.. |
crouch
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- Added a show_obituaries option to disable obituaries without disabling
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2006-05-15 15:28:46 +00:00 |
decals
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
decorate
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- fixed TableShit9 definition
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2007-11-18 08:05:33 +00:00 |
languages
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- fixed confirmation string for deleting savegames.
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2007-05-01 10:09:04 +00:00 |
mapinfo
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- Changed PowerFlight so that Hexen's infiniteness is not controlled by being
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2007-11-08 09:22:06 +00:00 |
xlat
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- Added an operator += for FString that takes an FName as input, since GCC
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2007-01-31 00:30:42 +00:00 |
amrka0.png
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- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
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2006-10-20 04:04:04 +00:00 |
animated.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
animdefs.txt
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
artibox.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
badpatch.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
clerface.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
confont.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
dbigfont.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
dehsupp.lmp
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- Added damage factors that allows to make monsters more or less resistant
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2007-04-28 09:06:32 +00:00 |
dehsupp.txt
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- Added damage factors that allows to make monsters more or less resistant
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2007-04-28 09:06:32 +00:00 |
doomx.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
dsempty.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fiteface.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta60.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta61.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta62.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta63.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta164.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta165.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta182.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta188.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
fonta191.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
foo
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
hamoback.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
hereticx.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
icebreak.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
iceca0.png
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- Fixed: P_UndoPlayerMorph didn't properly transfer the inventory. It just
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2006-06-27 23:49:45 +00:00 |
icecb0.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
icecc0.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
icecd0.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
icedeath.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
in_epi1.txt
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SVN r28 (trunk)
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2006-04-11 18:02:51 +00:00 |
in_epi2.txt
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SVN r28 (trunk)
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2006-04-11 18:02:51 +00:00 |
in_epi3.txt
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- Fixed: Thing_ChangeTid must check whether the actor whose tid is about to
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2006-05-22 09:53:09 +00:00 |
in_htc1.txt
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- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
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2006-04-29 12:40:09 +00:00 |
in_htc2.txt
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- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
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2006-04-29 12:40:09 +00:00 |
in_htc3.txt
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- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
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2006-04-29 12:40:09 +00:00 |
invgeml1.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
invgeml2.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
invgemr1.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
invgemr2.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
lockdefs.txt
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SVN r71 (trunk)
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2006-04-30 21:49:18 +00:00 |
mageface.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
Makefile
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- Fixed: The VC++ project was not set up to redefine RM using del in
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2006-12-29 02:21:47 +00:00 |
Makefile.mgw
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Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS.
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2006-08-11 03:07:32 +00:00 |
Makefile2
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
noflat.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
quake.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
railgunfire.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
sbigfont.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
secret.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
sectorx.txt
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- Moved the sector type translation for Doom format maps into a simple lump
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2006-10-25 16:21:08 +00:00 |
selectbo.png
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
sndeax.txt
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
sndinfo.txt
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- fixed: The BFGBall's explosion sequence was missing a state.
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2007-07-28 12:38:10 +00:00 |
sndseq.txt
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- Fixed compilation with mingw again.
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2006-04-21 01:22:55 +00:00 |
spaldoom.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
spalhtic.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
spark1.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
spark2.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
spark3.flac
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stcfn196.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stcfn197.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stcfn214.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stcfn220.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stcfn223.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stfbany.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stkeys6.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stkeys7.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stkeys8.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
stpbany.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
strfhelp.o
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- Deleted the programmer death script from strifehelp.acs because it is no
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2006-06-24 08:03:15 +00:00 |
strifex.lmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
terrain.txt
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
textcolors.txt
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SVN r446 (trunk)
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2007-01-09 04:40:58 +00:00 |
tlgl.png
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
tnt1a0.png
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
unkna0.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
vga-rom.f16
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- Added simulation of Strife's startup screen.
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2007-01-07 05:00:07 +00:00 |
wadsrc.vcproj
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- Added a new WIF_NO_AUTO_SWITCH flag for weapons that should never be
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2007-01-22 22:15:50 +00:00 |
x11r6rgb.txt
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairb1.imgz
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairb2.png
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Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
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2006-07-17 02:19:09 +00:00 |
xhairb3.imgz
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairb4.imgz
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairb5.imgz
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairb6.imgz
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairb7.imgz
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairs1.imgz
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairs2.imgz
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairs3.imgz
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairs4.imgz
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairs5.imgz
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairs6.imgz
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
xhairs7.imgz
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
zdoom.lst
|
- Added text color options to menu code so that the skill definitions can set
|
2007-11-03 11:41:42 +00:00 |