.. |
credits
|
- move credit files into their own folder, and not the sounds/ folder
|
2017-09-12 19:42:21 -04:00 |
filter
|
Replaced copyrighted assets contained inside the engine PK3.
|
2017-09-07 04:10:14 -04:00 |
glstuff
|
- cleaned up the clip plane management for portals.
|
2016-04-27 00:41:00 +02:00 |
graphics
|
Replaced copyrighted assets contained inside the engine PK3.
|
2017-09-07 04:10:14 -04:00 |
maparrows
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
mapinfo
|
Removed obsolete mapinfo entry from common Doom GAMEINFO definition
|
2017-07-30 12:24:04 +03:00 |
sbarinfo
|
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
|
2017-05-05 19:32:37 +02:00 |
shaders
|
Merge branch 'dynlightmodels'
|
2017-08-15 00:27:26 +02:00 |
sounds
|
- move credit files into their own folder, and not the sounds/ folder
|
2017-09-12 19:42:21 -04:00 |
sprites
|
Replaced copyrighted assets contained inside the engine PK3.
|
2017-09-07 04:10:14 -04:00 |
textures
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
xlat
|
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
|
2017-01-08 01:15:45 +01:00 |
zscript
|
- added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse
|
2017-09-10 07:04:00 -04:00 |
althudcf.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
animdefs.txt
|
- simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional.
|
2017-03-26 18:41:24 +02:00 |
compatibility.txt
|
- added Hellser's teleporter fix for doom2.wad map29 - https://forum.zdoom.org/viewtopic.php?t=57525
|
2017-08-09 00:11:43 -04:00 |
confont.lmp
|
Updated console font by GFD.
|
2016-02-14 09:27:20 +01:00 |
dbigfont.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
decaldef.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
defbinds.txt
|
Externalized default key bindings
|
2015-04-05 21:40:53 -05:00 |
dehsupp.txt
|
- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
|
2016-11-14 15:02:44 +01:00 |
etc.h.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
fontdefs.txt
|
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
|
2017-03-24 20:09:50 +01:00 |
in_epi1.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
in_epi2.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
in_epi3.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
in_htc1.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
in_htc2.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
in_htc3.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
indexfont
|
- fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles.
|
2008-07-23 15:32:18 +00:00 |
iwadinfo.txt
|
- rewrite of the IWAD loading mechanism.
|
2017-08-19 19:30:48 +02:00 |
language.eng
|
Fixed name and placement of 'All except doors' localized string
|
2017-03-02 10:12:11 +02:00 |
language.enu
|
Added shadowmap quality setting to the dynamic light options menu.
|
2017-09-10 12:46:55 -04:00 |
language.fr
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
language.ita
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
language.ptb
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
lockdefs.txt
|
Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible.
|
2016-07-12 23:52:04 +02:00 |
menudef.txt
|
Change minimum shadowmap quality to 128.
|
2017-09-10 12:46:55 -04:00 |
netnotch.dat
|
- added Gez's patch to move Hexen's startup notches out of the EXE.
|
2010-03-27 21:12:08 +00:00 |
notch.dat
|
- added Gez's patch to move Hexen's startup notches out of the EXE.
|
2010-03-27 21:12:08 +00:00 |
reverbs.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
sbarinfo.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
sbigfont.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
sndinfo.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
sndseq.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
spaldoom.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
spalhtic.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
strifehelp.acs
|
- include strifehelp.acs when building gzdoom.pk3.
|
2017-04-23 14:12:02 +02:00 |
teaminfo.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
terrain.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
textcolors.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
textures.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
things.h.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
vga-rom-font.16
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
x11r6rgb.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
xhairs.txt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zscript.txt
|
- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
|
2017-05-21 21:30:46 +02:00 |