gzdoom/src/sdl
2013-07-29 18:35:19 -04:00
..
crashcatcher.c - Fixed: Solaris compile. 2012-11-01 18:23:39 +00:00
critsec.h
dikeys.h
hardware.cpp - Run down the semaphores so they behave more like a mutex (note: mutexes/condition variables seem to be much slower). 2012-10-22 23:42:20 +00:00
hardware.h - Run down the semaphores so they behave more like a mutex (note: mutexes/condition variables seem to be much slower). 2012-10-22 23:42:20 +00:00
i_cd.cpp
i_input.cpp - Added deadzone handling to SDL joystick support. 2012-04-28 03:44:10 +00:00
i_input.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
i_joystick.cpp - Instead of a huge switch statement, lets convert POV to axes by bitwise operations since we later assume we can do that for the button mapping anyways. 2012-05-01 01:53:59 +00:00
i_main.cpp - DavidPH's patch for Linux compilation. 2013-06-23 17:38:51 -05:00
i_movie.cpp
i_system.cpp - Fixed: crash when closing ZDoom in the save menu and a memory leak. 2013-07-29 18:35:19 -04:00
i_system.h - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that. 2010-10-15 15:13:53 +00:00
i_system_cocoa.mm - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
i_video.h
iwadpicker_cocoa.mm - Fixed: Cocoa IWAD picker needed to be updated to handle git version strings. 2013-07-03 01:58:13 -04:00
SDLMain.m
sdlvideo.cpp - Run down the semaphores so they behave more like a mutex (note: mutexes/condition variables seem to be much slower). 2012-10-22 23:42:20 +00:00
sdlvideo.h
st_start.cpp - Added SDL joystick support. 2010-10-13 16:29:37 +00:00