gzdoom/src
Randy Heit b06f4423b9 Updated lemon.c to version 1.43 from the SQLite source.
SVN r467 (trunk)
2007-01-30 20:05:39 +00:00
..
g_doom - Converted the StrifePlayer to DECORATE. Even though it requires exporting 2007-01-12 15:24:10 +00:00
g_heretic - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
g_hexen - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
g_raven - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
g_shared - Added support for damage-specific player pain sounds. 2007-01-28 04:59:04 +00:00
g_strife - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
oplsynth SVN r349 (trunk) 2006-10-05 03:30:44 +00:00
sdl - Fixed: If you called the FString assignment operator that accepts a 2007-01-25 04:02:06 +00:00
sound - Changed the default snd_output under Linux to OSS. 2007-01-16 02:19:25 +00:00
textures - Fixed: If you called the FString assignment operator that accepts a 2007-01-25 04:02:06 +00:00
win32 - Fixed: The rewrite of FMemLump broke the non-standard use of it in 2007-01-26 21:46:47 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actor.h - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
am_map.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
am_map.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autostart.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autozend.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
b_bot.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
b_bot.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
b_func.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
b_game.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
b_move.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
b_think.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
basicinlines.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
bbannouncer.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_bind.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_bind.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_cmds.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
c_console.cpp - Fixed: The simulated palette blends when the menu or console are open 2007-01-23 01:43:47 +00:00
c_console.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_cvars.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_cvars.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
c_dispatch.cpp - Version bump to 2.1.7. 2006-10-31 00:47:05 +00:00
c_dispatch.h SVN r349 (trunk) 2006-10-05 03:30:44 +00:00
c_expr.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
cmdlib.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
cmdlib.h - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
codepointers.h - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Removed all the "fast" and unused code from FColorMatcher. Today's 2006-12-01 02:51:56 +00:00
configfile.cpp - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
configfile.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
ct_chat.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_dehacked.cpp - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
d_dehacked.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_dehackedactions.h - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_main.cpp - Added simulation of Heretic's startup screen. 2007-01-06 04:08:24 +00:00
d_main.h - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
d_net.cpp - Fixed: LocalViewPitch could overflow and wrap around when a netgame stalls. 2007-01-22 23:50:09 +00:00
d_net.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_netinf.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_netinfo.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
d_player.h - Added support for damage-specific player pain sounds. 2007-01-28 04:59:04 +00:00
d_protocol.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_protocol.h - Added a summonfoe CCMD, which is analagous to summonfriend but forces the 2007-01-16 03:04:00 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
decallib.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
decorations.cpp - Fixed: Sorting of files in Zips was broken. 2007-01-07 10:18:35 +00:00
dobject.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
dobject.err Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dobject.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
dobjtype.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
dobjtype.h SVN r396 (trunk) 2006-11-29 11:14:40 +00:00
doomdata.h - Added a check to P_CheckMissileSpawn to decrease the monster counter 2006-11-10 12:13:37 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
doomerrors.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
doomstat.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomstat.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
doomtype.h - Fixed: The VC++ project was not set up to redefine RM using del in 2006-12-29 02:21:47 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Fixed: Using printinv before starting a game crashed. 2006-04-13 03:13:07 +00:00
dsectoreffect.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dthinker.cpp - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
dthinker.h - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
empty.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Fixed: The ANIMATED parser must read the bytes for the speed as unsigned bytes. 2007-01-02 09:51:04 +00:00
f_finale.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
f_wipe.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
f_wipe.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
farchive.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
farchive.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
files.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
files.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
g_game.cpp - Fixed: LocalViewPitch could overflow and wrap around when a netgame stalls. 2007-01-22 23:50:09 +00:00
g_game.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
g_hub.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Fixed: If you called the FString assignment operator that accepts a 2007-01-25 04:02:06 +00:00
g_level.h - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
gameconfigfile.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
gameconfigfile.h - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
gi.h - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
gstrings.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
hu_scores.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
hu_stuff.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Fixed the new network status display for the Linux terminal. 2006-12-29 01:48:47 +00:00
i_net.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_video.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
info.cpp - Added a summonfoe CCMD, which is analagous to summonfriend but forces the 2007-01-16 03:04:00 +00:00
info.h - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
infodefaults.cpp - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
infomacros.h - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_bbox.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
m_bbox.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_cheat.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
m_cheat.h - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
m_crc32.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_fixed.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
m_menu.cpp - Fixed: The simulated palette blends when the menu or console are open 2007-01-23 01:43:47 +00:00
m_menu.h - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
m_misc.cpp - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
m_misc.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
m_options.cpp - Ported GZDoom's deep water splash code so that splashes are handled properly 2007-01-07 09:43:58 +00:00
m_png.cpp - Fixed some warnings flagged by GCC 4.1.1, which brings up an interesting 2006-12-09 00:16:10 +00:00
m_png.h - Removed a few redundant calls to FTexture::GetWidth because all textures 2006-08-22 21:45:12 +00:00
m_random.cpp - Fixed the new network status display for the Linux terminal. 2006-12-29 01:48:47 +00:00
m_random.h - Added random2 function to DECORATE's expression evaluator. This is to 2006-11-26 12:13:12 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mscinlines.h - Added a range check for the PNG grAb chunks. 2007-01-23 01:13:17 +00:00
mus2midi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mus2midi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
name.cpp SVN r314 (trunk) 2006-08-31 00:16:12 +00:00
name.h SVN r314 (trunk) 2006-08-31 00:16:12 +00:00
namedef.h - Added support for damage-specific player pain sounds. 2007-01-28 04:59:04 +00:00
nodebuild.cpp - Fixed: FNodeBuilder::ShoveSegBehind needs to check that the result from 2006-09-23 02:48:39 +00:00
nodebuild.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
nodebuild_gl.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
nodebuild_utility.cpp Fixed things I broke for Visual C++ while fixing the source for GCC 4.2. 2006-12-29 03:48:00 +00:00
p_acs.cpp - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
p_acs.h - Added a check to P_CheckMissileSpawn to decrease the monster counter 2006-11-10 12:13:37 +00:00
p_buildmap.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_ceiling.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_conversation.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
p_conversation.h SVN r314 (trunk) 2006-08-31 00:16:12 +00:00
p_doors.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_effect.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_effect.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_enemy.cpp - Added support for damage-specific player pain sounds. 2007-01-28 04:59:04 +00:00
p_enemy.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_floor.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_interaction.cpp - Added support for damage-specific player pain sounds. 2007-01-28 04:59:04 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_lnspec.cpp Updated lemon.c to version 1.43 from the SQLite source. 2007-01-30 20:05:39 +00:00
p_lnspec.h - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
p_local.h - Ported GZDoom's deep water splash code so that splashes are handled properly 2007-01-07 09:43:58 +00:00
p_map.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_maputl.cpp - Fixed: The Cacodemon doesn't have a melee attack defined as I mistakenly 2006-12-23 23:09:23 +00:00
p_mobj.cpp - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
p_pillar.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_plats.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_pspr.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
p_pspr.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_saveg.cpp - Fixed: Polyobjects are serialized before players, which means that a call 2006-11-21 05:43:34 +00:00
p_saveg.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_sectors.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_setup.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_setup.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
p_sight.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_spec.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
p_spec.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_switch.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_teleport.cpp - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
p_terrain.cpp - Fixed some warnings flagged by GCC 4.1.1, which brings up an interesting 2006-12-09 00:16:10 +00:00
p_terrain.h - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
p_things.cpp - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
p_tick.cpp - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_trace.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_user.cpp - Added support for damage-specific player pain sounds. 2007-01-28 04:59:04 +00:00
p_writemap.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
p_xlat.cpp - Added support for damage-specific player pain sounds. 2007-01-28 04:59:04 +00:00
po_man.cpp - Fixed: Polyobjects are serialized before players, which means that a call 2006-11-21 05:43:34 +00:00
r_anim.cpp - Fixed: The ANIMATED parser must read the bytes for the speed as unsigned bytes. 2007-01-02 09:51:04 +00:00
r_bsp.cpp - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
r_bsp.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_data.cpp Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
r_data.h - Fixed: Summoned friendly monsters added to the total kill count. 2006-09-20 08:09:00 +00:00
r_defs.h - Added a range check for the PNG grAb chunks. 2007-01-23 01:13:17 +00:00
r_draw.cpp - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
r_draw.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_drawt.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_jpeg.h GCC fixes for recent code changes. 2006-08-31 01:30:22 +00:00
r_local.h - Texture animation improvements: 2006-05-18 01:42:50 +00:00
r_main.cpp - Fixed: LocalViewPitch could overflow and wrap around when a netgame stalls. 2007-01-22 23:50:09 +00:00
r_main.h - Added Skulltag's REDMAP and GREENMAP. 2007-01-09 16:32:44 +00:00
r_plane.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
r_plane.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_polymost.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Version bump to 2.1.7. 2006-10-31 00:47:05 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp - Fixed: Weapons did not give you double ammo at baby and nightmare skills. 2006-09-09 01:14:13 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_things.cpp - Added Skulltag's REDMAP and GREENMAP. 2007-01-09 16:32:44 +00:00
r_things.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
s_advsound.cpp - Added support for damage-specific player pain sounds. 2007-01-28 04:59:04 +00:00
s_environment.cpp - Started adding action function declarations to objects. 2006-11-29 04:51:16 +00:00
s_playlist.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_playlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_sndseq.cpp - Replaced several calls to S_GetSoundPlayingInfo with S_IsActorPlayingSomething 2006-12-24 23:08:49 +00:00
s_sndseq.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
s_sound.cpp - Replaced several calls to S_GetSoundPlayingInfo with S_IsActorPlayingSomething 2006-12-24 23:08:49 +00:00
s_sound.h - Replaced several calls to S_GetSoundPlayingInfo with S_IsActorPlayingSomething 2006-12-24 23:08:49 +00:00
sc_man.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
sc_man.h - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
sc_man_scanner.h - Finished the framework for specifying all action functions externally, 2006-12-04 23:25:59 +00:00
sc_man_scanner.re - Finished the framework for specifying all action functions externally, 2006-12-04 23:25:59 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_start.h - Integrated the fatal error display into the text logger. 2007-01-14 02:25:19 +00:00
st_stuff.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
st_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
statnums.h - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
stats.cpp - Moved the vid_fps display to the upper-right of the screen. 2006-09-14 03:06:09 +00:00
stats.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
stringtable.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Added support for damage-specific player pain sounds. 2007-01-28 04:59:04 +00:00
tempfiles.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
thingdef.cpp - Added a new WIF_NO_AUTO_SWITCH flag for weapons that should never be 2007-01-22 22:15:50 +00:00
thingdef.h - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
thingdef_codeptr.cpp - Fixed: If you called the FString assignment operator that accepts a 2007-01-25 04:02:06 +00:00
thingdef_exp.cpp - Fixed some warnings flagged by GCC 4.1.1, which brings up an interesting 2006-12-09 00:16:10 +00:00
thingdef_specials.gperf Added some missing specials to thingdef_specials.gperf. 2006-08-16 21:59:45 +00:00
thingdef_specials.h - Updated thingdef_specials.h for the new thingdef_specials.gperf file. 2006-08-17 00:19:26 +00:00
tmap.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tmap2.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_collection.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_draw.cpp - Changed the vertheight and rounding-error-checking code in 2007-01-22 23:14:00 +00:00
v_font.cpp - Added a GTK+ version of the IWAD selection dialog box. That brings the 2007-01-16 01:53:43 +00:00
v_font.h SVN r446 (trunk) 2007-01-09 04:40:58 +00:00
v_palette.cpp - Added Skulltag's REDMAP and GREENMAP. 2007-01-09 16:32:44 +00:00
v_palette.h - Added Skulltag's REDMAP and GREENMAP. 2007-01-09 16:32:44 +00:00
v_pfx.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp SVN r446 (trunk) 2007-01-09 04:40:58 +00:00
v_text.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
v_video.cpp - Fixed: The rewrite of FMemLump broke the non-standard use of it in 2007-01-26 21:46:47 +00:00
v_video.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
vectors.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
version.h - Added a summonfoe CCMD, which is analagous to summonfriend but forces the 2007-01-16 03:04:00 +00:00
w_wad.cpp - Fixed: If you called the FString assignment operator that accepts a 2007-01-25 04:02:06 +00:00
w_wad.h - Added support for damage-specific player pain sounds. 2007-01-28 04:59:04 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
wi_stuff.cpp - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
wi_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
zstrformat.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
zstring.cpp - Fixed: If you called the FString assignment operator that accepts a 2007-01-25 04:02:06 +00:00
zstring.h - Fixed: If you called the FString assignment operator that accepts a 2007-01-25 04:02:06 +00:00