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https://github.com/ZDoom/gzdoom.git
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60fe07df74
Namely, acolyte, shadow acolyte, reaver, stalker, and turret. Info on which states needed the slow flag was obtained with Quasar's permission by looking at G_InitNew() in g_game.c and the info.c state tables from Chocolate Strife. Also added fast flag to acolyte states that needed it, based on the same source.
78 lines
1.4 KiB
Text
78 lines
1.4 KiB
Text
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// Stalker ------------------------------------------------------------------
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ACTOR Stalker 186
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{
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Game Strife
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ConversationID 92,-1,-1
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Health 80
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Painchance 40
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Speed 16
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Radius 31
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Height 25
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Monster
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+NOGRAVITY
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+DROPOFF
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+NOBLOOD
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+SPAWNCEILING
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+INCOMBAT
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+NOVERTICALMELEERANGE
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MaxDropOffHeight 32
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MinMissileChance 150
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SeeSound "stalker/sight"
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AttackSound "stalker/attack"
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PainSound "stalker/pain"
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DeathSound "stalker/death"
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ActiveSound "stalker/active"
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HitObituary "$OB_STALKER"
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action native A_StalkerLookInit ();
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action native A_StalkerChaseDecide ();
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action native A_StalkerWalk ();
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action native A_StalkerDrop ();
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action native A_StalkerAttack ();
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states
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{
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Spawn:
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STLK A 1 A_StalkerLookInit
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Loop
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LookCeiling:
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STLK A 10 A_Look
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Loop
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LookFloor:
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STLK J 10 A_Look
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Loop
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See:
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STLK A 1 Slow A_StalkerChaseDecide
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STLK ABB 3 Slow A_Chase
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STLK C 3 Slow A_StalkerWalk
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STLK C 3 Slow A_Chase
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Loop
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Melee:
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STLK J 3 Slow A_FaceTarget
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STLK K 3 Slow A_StalkerAttack
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SeeFloor:
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STLK J 3 A_StalkerWalk
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STLK KK 3 A_Chase
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STLK L 3 A_StalkerWalk
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STLK L 3 A_Chase
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Loop
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Pain:
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STLK L 1 A_Pain
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Goto See
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Drop:
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STLK C 2 A_StalkerDrop
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STLK IHGFED 3
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Goto SeeFloor
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Death:
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STLK O 4
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STLK P 4 A_Scream
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STLK QRST 4
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STLK U 4 A_NoBlocking
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STLK VW 4
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STLK "XYZ[" 4 Bright
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Stop
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}
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}
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