mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-12 21:52:12 +00:00
9b1870f71f
Mainly done so that searching for 'level.' returns less noise.
262 lines
8.9 KiB
Text
262 lines
8.9 KiB
Text
class HexenStatusBar : BaseStatusBar
|
|
{
|
|
DynamicValueInterpolator mHealthInterpolator;
|
|
DynamicValueInterpolator mHealthInterpolator2;
|
|
HUDFont mHUDFont;
|
|
HUDFont mIndexFont;
|
|
HUDFont mBigFont;
|
|
InventoryBarState diparms;
|
|
InventoryBarState diparms_sbar;
|
|
|
|
|
|
override void Init()
|
|
{
|
|
Super.Init();
|
|
SetSize(38, 320, 200);
|
|
|
|
// Create the font used for the fullscreen HUD
|
|
Font fnt = "HUDFONT_RAVEN";
|
|
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, true, 1, 1);
|
|
fnt = "INDEXFONT_RAVEN";
|
|
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true);
|
|
fnt = "BIGFONT";
|
|
mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true, 2, 2);
|
|
diparms = InventoryBarState.Create(mIndexFont);
|
|
diparms_sbar = InventoryBarState.CreateNoBox(mIndexFont, boxsize:(31, 31), arrowoffs:(0,-10));
|
|
mHealthInterpolator = DynamicValueInterpolator.Create(0, 0.25, 1, 8);
|
|
mHealthInterpolator2 = DynamicValueInterpolator.Create(0, 0.25, 1, 6); // the chain uses a maximum of 6, not 8.
|
|
}
|
|
|
|
override void NewGame ()
|
|
{
|
|
Super.NewGame();
|
|
mHealthInterpolator.Reset (0);
|
|
mHealthInterpolator2.Reset (0);
|
|
}
|
|
|
|
override int GetProtrusion(double scaleratio) const
|
|
{
|
|
return scaleratio > 0.85? 28 : 12; // need to get past the gargoyle's wings
|
|
}
|
|
|
|
override void Tick()
|
|
{
|
|
Super.Tick();
|
|
mHealthInterpolator.Update(CPlayer.health);
|
|
mHealthInterpolator2.Update(CPlayer.health);
|
|
}
|
|
|
|
override void Draw (int state, double TicFrac)
|
|
{
|
|
Super.Draw (state, TicFrac);
|
|
|
|
if (state == HUD_StatusBar)
|
|
{
|
|
BeginStatusBar();
|
|
DrawMainBar (TicFrac);
|
|
}
|
|
else if (state == HUD_Fullscreen)
|
|
{
|
|
BeginHUD();
|
|
DrawFullScreenStuff ();
|
|
}
|
|
}
|
|
|
|
protected void DrawFullScreenStuff ()
|
|
{
|
|
//health
|
|
DrawImage("PTN1A0", (51, -3));
|
|
DrawString(mBigFont, FormatNumber(mHealthInterpolator.GetValue()), (41, -21), DI_TEXT_ALIGN_RIGHT);
|
|
|
|
//frags/keys
|
|
if (deathmatch)
|
|
{
|
|
DrawString(mHUDFont, FormatNumber(CPlayer.FragCount, 3), (70, -16));
|
|
}
|
|
|
|
if (!isInventoryBarVisible() && !Level.NoInventoryBar && CPlayer.mo.InvSel != null)
|
|
{
|
|
// This code was changed to always fit the item into the box, regardless of alignment or sprite size.
|
|
// Heretic's ARTIBOX is 30x30 pixels.
|
|
DrawImage("ARTIBOX", (-66, -1), 0, HX_SHADOW);
|
|
DrawInventoryIcon(CPlayer.mo.InvSel, (-66, -15), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28));
|
|
if (CPlayer.mo.InvSel.Amount > 1)
|
|
{
|
|
DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (-52, -2 - mIndexFont.mFont.GetHeight()), DI_TEXT_ALIGN_RIGHT);
|
|
}
|
|
}
|
|
|
|
Ammo ammo1, ammo2;
|
|
[ammo1, ammo2] = GetCurrentAmmo();
|
|
if ((ammo1 is "Mana1") || (ammo2 is "Mana1")) DrawImage("MANABRT1", (-17, -30), DI_ITEM_OFFSETS);
|
|
else DrawImage("MANADIM1", (-17, -30), DI_ITEM_OFFSETS);
|
|
if ((ammo1 is "Mana2") || (ammo2 is "Mana2")) DrawImage("MANABRT2", (-17, -15), DI_ITEM_OFFSETS);
|
|
else DrawImage("MANADIM2", (-17, -15), DI_ITEM_OFFSETS);
|
|
DrawString(mHUDFont, FormatNumber(GetAmount("Mana1"), 3), (-21, -30), DI_TEXT_ALIGN_RIGHT);
|
|
DrawString(mHUDFont, FormatNumber(GetAmount("Mana2"), 3), (-21, -15), DI_TEXT_ALIGN_RIGHT);
|
|
|
|
if (isInventoryBarVisible())
|
|
{
|
|
DrawInventoryBar(diparms, (0, 0), 7, DI_SCREEN_CENTER_BOTTOM, HX_SHADOW);
|
|
}
|
|
}
|
|
|
|
protected void DrawMainBar (double TicFrac)
|
|
{
|
|
DrawImage("H2BAR", (0, 134), DI_ITEM_OFFSETS);
|
|
|
|
String Gem;
|
|
if (CPlayer.mo is "ClericPlayer") Gem = "LIFEGMC2";
|
|
else if (CPlayer.mo is "MagePlayer") Gem = "LIFEGMM2";
|
|
else Gem = "LIFEGMF2";
|
|
|
|
int inthealth = mHealthInterpolator2.GetValue();
|
|
DrawGem("CHAIN", "LIFEGMF2", inthealth, CPlayer.mo.GetMaxHealth(true), (30, 193), -23, 49, 15, (multiplayer? DI_TRANSLATABLE : 0) | DI_ITEM_LEFT_TOP);
|
|
|
|
DrawImage("LFEDGE", (0, 192), DI_ITEM_OFFSETS);
|
|
DrawImage("RTEDGE", (277, 192), DI_ITEM_OFFSETS);
|
|
|
|
if (!automapactive)
|
|
{
|
|
if (isInventoryBarVisible())
|
|
{
|
|
DrawImage("INVBAR", (38, 162), DI_ITEM_OFFSETS);
|
|
DrawInventoryBar(diparms_sbar, (52, 163), 7, DI_ITEM_LEFT_TOP, HX_SHADOW);
|
|
}
|
|
else
|
|
{
|
|
DrawImage("STATBAR", (38, 162), DI_ITEM_OFFSETS);
|
|
|
|
//inventory box
|
|
if (CPlayer.mo.InvSel != null)
|
|
{
|
|
DrawInventoryIcon(CPlayer.mo.InvSel, (159.5, 177), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28));
|
|
if (CPlayer.mo.InvSel.Amount > 1)
|
|
{
|
|
DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (174, 184), DI_TEXT_ALIGN_RIGHT);
|
|
}
|
|
}
|
|
|
|
if (deathmatch || teamplay)
|
|
{
|
|
DrawImage("KILLS", (38, 163), DI_ITEM_OFFSETS);
|
|
DrawString(mHUDFont, FormatNumber(CPlayer.FragCount, 3), (66, 176), DI_TEXT_ALIGN_RIGHT);
|
|
}
|
|
else
|
|
{
|
|
DrawImage("ARMCLS", (41, 178), DI_ITEM_OFFSETS);
|
|
// Note that this has been changed to use red only if the REAL health is below 25, not when an interpolated value is below 25!
|
|
DrawString(mHUDFont, FormatNumber(mHealthInterpolator.GetValue(), 3), (66, 176), DI_TEXT_ALIGN_RIGHT, CPlayer.Health < 25? Font.CR_RED : Font.CR_UNTRANSLATED);
|
|
}
|
|
|
|
//armor
|
|
DrawImage("ARMCLS", (255, 178), DI_ITEM_OFFSETS);
|
|
DrawString(mHUDFont, FormatNumber(GetArmorSavePercent() / 5, 2), (276, 176), DI_TEXT_ALIGN_RIGHT);
|
|
|
|
Ammo ammo1, ammo2;
|
|
[ammo1, ammo2] = GetCurrentAmmo();
|
|
|
|
if (ammo1 != null && !(ammo1 is "Mana1") && !(ammo1 is "Mana2"))
|
|
{
|
|
DrawImage("HAMOBACK", (77, 164), DI_ITEM_OFFSETS);
|
|
if (ammo2 != null)
|
|
{
|
|
DrawTexture(ammo1.icon, (89, 172), DI_ITEM_CENTER);
|
|
DrawTexture(ammo2.icon, (113, 172), DI_ITEM_CENTER);
|
|
DrawString(mIndexFont, FormatNumber(ammo1.amount, 3), ( 98, 182), DI_TEXT_ALIGN_RIGHT);
|
|
DrawString(mIndexFont, FormatNumber(ammo2.amount, 3), (122, 182), DI_TEXT_ALIGN_RIGHT);
|
|
}
|
|
else
|
|
{
|
|
DrawTexture(ammo1.icon, (100, 172), DI_ITEM_CENTER);
|
|
DrawString(mIndexFont, FormatNumber(ammo1.amount, 3), (109, 182), DI_TEXT_ALIGN_RIGHT);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int amt1, maxamt1, amt2, maxamt2;
|
|
[amt1, maxamt1] = GetAmount("Mana1");
|
|
[amt2, maxamt2] = GetAmount("Mana2");
|
|
if ((ammo1 is "Mana1") || (ammo2 is "Mana1"))
|
|
{
|
|
DrawImage("MANABRT1", (77, 164), DI_ITEM_OFFSETS);
|
|
DrawBar("MANAVL1", "", amt1, maxamt1, (94, 164), 1, SHADER_VERT, DI_ITEM_OFFSETS);
|
|
}
|
|
else
|
|
{
|
|
DrawImage("MANADIM1", (77, 164), DI_ITEM_OFFSETS);
|
|
DrawBar("MANAVL1D", "", amt1, maxamt1, (94, 164), 1, SHADER_VERT, DI_ITEM_OFFSETS);
|
|
}
|
|
if ((ammo1 is "Mana2") || (ammo2 is "Mana2"))
|
|
{
|
|
DrawImage("MANABRT2", (110, 164), DI_ITEM_OFFSETS);
|
|
DrawBar("MANAVL2", "", amt2, maxamt2, (102, 164), 1, SHADER_VERT, DI_ITEM_OFFSETS);
|
|
}
|
|
else
|
|
{
|
|
DrawImage("MANADIM2", (110, 164), DI_ITEM_OFFSETS);
|
|
DrawBar("MANAVL2D", "", amt2, maxamt2, (102, 164), 1, SHADER_VERT, DI_ITEM_OFFSETS);
|
|
}
|
|
DrawString(mIndexFont, FormatNumber(amt1, 3), ( 92, 181), DI_TEXT_ALIGN_RIGHT);
|
|
DrawString(mIndexFont, FormatNumber(amt2, 3), (124, 181), DI_TEXT_ALIGN_RIGHT);
|
|
}
|
|
if (CPlayer.mo is "ClericPlayer")
|
|
{
|
|
DrawImage("WPSLOT1", (190, 162), DI_ITEM_OFFSETS);
|
|
if (CheckInventory("CWeapWraithverge")) DrawImage("WPFULL1", (190, 162), DI_ITEM_OFFSETS);
|
|
else
|
|
{
|
|
int pieces = GetWeaponPieceMask("CWeapWraithverge");
|
|
if (pieces & 1) DrawImage("WPIECEC1", (190, 162), DI_ITEM_OFFSETS);
|
|
if (pieces & 2) DrawImage("WPIECEC2", (212, 162), DI_ITEM_OFFSETS);
|
|
if (pieces & 4) DrawImage("WPIECEC3", (225, 162), DI_ITEM_OFFSETS);
|
|
}
|
|
}
|
|
else if (CPlayer.mo is "MagePlayer")
|
|
{
|
|
DrawImage("WPSLOT2", (190, 162), DI_ITEM_OFFSETS);
|
|
if (CheckInventory("MWeapBloodscourge")) DrawImage("WPFULL2", (190, 162), DI_ITEM_OFFSETS);
|
|
else
|
|
{
|
|
int pieces = GetWeaponPieceMask("MWeapBloodscourge");
|
|
if (pieces & 1) DrawImage("WPIECEM1", (190, 162), DI_ITEM_OFFSETS);
|
|
if (pieces & 2) DrawImage("WPIECEM2", (205, 162), DI_ITEM_OFFSETS);
|
|
if (pieces & 4) DrawImage("WPIECEM3", (224, 162), DI_ITEM_OFFSETS);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DrawImage("WPSLOT0", (190, 162), DI_ITEM_OFFSETS);
|
|
if (CheckInventory("FWeapQuietus")) DrawImage("WPFULL0", (190, 162), DI_ITEM_OFFSETS);
|
|
else
|
|
{
|
|
int pieces = GetWeaponPieceMask("FWeapQuietus");
|
|
if (pieces & 1) DrawImage("WPIECEF1", (190, 162), DI_ITEM_OFFSETS);
|
|
if (pieces & 2) DrawImage("WPIECEF2", (225, 162), DI_ITEM_OFFSETS);
|
|
if (pieces & 4) DrawImage("WPIECEF3", (234, 162), DI_ITEM_OFFSETS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else // automap
|
|
{
|
|
DrawImage("KEYBAR", (38, 162), DI_ITEM_OFFSETS);
|
|
int cnt = 0;
|
|
Vector2 keypos = (46, 164);
|
|
for(let i = CPlayer.mo.Inv; i != null; i = i.Inv)
|
|
{
|
|
if (i is "Key" && i.Icon.IsValid())
|
|
{
|
|
DrawTexture(i.Icon, keypos, DI_ITEM_OFFSETS);
|
|
keypos.X += 20;
|
|
if (++cnt >= 5) break;
|
|
}
|
|
}
|
|
DrawHexenArmor(HEXENARMOR_ARMOR, "ARMSLOT1", (150, 164), DI_ITEM_OFFSETS);
|
|
DrawHexenArmor(HEXENARMOR_SHIELD, "ARMSLOT2", (181, 164), DI_ITEM_OFFSETS);
|
|
DrawHexenArmor(HEXENARMOR_HELM, "ARMSLOT3", (212, 164), DI_ITEM_OFFSETS);
|
|
DrawHexenArmor(HEXENARMOR_AMULET, "ARMSLOT4", (243, 164), DI_ITEM_OFFSETS);
|
|
}
|
|
}
|
|
}
|
|
|