..
common
- fixed handling for Turkish i's.
2023-04-05 19:01:19 +02:00
console
- overhaul of savegame path management.
2022-11-05 13:28:31 +01:00
g_statusbar
- added option to show hub and episode names on the alt HUD.
2022-10-26 17:44:51 +02:00
gamedata
- moved all service code to 'common'.
2023-03-26 10:55:09 +02:00
intermission
- removed the string constructors from FSoundID.
2022-11-24 23:52:52 +01:00
maploader
- update comment on SSBOs.
2023-03-26 10:43:27 +02:00
menu
Added animation support for OptionMenus
2022-11-25 00:39:05 +01:00
playsim
- fixed a few warnings pointed out by GCC.
2023-03-26 10:35:33 +02:00
posix
- move posix I_GetGogPaths() stub to program-specific code for use later
2022-11-24 17:40:26 -05:00
r_data
- use uniform buffers for dynamic lights everywhere.
2023-02-18 12:22:26 +01:00
rendering
Add dynamic light support to true color slope drawer
2023-02-19 08:06:49 +01:00
scripting
- fixed a few more leftover Clang warnings.
2023-03-26 09:27:46 +02:00
sound
- fixed several warnings emitted by Clang.
2023-03-26 08:48:54 +02:00
utility /nodebuilder
- fixed several warnings emitted by Clang.
2023-03-26 08:48:54 +02:00
win32
Add support for the GOG releases of the Unity versions of Doom and Doom II.
2022-08-19 08:00:53 +02:00
am_map.cpp
Implement antialiasing for automap lines
2023-01-21 11:40:25 -05:00
am_map.h
announcer.h
bbannouncer.cpp
- final update of menu code from Raze.
2020-10-16 22:57:30 +02:00
CMakeLists.txt
Added the rest of the Apple frameworks used.
2023-02-09 17:42:51 -05:00
ct_chat.cpp
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
d_anonstats.cpp
build: unbreak compilation on Linux
2022-11-05 19:48:46 -04:00
d_buttons.h
d_defcvars.cpp
- add some more blacklisted cvars to defcvars
2022-11-08 14:51:41 -05:00
d_defcvars.h
- enable cvar blacklisting for defcvars for certain platform variables
2021-09-05 10:27:06 -04:00
d_event.h
- added cutscene creation code
2022-06-03 00:03:57 +02:00
d_iwad.cpp
- handle autoload flags in startup through function parameters instead of directly accessing the CVARs.
2022-10-02 17:12:34 +02:00
d_main.cpp
- Move invertmouse
CVARs into common code.
2023-04-04 17:11:28 +02:00
d_main.h
- added a compile option to fully disable the software renderer.
2022-11-08 11:24:35 +01:00
d_net.cpp
- made D_WriteUserInfoStrings memory safe.
2023-03-26 09:27:26 +02:00
d_net.h
- moved i_net into 'common' to bring it in line with Raze.
2020-09-27 12:30:54 +02:00
d_netinf.h
- made D_WriteUserInfoStrings memory safe.
2023-03-26 09:27:26 +02:00
d_netinfo.cpp
- made D_WriteUserInfoStrings memory safe.
2023-03-26 09:27:26 +02:00
d_protocol.cpp
d_protocol.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00
doomdata.h
- fixed several scale related floating point conversion warnings.
2022-06-15 22:15:36 +02:00
doomdef.h
- use uniform buffers for dynamic lights everywhere.
2023-02-18 12:22:26 +01:00
doomstat.cpp
- minor cleanup.
2022-10-02 14:36:49 +02:00
doomstat.h
Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
2023-01-08 19:10:49 +08:00
doomtype.h
- removed backend dependencies on game data.
2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp
Added OnEngineInitialize() for static event handlers
2023-01-25 17:41:48 -05:00
events.h
Added OnEngineInitialize() for static event handlers
2023-01-25 17:41:48 -05:00
g_cvars.cpp
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp
CCMD listmaps: Colorize maps loaded from pwads in blue text
2023-01-14 07:58:16 +01:00
g_game.cpp
- Move invertmouse
CVARs into common code.
2023-04-04 17:11:28 +02:00
g_game.h
- overhaul of savegame path management.
2022-11-05 13:28:31 +01:00
g_hub.cpp
Display other kills in coop tally screen ( #1167 )
2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp
- redirected maps need to be defined in order to redirect
2023-02-03 20:21:40 -05:00
g_level.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
g_levellocals.h
Exported LinePortals
2023-01-15 22:01:37 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp
- Properly fix default mouse x sensitivity.
2023-04-04 17:08:02 +02:00
gameconfigfile.h
Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
2021-04-24 22:46:03 -04:00
hu_scores.cpp
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
hu_stuff.h
- moved chatmodeon to the backend.
2022-10-02 14:01:43 +02:00
m_cheat.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp
- avoid arithmetics with literal null pointers in ParseCommandLine.
2023-03-26 09:49:40 +02:00
m_misc.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
namedef_custom.h
Added FlyBob Multiplier for Player
2023-01-02 08:14:24 +01:00
p_conversation.cpp
Prevent important messages from being accidentally filtered.
2023-01-04 17:54:09 +01:00
p_conversation.h
- handle all remaining places of sound ID conversions after removing the conversion operators.
2022-11-24 23:52:52 +01:00
p_openmap.cpp
- Add support for loading lightmap data generated by ZDRay
2021-09-24 14:51:48 +08:00
p_saveg.cpp
Finished serializing
2022-07-22 17:11:59 +02:00
p_saveg.h
p_setup.cpp
- fixed a few warnings pointed out by GCC.
2023-03-26 10:35:33 +02:00
p_setup.h
- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
2022-10-20 17:12:43 +02:00
p_states.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_tick.cpp
Added FOV Interpolation
2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
serializer_doom.h
st_stuff.cpp
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
st_stuff.h
- removed the unused BaseBlend* variables and the testblend CCMD.
2022-11-08 11:46:13 +01:00
version.h
- Properly fix default mouse x sensitivity.
2023-04-04 17:08:02 +02:00
wi_stuff.cpp
- fixed background setup for intermissions to apply tiling only where intended.
2022-11-08 20:50:08 +01:00
wi_stuff.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00