gzdoom/tools/re2c
Randy Heit e5572a1c4e - Updated lempar.c to v1.31.
- Added .txt files to the list of types (wad, zip, and pk3) that can be
  loaded without listing them after -file.
- Fonts that are created by the ACS setfont command to wrap a texture now
  support animated textures.
- FON2 fonts can now use their full palette for CR_UNTRANSLATED when drawn
  with the hardware 2D path instead of being restricted to the game palette.
- Fixed: Toggling vid_vsync would reset the displayed fullscreen gamma to 1
  on a Radeon 9000.
- Added back the off-by-one palette handling, but in a much more limited
  scope than before. The skipped entry is assumed to always be at 248, and
  it is assumed that all Shader Model 1.4 cards suffer from this. That's
  because all SM1.4 cards are based on variants of the ATI R200 core, and the
  RV250 in a Radeon 9000 craps up like this. I see no reason to assume that
  other flavors of the R200 are any different. (Interesting note: With the
  Radeon 9000, D3DTADDRESS_CLAMP is an invalid address mode when using the
  debug Direct3D 9 runtime, but it works perfectly fine with the retail
  Direct3D 9 runtime.) (Insight: The R200 probably uses bytes for all its
  math inside pixel shaders. That would explain perfectly why I can't use
  constants greater than 1 with PS1.4 and why it can't do an exact mapping to
  every entry in the color palette.
- Fixed: The software shaded drawer did not work for 2D, because its selected
  "color"map was replaced with the identitymap before being used.
- Fixed: I cannot use Printf to output messages before the framebuffer was
  completely setup, meaning that Shader Model 1.4 cards could not change
  resolution.
- I have decided to let remap palettes specify variable alpha values for
  their colors. D3DFB no longer forces them to 255.
- Updated re2c to version 0.12.3.
- Fixed: A_Wander used threshold as a timer, when it should have used
  reactiontime.
- Fixed: A_CustomRailgun would not fire at all for actors without a target
  when the aim parameter was disabled.
- Made the warp command work in multiplayer, again courtesy of Karate Chris.
- Fixed: Trying to spawn a bot while not in a game made for a crashing time.
  (Patch courtesy of Karate Chris.)
- Removed some floating point math from hu_scores.cpp that somebody's GCC
  gave warnings for (not mine, though).
- Fixed: The SBarInfo drawbar command crashed if the sprite image was
  unavailable.
- Fixed: FString::operator=(const char *) did not release its old buffer when
  being assigned to the null string.
- The scanner no longer has an upper limit on the length of strings it
  accepts, though short strings will be faster than long ones.
- Moved all the text scanning functions into a class. Mainly, this means that
  multiple script scanner states can be stored without being forced to do so
  recursively. I think I might be taking advantage of that in the near
  future. Possibly. Maybe.
- Removed some potential buffer overflows from the decal parser.
- Applied Blzut3's SBARINFO update #9:
  * Fixed: When using even length values in drawnumber it would cap to a 98
    value instead of a 99 as intended.
  * The SBarInfo parser can now accept negatives for coordinates. This
    doesn't allow much right now, but later I plan to add better fullscreen
    hud support in which the negatives will be more useful. This also cleans
    up the source a bit since all calls for (x, y) coordinates are with the
    function getCoordinates().
- Added support for stencilling actors.
- Added support for non-black colors specified with DTA_ColorOverlay to the
  software renderer.
- Fixed: The inverse, gold, red, and green fixed colormaps each allocated
  space for 32 different colormaps, even though each only used the first one.
- Added two new blending flags to make reverse subtract blending more useful:
  STYLEF_InvertSource and STYLEF_InvertOverlay. These invert the color that
  gets blended with the background, since that seems like a good idea for
  reverse subtraction. They also work with the other two blending operations.
- Added subtract and reverse subtract blending operations to the renderer.
  Since the ERenderStyle enumeration was getting rather unwieldy, I converted
  it into a new FRenderStyle structure that lets each parameter of the
  blending equation be set separately. This simplified the set up for the
  blend quite a bit, and it means a number of new combinations are available
  by setting the parameters properly.


SVN r710 (trunk)
2008-01-25 23:57:44 +00:00
..
doc Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
examples - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
actions.cc - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
basics.h - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
CHANGELOG - Unlimited the monster pain sounds in Hexen after playing as the Cleric a 2006-06-20 20:30:39 +00:00
code.cc - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
code.h - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
code_names.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
config_w32.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
dfa.cc - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
dfa.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
globals.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
ins.h - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
main.cc - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
Makefile Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS. 2006-08-11 03:07:32 +00:00
mbo_getopt.cc - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
mbo_getopt.h - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
parser.cc - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
parser.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
parser.y - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
re.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
re2c.1 - Unlimited the monster pain sounds in Hexen after playing as the Cleric a 2006-06-20 20:30:39 +00:00
re2c.vcproj - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
README - Unlimited the monster pain sounds in Hexen after playing as the Cleric a 2006-06-20 20:30:39 +00:00
scanner.cc - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
scanner.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
scanner.re - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
stream_lc.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
substr.cc - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
substr.h - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
token.h - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
translate.cc - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
y.tab.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00

re2c Version 0.10.5
------------------

Originally written by Peter Bumbulis (peter@csg.uwaterloo.ca)

Currently maintained by:
    Dan Nuffer <nuffer at users.sourceforge.net>
    Marcus Boerger <helly at users.sourceforge.net>
    Hartmut Kaiser <hkaiser at users.sourceforge.net>

The re2c distribution can be found at:

    http://sourceforge.net/projects/re2c/

re2c has been developed and tested with the following compilers on various 
platforms in 32 bit and 64 bit mode:
- GCC 3.3 ... 4.1
- Microsoft VC 7, 7.1, 8
- Intel 9.0
- Sun C++ 5.8 (CXXFLAGS='-compat5 -library=stlport4')
- MIPSpro Compilers: Version 7.4.4m

GCC 2.x and Microsoft VC 6 are not capable of compiling re2c.

Building re2c on unix like platforms requires autoconf 2.57 and bison (tested 
with 1.875 and later). Under windows you don't need autoconf or bison 
and can use the pregenerated files.

You can build this software by simply typing the following commands:
    ./configure
    make

The above version will be based on the pregenerated scanner.cc file. 
If you want to build that file yourself (recommended when installing
re2c) you need the following steps:
    ./configure
    make
    rm -f scanner.cc
    make install

Or you can create a rpm package and install it by the following commands:
    ./configure
    make rpm
    rpm -Uhv <packagedir>/re2c-0.10.5-1.rpm

If you want to build from CVS then the first thing you should do is 
regenerating all build files using the following command:
	./autogen.sh
and then continue with one of the above described build methods. Or if you 
need to generate RPM packages for cvs builds use these commands:
    ./autogen.sh
    ./configure
    ./makerpm <release>
    rpm -Uhv <packagedir>/re2c-0.10.5-<release>.rpm

Here <realease> should be a number like 1. And <packagedir> must equal 
the directory where the makerpm step has written the generated rpm to.

If you are on a debian system you can use the tool 'alien' to convert rpms
to debian packages.

When building with native SUN compilers you need to set the following compiler
flags: CXXFLAGS='-g -compat5 -library=stlport4'.

If you want to build re2c on a windows system you can either use cygwin and one
of the methods described above or use Microsoft Visual C .NET 2002 or later
with the solution files provided (re2c.sln for 2002/2003 and re2c-2005.sln for
version 2005). re2c cannot be built with Microsoft Visual C 6.0 or earlier.

re2c is a great tool for writing fast and flexible lexers. It has
served many people well for many years. re2c is on the order of 2-3 
times faster than a flex based scanner, and its input model is much 
more flexible.

For an introduction to re2c refer to the lessons sub directory.

Peter's original version 0.5 ANNOUNCE and README follows.

--

re2c is a tool for generating C-based recognizers from regular
expressions.  re2c-based scanners are efficient:  for programming
languages, given similar specifications, an re2c-based scanner is
typically almost twice as fast as a flex-based scanner with little or no
increase in size (possibly a decrease on cisc architectures).  Indeed,
re2c-based scanners are quite competitive with hand-crafted ones.

Unlike flex, re2c does not generate complete scanners:  the user must
supply some interface code.  While this code is not bulky (about 50-100
lines for a flex-like scanner; see the man page and examples in the
distribution) careful coding is required for efficiency (and
correctness).  One advantage of this arrangement is that the generated
code is not tied to any particular input model.  For example, re2c
generated code can be used to scan data from a null-byte terminated
buffer as illustrated below.

Given the following source

    #define NULL            ((char*) 0)
    char *scan(char *p)
    {
    #define YYCTYPE         char
    #define YYCURSOR        p
    #define YYLIMIT         p
    #define YYFILL(n)
    /*!re2c
	    [0-9]+          {return YYCURSOR;}
	    [\000-\377]     {return NULL;}
    */
    }

re2c will generate

    /* Generated by re2c on Sat Apr 16 11:40:58 1994 */
    #line 1 "simple.re"
    #define NULL            ((char*) 0)
    char *scan(char *p)
    {
    #define YYCTYPE         char
    #define YYCURSOR        p
    #define YYLIMIT         p
    #define YYFILL(n)
    {
	    YYCTYPE yych;
	    unsigned int yyaccept;

	    if((YYLIMIT - YYCURSOR) < 2) YYFILL(2);
	    yych = *YYCURSOR;
	    if(yych <= '/') goto yy4;
	    if(yych >= ':') goto yy4;
    yy2:    yych = *++YYCURSOR;
	    goto yy7;
    yy3:
    #line 9
	    {return YYCURSOR;}
    yy4:    yych = *++YYCURSOR;
    yy5:
    #line 10
	    {return NULL;}
    yy6:    ++YYCURSOR;
	    if(YYLIMIT == YYCURSOR) YYFILL(1);
	    yych = *YYCURSOR;
    yy7:    if(yych <= '/') goto yy3;
	    if(yych <= '9') goto yy6;
	    goto yy3;
    }
    #line 11

    }

Note that most compilers will perform dead-code elimination to remove
all YYCURSOR, YYLIMIT comparisions.

re2c was developed for a particular project (constructing a fast REXX
scanner of all things!) and so while it has some rough edges, it should
be quite usable.  More information about re2c can be found in the
(admittedly skimpy) man page; the algorithms and heuristics used are
described in an upcoming LOPLAS article (included in the distribution).
Probably the best way to find out more about re2c is to try the supplied
examples.  re2c is written in C++, and is currently being developed
under Linux using gcc 2.5.8.

Peter

--

re2c is distributed with no warranty whatever.  The code is certain to
contain errors.  Neither the author nor any contributor takes
responsibility for any consequences of its use.

re2c is in the public domain.  The data structures and algorithms used
in re2c are all either taken from documents available to the general
public or are inventions of the author.  Programs generated by re2c may
be distributed freely.  re2c itself may be distributed freely, in source
or binary, unchanged or modified.  Distributors may charge whatever fees
they can obtain for re2c.

If you do make use of re2c, or incorporate it into a larger project an
acknowledgement somewhere (documentation, research report, etc.) would
be appreciated.

Please send bug reports and feedback (including suggestions for
improving the distribution) to

			peter@csg.uwaterloo.ca

Include a small example and the banner from parser.y with bug reports.