gzdoom/src/maploader
Christoph Oelckers 65a26d6779 - removed the string constructors from FSoundID.
Due to C++ conversion rules this was a bit too volatile. There's really not enough places where being able to pass a string directly into the sound API was beneficial - the two most frequent functions now got overloaded variants.
2022-11-24 23:52:52 +01:00
..
compatibility.cpp - removed all remains of the corpsegibs flag and made vileghosts interactive 2022-04-29 00:28:34 +02:00
edata.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
glnodes.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
maploader.cpp - block direct comparisons of TAngle with floats 2022-08-26 18:01:52 +02:00
maploader.h Add vertex height manipulation functions to LevelPostProcessor 2022-09-20 15:08:02 -04:00
polyobjects.cpp - fixed some incorrect array allocation sizes in polyobj code 2022-04-19 10:25:14 +02:00
postprocessor.cpp Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
renderinfo.cpp - fixed: 3D floor model sectors were not added to the sector lists for precise rendering. 2021-09-14 19:49:42 +02:00
slopes.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
specials.cpp - check point pushers/pullers by inheritance, not absiolute match 2022-06-13 00:08:34 +02:00
strifedialogue.cpp - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
udmf.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
udmf.h - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
usdf.cpp - migrate a large part of the sound code to FSoundIDs. 2022-11-24 23:52:52 +01:00