0, &tid);
if (PlayerThread == NULL)
{
if (VolumeWorks)
{
midiOutSetVolume (MidiOut, SavedVolume);
}
midiOutClose (MidiOut);
MidiOut = NULL;
}
m_Status = STATE_Playing;
}
void MUSSong2::Pause ()
{
if (m_Status == STATE_Playing)
{
SetEvent (PauseEvent);
m_Status = STATE_Paused;
}
}
void MUSSong2::Resume ()
{
if (m_Status == STATE_Paused)
{
SetEvent (PauseEvent);
m_Status = STATE_Playing;
}
}
void MUSSong2::Stop ()
{
if (PlayerThread)
{
SetEvent (ExitEvent);
WaitForSingleObject (PlayerThread, INFINITE);
CloseHandle (PlayerThread);
PlayerThread = NULL;
}
if (MidiOut)
{
midiOutReset (MidiOut);
if (VolumeWorks)
{
midiOutSetVolume (MidiOut, SavedVolume);
}
midiOutClose (MidiOut);
MidiOut = NULL;
}
}
bool MUSSong2::IsPlaying ()
{
return m_Status != STATE_Stopped;
}
void MUSSong2::SetVolume (float volume)
{
SetEvent (VolumeChangeEvent);
}
DWORD WINAPI MUSSong2::PlayerProc (LPVOID lpParameter)
{
MUSSong2 *song = (MUSSong2 *)lpParameter;
HANDLE events[2] = { song->ExitEvent, song->PauseEvent };
bool waited;
int i;
SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_TIME_CRITICAL);
for (i = 0; i < 16; ++i)
{
song->LastVelocity[i] = 64;
song->ChannelVolumes[i] = 127;
}
song->OutputVolume (midivolume & 0xffff);
do
{
waited = false;
song->MusP = 0;
while (song->SendCommand () == SEND_WAIT)
{
DWORD time = 0;
BYTE t;
do
{
t = song->MusBuffer[song->MusP++];
time = (time << 7) | (t & 127);
}
while (t & 128);
waited = true;
// Wait for the exit or pause event or the next note
switch (WaitForMultipleObjects (2, events, FALSE, time * 1000 / 140))
{
case WAIT_OBJECT_0:
song->m_Status = STATE_Stopped;
return 0;
case WAIT_OBJECT_0+1:
// Go paused
song->OutputVolume (0);
// Wait for the exit or pause event
if (WAIT_OBJECT_0 == WaitForMultipleObjects (2, events, FALSE, INFINITE))
{
song->m_Status = STATE_Stopped;
return 0;
}
song->OutputVolume (midivolume & 0xffff);
}
// Check if the volume needs changing
if (WAIT_OBJECT_0 == WaitForSingleObject (song->VolumeChangeEvent, 0))
{
song->OutputVolume (midivolume & 0xffff);
}
}
}
while (waited && song->m_Looping);
song->m_Status = STATE_Stopped;
return 0;
}
void MUSSong2::OutputVolume (DWORD volume)
{
for (int i = 0; i < 16; ++i)
{
BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * volume) >> 16);
midiOutShortMsg (MidiOut, i | MIDI_CTRLCHANGE | (7<<8) | (courseVol<<16));
}
}
int MUSSong2::SendCommand ()
{
BYTE event = 0;
if (MusP >= MaxMusP)
return SEND_DONE;
while (MusP < MaxMusP && (event & 0x70) != MUS_SCOREEND)
{
BYTE mid1, mid2;
BYTE channel;
BYTE t = 0, status;
event = MusBuffer[MusP++];
if ((event & 0x70) != MUS_SCOREEND)
{
t = MusBuffer[MusP++];
}
channel = event & 15;
// Map MUS channels to MIDI channels
if (channel == 15)
{
channel = 9;
}
else if (channel >= 9)
{
channel = channel + 1;
}
status = channel;
switch (event & 0x70)
{
case MUS_NOTEOFF:
status |= MIDI_NOTEOFF;
mid1 = t;
mid2 = 64;
break;
case MUS_NOTEON:
status |= MIDI_NOTEON;
mid1 = t & 127;
if (t & 128)
{
LastVelocity[channel] = MusBuffer[MusP++];;
}
mid2 = LastVelocity[channel];
break;
case MUS_PITCHBEND:
status |= MIDI_PITCHBEND;
mid1 = (t & 1) << 6;
mid2 = (t >> 1) & 127;
break;
case MUS_SYSEVENT:
status |= MIDI_CTRLCHANGE;
mid1 = CtrlTranslate[t];
mid2 = t == 12 ? LittleShort(MusHeader->NumChans) : 0;
break;
case MUS_CTRLCHANGE:
if (t == 0)
{ // program change
status |= MIDI_PRGMCHANGE;
mid1 = MusBuffer[MusP++];
mid2 = 0;
}
else
{
status |= MIDI_CTRLCHANGE;
mid1 = CtrlTranslate[t];
mid2 = MusBuffer[MusP++];
// Some devices don't support master volume
// (e.g. the Audigy's software MIDI synth--but not its two hardware ones),
// so assume none of them do and scale channel volumes manually.
if (mid1 == 7)
{
ChannelVolumes[channel] = mid2;
mid2 = (BYTE)(((mid2 + 1) * (midivolume & 0xffff)) >> 16);
}
}
break;
case MUS_SCOREEND:
default:
return SEND_DONE;
break;
}
if (MMSYSERR_NOERROR != midiOutShortMsg (MidiOut, status | (mid1 << 8) | (mid2 << 16)))
{
return SEND_DONE;
}
if (event & 128)
{
return SEND_WAIT;
}
}
return SEND_DONE;
}
#endif