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8 lines
250 B
GLSL
8 lines
250 B
GLSL
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void SetupMaterial(inout Material material)
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{
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SetMaterialProps(material, vTexCoord.st);
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material.Specular = texture2D(speculartexture, vTexCoord.st).rgb;
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material.Glossiness = uSpecularMaterial.x;
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material.SpecularLevel = uSpecularMaterial.y;
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}
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