gzdoom/src/rendering/swrenderer
2023-11-09 23:04:11 +01:00
..
drawers Add dynamic light support to true color slope drawer 2023-02-19 08:06:49 +01:00
line Backend update from Raze. 2023-10-07 18:42:24 +02:00
plane Backend update from Raze. 2023-10-07 18:42:24 +02:00
scene added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
segments - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
textures Add missing include guards 2023-05-29 07:35:26 +02:00
things use translation IDs in the software renderer. 2023-11-09 23:04:11 +01:00
viewport use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
r_all.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_renderer.h - fixed a bunch of Linux and macOS compilation errors 2023-08-23 12:34:33 +03:00
r_renderthread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_renderthread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_swcolormaps.cpp add GetChars() accessors to many FString uses where const char* is wanted. 2023-10-03 14:27:39 +02:00
r_swcolormaps.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_swrenderer.cpp hooked up the per-level colormaps with the hardware renderer. 2023-10-29 08:13:01 +01:00
r_swrenderer.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
r_swscene.cpp - Convert the entire image backend infrastructure to be animation-friendly 2023-08-23 18:18:45 +02:00
r_swscene.h - moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points. 2020-04-25 17:58:26 +02:00