.. |
credits
|
- implement player setup background by Enjay
|
2020-01-12 19:21:31 +01:00 |
filter
|
- precache a few sounds being referenced in common game code.
|
2020-01-18 09:28:39 +01:00 |
fonts/consolefont
|
- Greek characters for old console font.
|
2020-02-16 09:37:58 +01:00 |
glstuff
|
|
|
graphics
|
- implement player setup background by Enjay
|
2020-01-12 19:21:31 +01:00 |
maparrows
|
|
|
mapinfo
|
Rename MAP31 and MAP32 back in Doom 2: Unity Edition (#1127)
|
2020-06-24 10:58:19 -04:00 |
sbarinfo
|
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
|
2017-05-05 19:32:37 +02:00 |
shaders
|
- made the new Build light mode operational
|
2020-06-11 08:48:33 +02:00 |
sounds
|
- recompressed the dog sounds and removed the long stretches of silence at their ends.
|
2017-09-30 08:30:01 +02:00 |
sprites
|
tnt1a0 is not a png
|
2018-11-24 14:01:52 +01:00 |
textures
|
|
|
xlat
|
|
|
zscript
|
Add Travelled virtual for PlayerPawn, akin to the same function for Inventory. (#1169)
|
2020-09-02 06:12:58 -04:00 |
althudcf.txt
|
|
|
animdefs.txt
|
- replaced the procedural backdrop texture with some warped noise texture.
|
2018-07-15 00:00:00 +02:00 |
botsupp.txt
|
- removed the bot related properties from AWeapon.
|
2018-11-24 23:48:23 +01:00 |
compatibility.txt
|
- REQUIEM.WAD fixes (#1050)
|
2020-04-02 05:35:51 -04:00 |
decaldef.txt
|
change BloodSmear2 decal to use correct graphic
|
2020-09-02 18:36:14 +02:00 |
defbinds.txt
|
|
|
dehsupp.txt
|
- fixed two missing commas in DEHSUPP.
|
2019-12-31 23:27:00 +01:00 |
etc.h.txt
|
|
|
fontdefs.txt
|
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
|
2017-03-24 20:09:50 +01:00 |
in_epi1.txt
|
|
|
in_epi2.txt
|
|
|
in_epi3.txt
|
|
|
in_htc1.txt
|
|
|
in_htc2.txt
|
|
|
in_htc3.txt
|
|
|
indexfont
|
|
|
language.csv
|
Display other kills in coop tally screen (#1167)
|
2020-08-30 09:34:53 -04:00 |
language.def
|
- added some placeholder strings to language.def.
|
2019-03-16 18:56:20 +01:00 |
lmacros.csv
|
- text update.
|
2019-10-20 16:16:40 +02:00 |
lockdefs.txt
|
|
|
menudef.txt
|
- Add the DF2_NO_COOP_THING_SPAWNDM flag to prevent spawning MP things in coop. (#1165)
|
2020-08-29 15:08:08 -04:00 |
netnotch.dat
|
|
|
newconsolefont.hex
|
- restored indication of console scrolling
|
2019-06-17 10:32:13 +03:00 |
notch.dat
|
|
|
reverbs.txt
|
|
|
sbarinfo.txt
|
|
|
sndinfo.txt
|
|
|
sndseq.txt
|
|
|
spaldoom.lmp
|
|
|
spalhtic.lmp
|
|
|
strifehelp.acs
|
- moved the displayed text in strfhelp.o to the string table.
|
2019-02-11 00:43:57 +01:00 |
teaminfo.txt
|
|
|
terrain.txt
|
- added 'damageonland' property to terrain definition
|
2019-12-12 15:14:30 +01:00 |
textcolors.txt
|
- added more contrast to the Cream font color.
|
2020-07-02 23:43:45 +02:00 |
textures.txt
|
|
|
things.h.txt
|
|
|
vga-rom-font.16
|
|
|
x11r6rgb.txt
|
|
|
xg.wopn
|
Upgrade libADLMIDI and libOPNMIDI
|
2018-10-04 08:58:47 -04:00 |
xhairs.txt
|
|
|
zbigfont.lmp
|
- moved several IWAD dependent files into the game_support resource
|
2019-07-17 00:54:59 +02:00 |
zscript.txt
|
- bumped ZScript version to 4.3 and silenced the remaining deprecation warnings.
|
2020-01-04 14:25:56 +01:00 |