.. |
asm_ia32
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asm_x86_64
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fragglescript
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g_doom
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Fixed a case of an undeclared variable with A_Saw.
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2014-12-21 01:10:54 +03:00 |
g_heretic
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- renamed FULLMASS to DONTTHRUST.
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2014-10-28 08:40:34 +01:00 |
g_hexen
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- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
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2014-09-13 12:38:16 +02:00 |
g_raven
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- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
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2013-04-28 02:04:53 +00:00 |
g_shared
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-12-27 19:20:12 +01:00 |
g_strife
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Merge branch 'lorefix' of https://github.com/MajorCooke/zdoom
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2015-01-06 15:55:22 +01:00 |
gl
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- fixed: FMaterial::ValidateTexture must determine whether to expand sprites before actually constructing the FMaterial object.
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2015-01-08 18:44:55 +01:00 |
intermission
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menu
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Draw player setup cursor equivalently to options menu cursors
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2014-12-26 19:22:09 -06:00 |
oplsynth
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opl3 emulator update
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2014-11-28 04:07:33 +09:00 |
posix
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Merge branch 'SDL2_gz' of https://github.com/edward-san/zdoom
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2015-01-08 09:27:42 +01:00 |
r_data
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- changed the handling of alpha textures. The only special case they need is with palette-less textures and this can be handled far more easily and robustly with a predefined translation instead of passing another parameter through all the layers of the texture management code. This also fixes problems with paletted PNGs that get used as an alpha texture because the old method clobbered the image's palette.
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2014-09-09 13:21:36 +02:00 |
resourcefiles
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sfmt
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sound
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Removed unnecessary SDL #include's
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2014-12-16 22:56:09 +02:00 |
textures
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- we don't really need a bBrightmap in a texture. All it did was duplicate some functionality of bMasked.
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2014-10-26 08:41:52 +01:00 |
thingdef
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Save function name for error message in ParseStates()
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2015-01-06 19:31:00 -06:00 |
timidity
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Fixed incorrect volume levels of Timidity instruments
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2014-12-31 12:48:18 +02:00 |
win32
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-12-16 17:38:37 +01:00 |
xlat
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__autostart.cpp
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actionspecials.h
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actor.h
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Merge branch 'master' of https://github.com/rheit/zdoom
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2015-01-08 09:27:30 +01:00 |
actorptrselect.cpp
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Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
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2014-09-28 15:06:52 +02:00 |
actorptrselect.h
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Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
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2014-09-28 15:06:52 +02:00 |
am_map.cpp
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- made CheatKey and EasyKey vector graphics configurable through MAPINFO.
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2014-10-25 10:19:14 +02:00 |
am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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- Moved bot specific functions into DBot.
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2014-11-29 17:03:58 +00:00 |
b_bot.h
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- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
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2014-12-21 19:21:51 +00:00 |
b_func.cpp
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- Moved bot specific functions into DBot.
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2014-11-29 17:03:58 +00:00 |
b_game.cpp
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- Fixed: FCajunMaster::End() was missing a bot check.
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2014-12-24 19:41:49 +00:00 |
b_move.cpp
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- Moved bot specific functions into DBot.
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2014-11-29 17:03:58 +00:00 |
b_think.cpp
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- Moved bot specific functions into DBot.
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2014-11-29 17:03:58 +00:00 |
basicinlines.h
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basictypes.h
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bbannouncer.cpp
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c_bind.cpp
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c_bind.h
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c_cmds.cpp
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- Fixed bad characters in the info command string.
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2015-01-06 23:16:25 +01:00 |
c_console.cpp
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Fixed message duplication in logs
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2014-11-28 16:34:42 +13:00 |
c_console.h
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c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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Destroy mod-created CVars when 'restart' is invoked
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2014-12-01 21:04:50 -06:00 |
c_cvars.h
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Destroy mod-created CVars when 'restart' is invoked
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2014-12-01 21:04:50 -06:00 |
c_dispatch.cpp
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Remove memcpy from "Unknown command" error printing
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2014-12-26 17:29:13 -06:00 |
c_dispatch.h
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Retry setting unknown cvars after CVARINFOs are processed.
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2014-12-26 17:21:57 -06:00 |
c_expr.cpp
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CMakeLists.txt
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Merge branch 'SDL2_gz' of https://github.com/edward-san/zdoom
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2015-01-08 09:27:42 +01:00 |
cmdlib.cpp
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cmdlib.h
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colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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Added compat profile for TNT MAP31
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2014-11-10 18:37:14 +13:00 |
compatibility.h
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configfile.cpp
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configfile.h
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ct_chat.cpp
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Use a null check instead of strlen in ShoveChatStr
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2014-12-23 21:33:47 -06:00 |
d_dehacked.cpp
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- gcc warnings suck...
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2014-12-07 14:46:53 +01:00 |
d_dehacked.h
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d_event.h
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Added recordmap for recording demos from console
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2014-11-01 17:47:29 +13:00 |
d_gui.h
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d_iwad.cpp
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- Added Steam detection for Stife: Veteran Edition.
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2014-12-12 16:23:46 -05:00 |
d_main.cpp
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Retry setting unknown cvars after CVARINFOs are processed.
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2014-12-26 17:21:57 -06:00 |
d_main.h
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d_net.cpp
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Fixed: TicSpecial could run out of space when writing data
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2015-01-01 17:57:09 -06:00 |
d_net.h
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Made delay updates less erratic
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2014-09-26 15:48:44 +12:00 |
d_netinf.h
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d_netinfo.cpp
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- Removed unnecessary 'id' variable from AActor.
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2014-10-13 08:45:36 +01:00 |
d_player.h
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- Added GOD2 and BUDDHA2 cheats.
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2014-10-25 09:38:40 +02:00 |
d_protocol.cpp
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d_protocol.h
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Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom
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2014-10-25 16:50:17 +02:00 |
d_ticcmd.h
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decallib.cpp
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decallib.h
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dobject.cpp
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dobject.h
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dobjgc.cpp
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dobjtype.cpp
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dobjtype.h
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doomdata.h
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- added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it.
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2014-09-28 17:17:19 +03:00 |
doomdef.cpp
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doomdef.h
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- added a compatibility option for stopping sounds when the owning actor is destroyed.
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2014-10-25 12:12:06 +02:00 |
doomerrors.h
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doomstat.cpp
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doomstat.h
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Fix alt-tabbed desync with demos
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2014-11-11 02:18:52 +13:00 |
doomtype.h
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dscript.h
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dsectoreffect.cpp
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dsectoreffect.h
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dthinker.cpp
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dthinker.h
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empty.cpp
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errors.h
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f_wipe.cpp
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f_wipe.h
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farchive.cpp
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farchive.h
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- Added the CCMD listsnapshots to show which maps have savedata stored.
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2012-06-16 04:05:31 +00:00 |
files.cpp
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files.h
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fixed compilation with latest LZMA SDK on Windows.
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2014-06-26 09:43:51 +02:00 |
g_game.cpp
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Added cl_waitforsave
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2014-12-10 20:55:00 +13:00 |
g_game.h
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Remove disconnecting players safely
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2014-10-05 18:04:11 +13:00 |
g_hub.cpp
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g_hub.h
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g_level.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-12-27 11:52:32 +01:00 |
g_level.h
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- Nash's force fake contrast submission.
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2014-12-26 13:43:49 +01:00 |
g_mapinfo.cpp
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- Nash's force fake contrast submission.
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2014-12-26 13:43:49 +01:00 |
g_skill.cpp
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gameconfigfile.cpp
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gameconfigfile.h
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gametype.h
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gccinlines.h
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gi.cpp
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- removed accidental line duplication.
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2014-10-25 17:37:45 +02:00 |
gi.h
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- made CheatKey and EasyKey vector graphics configurable through MAPINFO.
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2014-10-25 10:19:14 +02:00 |
gitinfo.cpp
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gstrings.h
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hu_scores.cpp
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- Added scoreboard toggling.
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2014-10-02 21:03:15 +01:00 |
hu_stuff.h
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- Added scoreboard toggling.
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2014-10-02 21:03:15 +01:00 |
i_cd.h
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i_movie.h
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i_net.cpp
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Change u_short as well.
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2014-10-21 23:44:14 +13:00 |
i_net.h
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i_video.h
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info.cpp
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info.h
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keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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- Added Blzut3's Solaris patch.
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2010-01-01 09:21:04 +00:00 |
m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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Remove slopetype from line_t.
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2014-07-31 19:15:08 -05:00 |
m_bbox.h
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m_cheat.cpp
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- fixed: CHANGELEVEL_RESETINVENTORY may not change the player's health.
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2014-10-25 11:51:29 +02:00 |
m_cheat.h
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m_crc32.h
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m_fixed.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
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2014-11-25 17:00:17 +01:00 |
m_misc.h
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- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
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2014-11-25 17:00:17 +01:00 |
m_png.cpp
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m_png.h
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m_random.cpp
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m_random.h
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m_specialpaths.cpp
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m_swap.h
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md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
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- Renamed RClamp to Pick.
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2014-12-13 15:59:27 -06:00 |
nodebuild.cpp
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nodebuild.h
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nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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p_3dfloors.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-12-27 11:52:32 +01:00 |
p_3dfloors.h
|
- fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one.
|
2014-10-23 17:33:42 +02:00 |
p_3dmidtex.cpp
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- added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it.
|
2014-09-28 17:17:19 +03:00 |
p_3dmidtex.h
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|
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p_acs.cpp
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New functions to manipulate an actor's roll.
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2015-01-05 17:51:32 +08:00 |
p_acs.h
|
Check ACS module size in saved games
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2014-11-21 17:49:57 +13:00 |
p_buildmap.cpp
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|
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p_ceiling.cpp
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p_conversation.cpp
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p_conversation.h
|
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
|
2011-07-05 10:02:38 +00:00 |
p_doors.cpp
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- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
p_effect.cpp
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|
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p_effect.h
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|
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p_enemy.cpp
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- Fixed: A_Die didn't consider missiles for the function.
|
2014-10-29 12:33:25 -05:00 |
p_enemy.h
|
Call A_Face() directly from A_CustomBullletAttack
|
2014-12-23 21:30:24 -06:00 |
p_floor.cpp
|
- fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value.
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2014-10-24 23:12:38 +02:00 |
p_glnodes.cpp
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|
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p_interaction.cpp
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Merge branch 'fixes' of https://github.com/MajorCooke/zdoom
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2014-11-25 16:32:42 +01:00 |
p_lights.cpp
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|
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p_linkedsectors.cpp
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|
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p_lnspec.cpp
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- Added zero tag handling for Pillar actions.
|
2015-01-08 19:52:23 +01:00 |
p_lnspec.h
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|
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p_local.h
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- HITTARGET/MASTER/TRACER now set the puff's pointer(s) within P_SpawnPuff.
|
2014-12-27 14:15:54 -06:00 |
p_map.cpp
|
- cleaned up the RipLevel logic a bit to be less confusing.
|
2014-12-31 10:13:15 +01:00 |
p_maputl.cpp
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|
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p_mobj.cpp
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New functions to manipulate an actor's roll.
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2015-01-05 17:51:32 +08:00 |
p_pillar.cpp
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- Added zero tag handling for Pillar actions.
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2015-01-08 19:52:23 +01:00 |
p_plats.cpp
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|
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p_pspr.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
p_pspr.h
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|
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p_saveg.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
|
2014-12-25 22:50:15 +01:00 |
p_saveg.h
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p_sectors.cpp
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- Nash's force fake contrast submission.
|
2014-12-26 13:43:49 +01:00 |
p_setup.cpp
|
- Moved bot thinking logic into DBot.
|
2014-11-14 16:54:56 +00:00 |
p_setup.h
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|
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p_sight.cpp
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|
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p_slopes.cpp
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|
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p_spec.cpp
|
Added cl_showsecretmessage
|
2014-10-31 22:50:23 +13:00 |
p_spec.h
|
- Added zero tag handling for Pillar actions.
|
2015-01-08 19:52:23 +01:00 |
p_states.cpp
|
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
|
2014-10-25 12:33:08 +02:00 |
p_switch.cpp
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|
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p_teleport.cpp
|
- Added a multitude of flags for A_Teleport.
|
2014-12-19 12:37:02 -06:00 |
p_terrain.cpp
|
- Remove a duplicate of a custom offsetof macro.
|
2014-07-19 00:53:18 +02:00 |
p_terrain.h
|
- fixed: Checking the terrain for any texture that was created after initializing the terrain data either returned random garbage or could even create an access violation. Added a range check to the array access function to prevent this.
|
2014-12-25 20:43:40 +01:00 |
p_things.cpp
|
- Added per-actor teleport fog modifications.
|
2014-12-17 16:11:07 -06:00 |
p_tick.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit.
|
2014-10-25 10:44:00 +02:00 |
p_trace.h
|
|
|
p_udmf.cpp
|
- fixed: UDMF ceiling plane properties set the map's floor plane values.
|
2014-10-31 08:57:43 +01:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
|
|
p_user.cpp
|
- fixed: When a player drops his inventory, the dropped weapons must be checked for their class to ensure that they are not DehackedPickups which cannot be modified as intended.
|
2014-12-28 22:15:12 +01:00 |
p_writemap.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
p_xlat.cpp
|
|
|
parsecontext.cpp
|
|
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parsecontext.h
|
|
|
po_man.cpp
|
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
|
2014-12-25 18:46:50 +01:00 |
po_man.h
|
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
|
2014-12-25 18:46:50 +01:00 |
r_3dfloors.cpp
|
|
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r_3dfloors.h
|
|
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r_bsp.cpp
|
|
|
r_bsp.h
|
|
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r_defs.h
|
|
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r_draw.cpp
|
|
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r_draw.h
|
|
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r_drawt.cpp
|
|
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r_local.h
|
|
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r_main.cpp
|
|
|
r_main.h
|
|
|
r_plane.cpp
|
|
|
r_plane.h
|
|
|
r_renderer.h
|
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
|
2012-02-16 22:58:17 +00:00 |
r_segs.cpp
|
|
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r_segs.h
|
|
|
r_sky.cpp
|
|
|
r_sky.h
|
|
|
r_state.h
|
|
|
r_swrenderer.cpp
|
|
|
r_swrenderer.h
|
|
|
r_things.cpp
|
Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair
|
2014-12-01 22:03:22 -06:00 |
r_things.h
|
|
|
r_utility.cpp
|
- Fixed a possible uninitialized condition.
|
2014-09-26 11:11:35 +02:00 |
r_utility.h
|
Added silent line teleport prediction
|
2014-09-26 15:48:45 +12:00 |
s_advsound.cpp
|
- fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...)
|
2014-09-21 09:11:33 +02:00 |
s_environment.cpp
|
|
|
s_playlist.cpp
|
|
|
s_playlist.h
|
|
|
s_sndseq.cpp
|
|
|
s_sndseq.h
|
|
|
s_sound.cpp
|
Fix alt-tabbed desync with demos
|
2014-11-11 02:18:52 +13:00 |
s_sound.h
|
|
|
sc_man.cpp
|
|
|
sc_man.h
|
|
|
sc_man_scanner.re
|
Rename 'Pick' to 'RandomPick'
|
2014-12-23 21:46:27 -06:00 |
sc_man_tokens.h
|
Rename 'Pick' to 'RandomPick'
|
2014-12-23 21:46:27 -06:00 |
skins.cpp
|
|
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skins.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
|
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st_stuff.h
|
|
|
statistics.cpp
|
|
|
statnums.h
|
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
|
2014-11-15 08:58:29 +00:00 |
stats.cpp
|
|
|
stats.h
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stringtable.cpp
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stringtable.h
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strnatcmp.c
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strnatcmp.h
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tables.cpp
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tables.h
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tagitem.h
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tarray.h
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teaminfo.cpp
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- GCC warning fixes (GCC stupidity for the most part.)
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2011-02-19 08:59:43 +00:00 |
teaminfo.h
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tempfiles.cpp
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tempfiles.h
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Removed unnecessary SDL #include's
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2014-12-16 22:56:09 +02:00 |
templates.h
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v_blend.cpp
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v_collection.cpp
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v_collection.h
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v_draw.cpp
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v_font.cpp
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v_font.h
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v_palette.cpp
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v_palette.h
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v_pfx.cpp
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v_pfx.h
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v_text.cpp
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- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
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2014-12-25 21:08:31 +01:00 |
v_text.h
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v_video.cpp
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v_video.h
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valgrind.inc
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vectors.h
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version.h
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-12-31 10:55:55 +01:00 |
w_wad.cpp
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w_wad.h
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w_zip.h
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weightedlist.h
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wi_stuff.cpp
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- Renamed FBot to DBot and made it inherit from DThinker.
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2014-10-14 19:57:11 +01:00 |
wi_stuff.h
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x86.cpp
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x86.h
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xs_Float.h
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zstrformat.cpp
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zstring.cpp
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zstring.h
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- Fixed missing right paren on the first _Pragma from last commit.
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2014-12-26 20:10:41 -05:00 |
zzautozend.cpp
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