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common
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- fixed compilation warnings reported by MSVC
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2020-08-29 14:42:19 +03:00 |
console
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- fixed compilation warnings introduced recently
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2020-08-29 10:36:29 +03:00 |
g_statusbar
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- advanced coordinate control for overlays over DTA_Fullscreen images.
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2020-06-06 12:51:03 +02:00 |
gamedata
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- fixed getting state name with incomplete list of actor classes
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2020-08-29 11:08:31 +03:00 |
intermission
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- fixed freeze with StartSlideshow called for undefined intermission
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2020-06-23 10:15:15 +03:00 |
maploader
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- added initialization for line and sector portals
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2020-08-25 21:54:36 +03:00 |
menu
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- fixed incomplete special menu handling
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2020-07-22 16:26:27 +03:00 |
playsim
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Add Pre/PostTeleport virtuals, for special handling of actor teleportation.
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2020-09-02 12:02:09 +02:00 |
posix
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- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
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2020-04-23 21:48:50 +02:00 |
r_data
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- added a flash component to the colormap shader.
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2020-06-07 09:16:56 +02:00 |
rendering
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View Angles (Part 1 - Redux) (#1002)
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2020-08-27 13:03:06 -04:00 |
scripting
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Removed some time specifiers that aren't standard and can crash GZDoom (#1166)
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2020-08-29 15:55:51 -04:00 |
sound
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Added an optional extra float parameter to $pitchshift. (#1150)
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2020-08-27 12:49:59 -04:00 |
utility/nodebuilder
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
win32
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- Rename 'Play GZDoom' button to something more generic to more easily allow for use in forks or other projects
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2020-06-16 08:04:19 -04:00 |
__autostart.cpp
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- fix autoseg registration by moving start/end files back to src directory
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2020-04-13 10:14:07 +03:00 |
am_map.cpp
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- Fix am_zoom and adjust am_zoomout speed for the automap.
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2020-07-07 20:30:33 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
CMakeLists.txt
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Install soundfonts and WOPL/WOPN banks (#874)
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2020-08-27 12:39:56 -04:00 |
ct_chat.cpp
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
d_anonstats.cpp
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- moved gl_load to common.
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2020-04-11 20:20:59 +02:00 |
d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
d_event.h
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- moved some event related code to 'common'.
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2020-06-13 20:31:57 +02:00 |
d_iwad.cpp
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- fixed compile errors in POSIX platform code.
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2020-04-22 20:42:13 +02:00 |
d_main.cpp
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- Add the DF2_NO_COOP_THING_SPAWNDM flag to prevent spawning MP things in coop. (#1165)
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2020-08-29 15:08:08 -04:00 |
d_main.h
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- moved the frame rate drawer out of DFrameBuffer.
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2020-04-27 23:53:26 +02:00 |
d_net.cpp
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- split game dependent parts out of menudef.cpp.
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2020-06-14 00:27:32 +02:00 |
d_net.h
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d_netinf.h
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- fixed startup-time setup of serverinfo CVARs.
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2020-04-13 11:53:08 +02:00 |
d_netinfo.cpp
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Add a cvar to control weapon bobbing while firing
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2020-05-31 23:12:11 +02:00 |
d_protocol.cpp
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d_protocol.h
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doomdata.h
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Added MTF_NOCOUNT to spawn flags
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2020-04-27 20:30:37 +02:00 |
doomdef.h
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- Add the DF2_NO_COOP_THING_SPAWNDM flag to prevent spawning MP things in coop. (#1165)
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2020-08-29 15:08:08 -04:00 |
doomstat.cpp
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- decoupled the string table from game implementation details.
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2020-04-11 20:19:51 +02:00 |
doomstat.h
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- fixed compile errors in POSIX platform code.
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2020-04-22 20:42:13 +02:00 |
doomtype.h
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- added a new light mode that emulates Build's depth fading.
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2020-06-08 23:37:20 +02:00 |
empty.cpp
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events.cpp
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Add PlayerSpawned() event (#1118)
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2020-08-25 11:54:20 -04:00 |
events.h
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Add PlayerSpawned() event (#1118)
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2020-08-25 11:54:20 -04:00 |
g_cvars.cpp
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- decoupled the string table from game implementation details.
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2020-04-11 20:19:51 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
g_game.cpp
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Implemented Clock Class (#977)
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2020-08-27 12:43:50 -04:00 |
g_game.h
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- moved most of the OpenGL backend to 'common'.
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2020-04-26 14:44:19 +02:00 |
g_hub.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
g_hub.h
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g_level.cpp
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- reset player's blocking line on traveling between levels
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2020-09-01 15:02:02 +03:00 |
g_level.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
g_levellocals.h
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- add 'sv_alwaystally' defaults to 0 with the following states:
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2020-07-21 13:53:27 -04:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
gameconfigfile.h
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- did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
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2020-04-27 22:24:41 +02:00 |
gamestate.h
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- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
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2020-04-11 20:19:25 +02:00 |
gitinfo.cpp
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hu_scores.cpp
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
hu_stuff.h
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- backport some fixes from Raze - mostly redundant includes.
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2020-04-11 20:20:39 +02:00 |
i_net.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
i_net.h
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- refactored the exit calls out of the networking code
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2019-10-07 00:55:14 +02:00 |
m_cheat.cpp
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- fixed compilation of optimized GCC and Clang targets
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2020-04-12 11:03:25 +03:00 |
m_cheat.h
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m_misc.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
p_conversation.cpp
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- split game dependent parts out of menudef.cpp.
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2020-06-14 00:27:32 +02:00 |
p_conversation.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_openmap.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
p_saveg.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
p_saveg.h
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p_setup.cpp
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- fix crash in nullptr access to DFrameBuffer object 'screen' if it is uninitialized
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2020-06-14 15:33:26 -04:00 |
p_setup.h
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
p_states.cpp
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- fixed getting state name with incomplete list of actor classes
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2020-08-29 11:08:31 +03:00 |
p_tick.cpp
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- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
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2019-10-20 12:55:24 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- fixed typo in serialization error message
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2020-08-27 09:57:36 +03:00 |
serializer_doom.h
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- reactivated saving of sounds by name, not by index.
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2020-04-13 10:32:46 +02:00 |
st_stuff.cpp
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Added 'NoKeyboardCheats' option to IWADINFO
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2019-11-13 17:34:42 +01:00 |
st_stuff.h
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version.h
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Bumped version number to 4.5pre. (#1132)
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2020-07-08 23:24:36 -04:00 |
wi_stuff.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
wi_stuff.h
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
zzautozend.cpp
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- fix autoseg registration by moving start/end files back to src directory
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2020-04-13 10:14:07 +03:00 |