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5e975ac9f6
* OPL: specify the core to use for playing this song * FluidSynth: specify a soundfont that should be used for playing the song. * WildMidi: specify a config file that should be used for playing the song. * Timidity++: specify an executable that should be used for playing the song. At least under Windows this allows using Timidity++ with different configs if the executable and each single config are placed in different directories. * GUS: currently not operational, but should later also specify the config. This will need some work, because right now this is initialized only when the sound system is initialized. * all other: no function. These options should mainly be for end users who want to fine-tune how to play the music.
115 lines
2.3 KiB
C++
115 lines
2.3 KiB
C++
#include "i_musicinterns.h"
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#include "oplsynth/muslib.h"
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#include "oplsynth/opl.h"
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static bool OPL_Active;
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CUSTOM_CVAR (Int, opl_numchips, 2, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (*self <= 0)
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{
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self = 1;
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}
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else if (*self > MAXOPL2CHIPS)
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{
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self = MAXOPL2CHIPS;
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}
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else if (OPL_Active && currSong != NULL)
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{
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static_cast<OPLMUSSong *>(currSong)->ResetChips ();
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}
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}
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CVAR(Int, opl_core, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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int current_opl_core;
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// Get OPL core override from $mididevice
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void OPL_SetCore(const char *args)
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{
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current_opl_core = opl_core;
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if (args != NULL && *args >= '0' && *args < '4') current_opl_core = *args - '0';
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}
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OPLMUSSong::OPLMUSSong (FileReader &reader, const char *args)
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{
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int samples = int(OPL_SAMPLE_RATE / 14);
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OPL_SetCore(args);
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Music = new OPLmusicFile (&reader);
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m_Stream = GSnd->CreateStream (FillStream, samples*4,
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(current_opl_core == 0 ? SoundStream::Mono : 0) | SoundStream::Float, int(OPL_SAMPLE_RATE), this);
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if (m_Stream == NULL)
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{
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Printf (PRINT_BOLD, "Could not create music stream.\n");
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delete Music;
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return;
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}
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OPL_Active = true;
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}
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OPLMUSSong::~OPLMUSSong ()
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{
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OPL_Active = false;
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Stop ();
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if (Music != NULL)
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{
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delete Music;
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}
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}
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bool OPLMUSSong::IsValid () const
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{
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return m_Stream != NULL;
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}
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void OPLMUSSong::ResetChips ()
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{
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Music->ResetChips ();
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}
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bool OPLMUSSong::IsPlaying ()
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{
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return m_Status == STATE_Playing;
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}
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void OPLMUSSong::Play (bool looping, int subsong)
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{
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m_Status = STATE_Stopped;
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m_Looping = looping;
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Music->SetLooping (looping);
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Music->Restart ();
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if (m_Stream == NULL || m_Stream->Play (true, snd_musicvolume))
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{
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m_Status = STATE_Playing;
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}
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}
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bool OPLMUSSong::FillStream (SoundStream *stream, void *buff, int len, void *userdata)
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{
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OPLMUSSong *song = (OPLMUSSong *)userdata;
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return song->Music->ServiceStream (buff, len);
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}
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MusInfo *OPLMUSSong::GetOPLDumper(const char *filename)
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{
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return new OPLMUSDumper(this, filename);
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}
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OPLMUSSong::OPLMUSSong(const OPLMUSSong *original, const char *filename)
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{
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Music = new OPLmusicFile(original->Music, filename);
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m_Stream = NULL;
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}
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OPLMUSDumper::OPLMUSDumper(const OPLMUSSong *original, const char *filename)
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: OPLMUSSong(original, filename)
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{
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}
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void OPLMUSDumper::Play(bool looping, int)
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{
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Music->Dump();
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}
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